A new unlocking system implemented in Tom Clancy's Rainbow Six: Vegas 2 is the Advanced Combat Enhancement and Specialization or ACES, where players will be rewarded with different weapons based on tactics used in the game.[1]
Overview[]
The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle (CQB).
Nearly every single kill the player makes is organized into one of these three categories and scored based upon how the kill was performed (i.e., a headshot would count towards Marksmanship, or shooting through a wall would count towards Assault, or killing an enemy while blinded by a flashbang would count towards CQB).
By getting a high enough score in a category, the player unlocks a specific item for that category; for example, the Assault category might reward the player with a new type of assault rifle, while the Marksmanship category might reward the player with a new type of sniper rifle. Even though the ACES system goes across modes there are certain rewards that can only be unlocked in single or multiplayer (reference: Media Broadcast).
Kills are only worth one ACES bonus, with certain bonuses taking priority over others - for instance, killing an enemy from behind at short range will only give three CQB points rather than six for both conditions, while a long-range kill on a turret gunner will count for Marksman but not Assault.
Gaining[]
Points can be gained in all game modes present in the game - Story (Singleplayer and Cooperative), Terrorist Hunt (Singleplayer and Cooperative) and Multiplayer.
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Kill an enemy or player with explosives (anything other than C4) | ||||
Kill a shielded enemy or player | ||||
Kill an enemy or player using a turret gun | ||||
Kill an enemy or player with C4 | ||||
Kill an enemy or player through cover |