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"When I was little, my savta taught me that 'Silence was a women's best garment'. But, I have to admit, I never really took her advice to heart."
— Ash


Eliza "Ash" Cohen is an Attacking Operator featured in Tom Clancy's Rainbow Six Siege. She is the acting leader of Forward Operations in Rainbow.

Biography

Cohen's mother is a renowned Jewish political activist and professor while her Palestinian father is a professor of Middle Eastern Studies. Cohen was raised in Israel, excelling in Mathematics and Physics. She earned a degree in Structural Engineering at Tel Aviv University and spend a few semesters at Boston University.

Cohen then enlisted in the Israeli Defense Forces (IDF). After undergoing the rigorous twenty-two month training for the elite Air Force unit, Shaldag, she served five years. Skilled in ground and airborne operations, all-weather and all-terrain navigation and reconnaissance, she was invaluable in Operation Orchard. She was later transferred to FBI SWAT due to an international law enforcement exchange program. Cohen applied her degree in Engineering and gift in structural resistance to develop advanced demolition tactics and equipment. Along with Hebrew, Cohen is fluent in Arabic, English, French and Greek.[1]

Psychological Profile

I had several meetings with Specialist Eliza "Ash" Cohen before I gave up on convincing her to not see me as a commanding officer. She asked so many probing questions, it was starting to feel as though she were analyzing me.

Cohen isn't interested in discussing her childhood. There's resentment toward a judgmental grandmother, but no lasting trauma. Military service acted as an escape from family tensions and appealed to her ordered and focused personality. Cohen added that she appreciates high-risk, high-reward scenarios, but didn't elaborate on what level of personal risk is acceptable.

Her identity is intertwined with her military training and operations. Extracting anything personal from the tangle is difficult. Cohen is cautious and doesn't cultivate many close relationships. Her bond with Specialist Miles "Castle" Campbell is therefore important to her - and I would say to the team as well. It's certainly a good pairing. Campbell's amenable personality enables Cohen to step out of her comfort zone without feeling self-conscious or judged.

Cohen uses other people's assessments to describe herself: She told me that Specialists Dominic "Bandit" Brunsmeier and James "Smoke" Porter tell her she's too serious," while others describe her as "intense," and that she enjoys being proven right. So I asked if she thought those descriptions were accurate. She told me that she only cares about whether the other operators respect her. I'm confident they do.

On operations, Cohen is exemplary: She thinks fast, and her aggressive style almost always puts her at an advantage. During debriefs, however, I've noticed a different kind of focus. The residual stress of combat causes her to dwell on every misstep, perceived or real. Self-evaluation is understandable from someone so highly skilled, but it also has an effect on her team. It's important to encourage her to process the events as a joint effort and not simply assume the critique alone. Cohen - like all operators - knows there will be situations she can't prepare for. And yet, she alone allows the stress of the unknown to eat at her. This will need to be addressed.

- Dr. Harishva "Harry" Pandey, Director of Rainbow[2]

Gameplay Description

A Light Armored Operator, Ash comes equipped with the M120 CREM. It can shoot up to two Breaching Rounds, which will burrow into a surface and detonate automatically.

  • Ash is equipped with a single-shot grenade launcher that can fire Breaching Rounds. When one Breaching Round is fired, Ash reloads the grenade launcher with her other Breaching Round.
    • Breaching Rounds are unaffected by gravity and do not drop off at range.
    • Breaching Rounds have no projectile size; they can pass through openings that are as small as a bullet hole.
  • After striking a surface, the Breaching Round will stick to the surface and explode after a short delay.
    • Breaching Rounds are unaffected by Mute's Signal Disruptors.
    • The destruction from Breaching Rounds is slightly different from a standard Breach Charge, being narrower and taller.
  • The explosion of the breaching round deals high damage, but has a small radius and cannot one-hit-kill enemies at 100 health. It deals a maximum of 85 damage to 1 Armor Operators.
  • Getting struck directly by a Breaching Round will result in dealing 50 damage, regardless of armor, though the charge will not explode.
  • The Breaching Round is affected by electricity from Bandit's Shock Wires or Kaid's Electroclaws. If the Breaching Round strikes an electrified gadget, the Breaching Round will be instantly destroyed, and will not explode.
  • Jäger's Active Defense System can intercept the Breaching Rounds if they're within their range.
  • If Mira has deployed a Black Mirror on an unreinforced wall, she can instantly destroy the Black Mirror (and the wall) by firing a breaching round on the Black Mirror itself.
  • If caught in Wamai's Mag-NET it will pull in the breaching round and cause a smaller explosion around the Mag-NET.

Strategies

  • Ash can fire her Breaching Rounds at surfaces that would normally be hard or impossible to reach for a Breach Charge, like higher windows or even ceilings.
  • The Breaching Rounds can easily destroy Deployable Shields and can injure the Operator behind it. The explosion can also destroy Barbed Wire very quickly.
  • Certain destructible walls can't be completely covered by Reinforcements, and an uncovered destructible gap exists at the top of the wall. Ash can easily destroy the gaps with the Breaching Rounds and shoot through the gaps.

Loadout

Loadout
Primary
Secondary
Gadget
Breach round
  • Breaching Rounds x 2
    M120 Crem
"Fires an explosive Breach Round that burrows into a surface and automatically detonates."
— M120 CREM Description


The M120 CREM was developed as a portable projectile breaching weapon. Similar to other explosive breaching tools used by American and Israeli armed forces, the M120 CREM is capable of breaching through doors without the need to focus on destroying hinges or locks for entry. Unlike other explosive breaching methods, the M120 CREM is comparatively portable with its decreased size and weight, allowing it to be carried as a secondary weapon. The M120 CREM has been successfully utilized by FBI SWAT in penetrating fortified compounds during hostage and search and rescue operations.


Device Evaluation

Device: M120 CREM Breaching Rounds
Operator: Specialist Eliza "Ash" Cohen
Evaluation Lead: Specialist Elena "Mira" Alvarez

Specialist Eliza "Ash" Cohen was not thrilled when she saw me examining her M120 CREM Breaching Rounds. She paced around me like a leopard stalking prey. I'm the Director, I'm perfectly capable of being professional. Specialist Cohen is very hands-on and from the start she directed the design and function of the M120 CREM. Up close, I can see that it's well-designed. What surprised me was how the titanium drill bit is designed like a threaded needle so that it "injects" the detcord into the surface. That explains why the damage zone is so effective. If there's another counter besides Jäger's Active Defense System, I'll find it. In the meantime one strategy that works pretty well is knowing that Miss KickInTheDoor tends to get caught up in her own hype and rush ahead without enough intel. My examination of the M120 CREM provided some solid insights, plus it was fun. Ash seemed worried that I might mess with it. I don't need to flip switches on her gear to win.

- Dr. Elena "Mira" Alvarez, Director of R&D

Quotes

Ash's Quotes
Background Quote
  • "You can never truly understand a conflict until you've been on both sides."
Operation Chimera Trailer
  • "Ricin, Anthrax, Sarin Gas, Ebola, VX Gas, Chimera Viruses. Some enemies are invisible, but the CBRN Threat Unit is Rainbow's shield against those enemies that can kill you with a single drop of blood... Or one wrong breath."
Outbreak: Opening Cinematic
  • "The National Guard's holding position until the army gets here. No... It's worse– Bartlett doesn't come close, Six. Can't even say if it's terrorism– or something else. I've got no operational jurisdiction. Get them to let go a little. We're not the enemy here. If this isn't terrorism they still need us. Uh, send Thermite, Doc. And I need one of the Russians, I'll explain later. And Six, bring them fast before this all goes down."
Ash's Briefing
  • "Sorry. Doc, you were saying?"
  • "Thanks Doc."
  • "For now, but it's adapting faster than we can track."
  • "We upped the ordinance, it created this thing."
  • "Mexico's South of us. It breaks quarantine and crosses the border, the world's in for one long bad night."
  • "It's on the table but we're here to make sure it stays a last resort. Operatives are already in the field."
  • "Six has an eye for talent, and we need all the help we can get."
  • "This is where we turn the tide. Or drown."
Outbreak: Sierra Paradise (Cutscene)
  • "The parasite is building a nursery, and it's a big one. The infection comes..."
  • "Jordan..."
  • "Seriously? Briefing is in a minute and you're pulling apart the explosives package?"
  • "Nurseries are the heart of the parasite's ability to adapt to our containment efforts."
  • "Your turn."
  • "...The 'target', is a hot springs resort."
Outbreak: Sierra Paradise (Gameplay)
  • "Seems quiet."
  • "Don't be fooled. Hit says there's hundreds of them on this block alone."
  • "Target sighted! Ready explosives!"
  • "ISR warned of grouping behaviors. But I didn't think we see them so soon."
  • "The more we can learn about their attack patterns, the better off we'll be."
  • "It's not like Jäger to be surprised. I don't know what could've done that."
  • "I don't know. That's why we need to be prepared for anything."
  • "Looks like blowing up the nursery didn't put a dent in their numbers."
  • "He's smart. He'll find a way to stay alive until we can reach him."
  • "We take out as many as we can as we keep moving. That's all we can do right now."
  • "We're getting close to Jäger's position. Pick up the pace."
  • "I don't remember the last time an operation went haywire."
  • "Think of it this way - if everything ran by the book, Rainbow wouldn't exist."
  • "You holding up okay?"
  • "Stay in formation. We're going to see this through."
Outbreak: Sierra Veterans Wing (Cutscene)
  • "You're a humanitarian, and I'm not sure you can afford to be."
  • "Okay. Let's try it your way. Let's extract Doctor Mackintosh and pray to God she's got answers we can use."
Outbreak: Sierra Veterans Wing (Gameplay)
  • "This better not be a dead end. We could really use a win about now."
  • "Doctor Mackintosh is the best hope we have for developing a vaccine."
  • "Doctor Mackintosh. We're here to get you out."
  • "We're almost at the extraction point. Just a little further."
Outbreak: The Nest (Cutscene)
  • "Three days before the outbreak, NASA tracked down a meteorite that fell into the area. We got confirmation that a local named Boyd Brooks hauled the object back to the Salvage Yard."
  • "No. He was trying to sell it online. This is why I called you. Your highness."
  • "I thought you'd appreciate the heads up. We can leave the politics to Six. Our job is to secure it."
  • "We move in by foot and search the area starting with his house."
Outbreak: The Nest (Gameplay)
  • "Any theories about where this thing came from?"
  • "No more than usual."
  • "Charges acquired."
  • "Glad that's over with."
  • "This is the last place you'd expect something like this to go down."
  • "Patient Zero clearly had something in mind when he designed all this."
  • "We're lucky he was a recluse. Otherwise the infection would spread a lot farther."
  • "Generator's on. Crane's next."
  • "Crane's moving."
  • "Generator back online."
  • "We knock it loose, and we're done. Get ready."
Outbreak: Jäger
  • "Defend Jäger!"
  • "Jäger's under attack!"
Outbreak: Doctor Mackintosh
  • "Doctor Mackintosh is down."
  • "The doctor's under attack."
Outbreak: Explosives Defense
  • "Charge replaced!"
  • "Charge under attack!"
  • "Explosives placed."
  • "Explosives under attack!"
  • "Get them off the explosives!"
  • "Hostiles on the charge."
Outbreak: Resupplying
  • "Ammo crate here."
  • "Grab some ammo!"
  • "Grab some mags."
  • "Grab what you need!"
  • "I got what I need."
  • "I'm back in the fight."
  • "Medkit here."
  • "Okay, I'm done."
  • "Ready to go."
  • "Refill complete."
  • "Refill here!"
  • "Refilling ammo!"
  • "Resupply complete."
  • "Talk about stopping power."
  • "That'll make a dent."
  • "You out of anything?"
Spawning
  • "Call out any contacts."
  • "Don't wander off."
  • "Get your gamefaces on."
  • "I've got your back."
  • "Just like we practiced."
  • "Keep your head in the game."
  • "Let's get our head in the game."
  • "Let's show them what we can do."
  • "Watch your backs."
Launching Breaching Round
  • "Brace yourselves."
  • "Clear the blast area."
  • "Stay clear of the blast."
  • "Watch for the blast."
Setting Breach Charge
  • "Breach Charge ready."
  • "Breaching charge deployed."
  • "Breaching Charge is up."
  • "Ready to breach."
Detonating Breach Charge
  • "Detonating!"
Throwing Stun Grenade
  • "Flashbang out!"
  • "Tossing a flashbang."
Using Drone
  • "Deploying drone."
  • "Drone's up and running."
Scanning Enemies
  • "Enemy located."
  • "Targets detected."
Reloading
  • "Loading mags!"
  • "Reloading!"
  • "Swapping mags!"
Reviving
  • "First aid applied."
  • "Friendly down, cover me!"
  • "Stabilizing teammate."
  • "Stabilizing."
Friendly Fire
  • "Blue on Blue, cease fire!"
  • "Cease fire!"
Getting Hostage
  • "Hostage secured."
  • "I have the hostage."
  • "Securing hostage."
  • "Securing the hostage."
Moving Hostage
  • "Keep close."
  • "Keep close and stay close."
  • "Let's pick it up."
  • "Let's speed it up."
  • "Stay on me."
  • "We gotta move."
Dropping Hostage
  • "Don't wander off"
  • "Okay, stay here."
  • "Stay here, don't leave!"
  • "Stay put and keep your head down."
White Masks Reloading
  • "They're reloading!"

Trivia

  • Ash developed a rivalry with GEO Operator Elena María "Mira" Álvarez following Operation Blue Orion.[3]
  • In 2004, Ash had to step in to resolve an altercation between Spetsnaz Operator Shurat "Fuze" Kessikbayev and SDU Operator Siu "Ying" Mei Lin. The latter of whom considered the former to be a "questionable asset" due to believing that he had a disregard for civilian lives. The events of this altercation were redacted.[4][5]
  • Ash's invitational charm (titled "Ash's Service") shows a photo of her with her savta (grandmother), and Ash is wearing typical IDF (Israeli Defense Force) uniform, thus the photo was likely taken when Ash was much younger while serving in the IDF.
  • Ash strongly opposed Kali and Wamai's recruitment into Rainbow, telling Six he was "making a mistake". 
  • As of Y4 S4, Ash was the only Operator to feature two purchasable Elite sets. Excluding the Black Viper set.
  • Ash's date of birth was originally stated in-game as 1983, however this has since been removed.

Gallery

Concept Art

Models

Stills 

Icons

Video

Patch Changes


References

  1. Ash's In-game BIO > BACKGROUND section
  2. Ash's In-game BIO > PSYCHOLOGICAL PROFILE section
  3. Mira's In-game BIO > PSYCHOLOGICAL PROFILE section
  4. Operation Blood Orchid - Operator: Ying (螢)
  5. Ying's In-game BIO > NOTES section
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