The Attackers currently lack a proper healer operator. Sure FINKA has been somewhat reworked so that her healing with the Adrenal Surge ability makes all this health boost be permenant, but she only does 20HP while DOC and THUNDERBIRD can heal / overheal their teammates by 40HP.
I propose that certain select Attackers be given a new tool to use in favor of any of their other Secondary Gadgets (Stun-Grenades, Claymores, Breaching Charges, etc.).
The "Stim Injection Gun" aka - The S.I.G.+
Think of the healing tool used in Apex Legends. A small handheld "gun" that is loaded with a healing serum that you press into your arm to restore a certain amount of health, but leaves you vulnerable to an attack as your guns are holstered while you use it and your movement is slowed.
If we bring something similar to Siege and have it be used a select few Attackers, I believe that it would make a descent stand-in tool for a healer operator if FINKA is banned or simply not selected by players. Sure her Adrenaline Boost is nice and all, but she again only heals 20HP.
The S.I.G.+ will do the following over the course of 5 seconds.
Heal yourself by 30HP, at the cost of moving as slow as if CLASH was shocking you and having your guns holstered.
Allow you to heal a teammate by 30HP, but at the cost of BOTH of you being stationary for the duration of that healing. At least the person you are healing will be able to keep their gun out.
Self-Revive like DOC, but with only a boost of 20HP rather than 30HP.
Revive a teammate from a D.B.N.O. state with a boost of 20HP.
Quickly-Revive the Hostage if he/she/Mr. Bear is in a D.B.N.O. state.
You will not be able to heal or revive Defenders or White Masks so you cannot be toxic to other players by doing what some DOC players already do.
As you heal yourself or a teammate, your health will slowly climb as the Stim Injection depletes. This way if you were interrupted by a rushing Defender / White Mask baddie, you still got some healing done and you can pull out your weapon to defend yourself and THEN finish the healing once the gunfight was won.
This would also mean that you can share your healing with your teammates by healing yourself and your teammate rather than just yourself. You would gain extra score points for Altruism by healing your wounded teammates.
You can certainly over-heal yourself with the S.I.G.+, but be wary. If either DOC, THUNDERBIRD, or FINKA use their ability on you; you will not gain any extra health but instead have a vertigo effect as if ECHO's Yokai Drone struck you with a sonic burst due to the overdose of good chemicals in your body. The disorientation will pass soon.
You can only be overhealed to a maximum of 40 HP over your current maximum.
But the question is WHICH Attackers will get this item?
And... which Operation would work best for such a gadget? I propose my
OPERATION // BOLD ALTRUISM
Would suffice with adding another Attacker who is a medic while adding this tool.
Whaddya guys think?