A new unlocking system implemented in Tom Clancy's Rainbow Six: Vegas 2 is the Advanced Combat Enhancement and Specialization or ACES, where players will be rewarded with different weapons based on tactics used in the game.[1]

Overview

The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle (CQB).

Nearly every single kill the player makes is organized into one of these three categories and scored based upon how the kill was performed (i.e., a headshot would count towards Marksmanship, or shooting through a wall would count towards Assault, or killing an enemy while blinded by a flashbang would count towards CQB).

By getting a high enough score in a category, the player unlocks a specific item for that category; for example, the Assault category might reward the player with a new type of assault rifle, while the Marksmanship category might reward the player with a new type of sniper rifle. Even though the ACES system goes across modes there are certain rewards that can only be unlocked in single or multiplayer (reference: Media Broadcast).

Kills are only worth one ACES bonus, with certain bonuses taking priority over others - for instance, killing an enemy from behind at short range will only give three CQB points rather than six for both conditions, while a long-range kill on a turret gunner will count for Marksman but not Assault.

Gaining

Points can be gained in all game modes present in the game - Story (Singleplayer and Cooperative), Terrorist Hunt (Singleplayer and Cooperative) and Multiplayer.

Marksman logo.jpg Marksman
Action
Casual
Normal
Realistic
Multiplayer
Kill an enemy or player with a headshot
+1
+1
+1
+2
Kill an enemy or player while using a rope
+1
+2
+2
+4
Kill a sprinting enemy or player
+1
+2
+2
+4
Kill an enemy or player using a rope
+1
+3
+3
+5
Kill an enemy or player at long range (>50m)
+1
+3
+3
+5
Cqb logo.jpg CQB
Action
Casual
Normal
Realistic
Multiplayer
Kill an enemy or player by blind fire
+1
+3
+3
+5
Kill a visually impaired enemy or player
+1
+3
+3
+5
Kill an enemy or player from behind
+1
+3
+3
+5
Kill an enemy or player at short range (<10m)
+1
+3
+3
+5
Assault logo.jpg Assault
Action
Casual
Normal
Realistic
Multiplayer
Kill an enemy or player with explosives (anything other than C4)
+1
+2
+2
+4
Kill a shielded enemy or player
+1
+2
+2
+4
Kill an enemy or player using a turret gun
+1
+2
+2
+4
Kill an enemy or player with C4
+1
+3
+3
+5
Kill an enemy or player through cover
+1
+3
+3
+5

Rewards

Level
Points required
Reward (Marksman)
Reward (CQB)
Reward (Assault)
1
25
+250 EXP
2
50
SV-98
SPAS 12
21E
3
85
+500 EXP
4
120
TAR-21
UMP45
Desert Eagle
5
165
+750 EXP
6
210
M468
XM-26 LSS
G3KA4
7
265
+1,000 EXP
8
320
92FS
G18
MG36
9
385
+1,500 EXP
10
450
M40A1
P90
Raging Bull
11
525
+2,000 EXP
12
600
AUG A3
MP7A1
AKS-74U
13
685
+2,500 EXP
14
770
PSG1
Skorpion VZ83
M249 SPW
15
865
+3,000 EXP
16
960
M8
Type 05
FNC
17
1,065
+4,000 EXP
18
1,170
L85A2
AUG Para
AK-47
19
1,285
+5,000 EXP
20
1,400
L96 Arctic Warfare
500 Tactical
Ballistic Shield

References

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