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|image2 = [[File:Bandit_Badge 2.png]]
 
|image2 = [[File:Bandit_Badge 2.png]]
 
|voiceactor = [http://www.imdb.com/name/nm3910301/ Carl Bishop]
 
|voiceactor = [http://www.imdb.com/name/nm3910301/ Carl Bishop]
|organization = [[File:GSG9_Flag.png]] [[GSG 9]]
 
 
|realname = Dominic Brunsmeier
 
|realname = Dominic Brunsmeier
 
|organization = [[File:GSG 9.png|20px|link=GSG 9]] [[GSG 9]]
 
|position = Defender
 
|position = Defender
|birthplace = [[wikipedia:Berlin|Berlin]], [[wikipedia:Germany|Germany]]
+
|birthplace = [[File:Flag of Germany.png]] [[wikipedia:Berlin|Berlin]], [[wikipedia:Germany|Germany]] ([[wikipedia:East Germany|East Germany]])
 
|dob = August 13, 1974
 
|dob = August 13, 1974
|height = 5'10" (1.80M)
+
|age = {{Age
  +
|birth_year=1974
|weight = 149lbs (68KG)
 
  +
|birth_month=8
|unlock = {{Color|renown|500-2,000}} {{Currency|renown}}
 
  +
|birth_day=13}}
  +
|height = 5'11" (1.80m)
 
|weight = 149 lbs (68kg)
 
|armor = <span style="font-size:24pt">&#9679;&#9675;&#9675;</span><br /><small>Light</small>
 
|speed = <span style="font-size:24pt">&#9679;&#9679;&#9679;</span><br /><small>Fast</small>
 
|speed = <span style="font-size:24pt">&#9679;&#9679;&#9679;</span><br /><small>Fast</small>
 
|video = [[File:Rainbow Six Siege Bandit Operator Video|300px]]}}
|armor = <span style="font-size:24pt">&#9679;&#9675;&#9675;</span><br /><small>Light</small>}}
 
 
{{Quote|I used to be undercover. I did time. I had to deal drugs. I even had to kill. And I was so good at it that, it got me a promotion.|Bandit}}
 
{{Quote|I used to be undercover. I did time. I had to deal drugs. I even had to kill. And I was so good at it that, it got me a promotion.|Bandit}}
  +
'''Dominic "Bandit" Brunsmeier''' is a Defending Operator featured in ''[[Tom Clancy's Rainbow Six Siege]]''.
[[File:Rainbow Six Siege Bandit Operator Video|270px]]
 
 
 
'''Dominic "Bandit" Brunsmeier''' is a Defending Operator featured in ''[[Tom Clancy's Rainbow Six Siege]]''. A Light Armored Operator, Bandit's unique gadgets are four Crude Electrical Devices. These devices send an electric charge through metallic gadgets such as a [[Reinforced Wall]], a [[Deployable Shield]], or [[Barbed Wire]], and will damage those who come in contact.
 
   
 
==Biography==
 
==Biography==
Brunsmeier and his twin brother Cedrick joined the [[wikipedia:Bundesgrenzschutz|Bundesgrenzschutz (BGS)]] the day after their eighteenth birthday. Stationed with border patrol he would spend his first year getting accustomed to following orders and filing paperwork.<ref>Bandit's In-game BIO > BACKGROUND section</ref>
+
Dominic Brunsmeier and his twin brother were born on August 13, 1974 in Berlin, East Germany. Both were raised in a working class district near the Berlin Wall. Their father worked in the police force and strongly encouraged them to join. In 1992, the day after their eighteenth birthday, both brothers joined the [[wikipedia:Bundesgrenzschutz|Bundesgrenzschutz]] (BGS). Stationed with border patrol, Brunsmeier spent his first year getting accustomed to taking orders and filing paperwork. Brunsmeier excelled in crisis situations. He transferred to the Aviation Group long enough to obtain his helicopter license but his adaptability and experience with border surveillance flagged him for undercover operations.
  +
  +
In 1994, he was assigned to a joint task force aimed at quelling the growing threat of the [[wikipedia:Red Army Faction|Red Army Faction]] (RAF). In 2006 he was recruited by the GSG-9 to go undercover, where he would spend four years embedded with the Hannover Chapter of the [[wikipedia:Hells Angels|Hell's Angels]]. In both operations Brunsmeier's contribution was critical in seeing key members arrested and providing valuable information. While undercover, Brunsmeier honed skills in guerrilla tactics and improvised explosive devices. He developed prototypes of his electrified barricade and deployable shield.<ref>Bandit's In-game BIO > BACKGROUND section</ref>
   
 
===Psychological Profile===
 
===Psychological Profile===
 
A prankster, Brunsmeier honors and humiliates his brother's memory each time he deploys the Crude Electrical Device (CED), the weapon responsible for Cedrick's early retirement from the BGS. Resourceful and adaptive, Brunsmeier relies on his cunning for survival.<ref>Bandit's In-game BIO > PSYCHOLOGICAL PROFILE section</ref>
 
A prankster, Brunsmeier honors and humiliates his brother's memory each time he deploys the Crude Electrical Device (CED), the weapon responsible for Cedrick's early retirement from the BGS. Resourceful and adaptive, Brunsmeier relies on his cunning for survival.<ref>Bandit's In-game BIO > PSYCHOLOGICAL PROFILE section</ref>
  +
  +
===Psychological Report===
  +
''I wouldn't expect an operator who worked undercover for years amongst dangerous biker gangs and militants to be anything less than clever and adaptive. And in re-reading Specialist Dominic "Bandit" Brunsmeier's file I'm struck by just how resourceful he had to be. It's clear he had to be creative and strategic to stay alive. Frankly then, I was surprised by his sense of humor. It must've sustained him through his undercover operations. That said, he can have a cold intensity. Nothing reminds me that I'm a soft civilian more than looking into Brunsmeier's eyes. […]''
  +
  +
''Brunsmeier certainly speaks fondly of his brother. He enjoys being an uncle to his brother's kids - how they're the only ones who let him be as silly as he'd like. He told me about their childhood in the shadow of the Berlin Wall. How sometimes they'd hear a BOOM from something triggering a land mine. And how they couldn't resist pranking the patrol guards with some twin antics. […]''
  +
  +
''I didn't want to ask about the undercover work directly. It wasn't until our most recent meeting when he volunteered some information. Brunsmeier described the challenge of remember the real "you" when immersed in another persona. The question: "Who are you?" would creep into his sleep. If he dared to form an answer, he knew he was as good as dead. Even considering the question was dangerous. So he would push it away. We discussed details of what he had to do to ensure his cover wasn't blown, the source of some fantastic rumors circulating about him. Smiling, he assured me they're only half true. I don't wan to break his confidence here. I merely need to assess if it has any lasting impact on him and the [[Rainbow]] team. […] The most I can offer at this time is that the team works well together. […]''
  +
  +
''It's critical that Brunsmeier doesn't close himself off. Training scenarios alongside operators such as Specialists [[Castle|Miles "Castle" Campbell]], [[Twitch|Emmanuelle "Twitch" Pichon]], or [[Blitz|Elias "Blitz" Kotz]] could help. These operators have calming attributes that may temper Brunsmeier's inner demons.''
  +
  +
:- [[Harry Pandey|Dr. Harishva "Harry" Pandey]], Director of Rainbow
   
 
==Gameplay Description==
 
==Gameplay Description==
*Bandit can place his Shock Wires on all metallic gadgets, which include [[Barbed Wire]], [[Reinforced Wall]]s, and [[Deployable Shield]]s.
+
A Light Armored Operator, Bandit's unique gadgets are four Crude Electrical Devices (Shock Wires). These devices send an electric charge through metallic gadgets and will damage those who come in contact.
:*A shocked gadget is visually identifiable by small electric arcs being emanated off of the surface of the gadget.
 
   
  +
*Bandit can connect his Shock Wires to all metallic gadgets, which include [[Barbed Wire]], [[Reinforced Wall]]s, and [[Deployable Shield]]s.
*With a few exceptions, shocked objects destroy all electronic gadgets they come in contact with (except the Shock Wires themselves), regardless if they're friendly or enemy gadgets.
 
  +
:*Bandit deploys the Shock Wire on the ground next to the metallic gadget.
 
*An electrified gadget is visually identifiable by the small electric arcs being emanated off of the surface of the gadget.
  +
:*Shock Wires are only capable of electrifying one metallic gadget at a time. Adjacent metallic gadgets will not be affected, no matter how close they are to the Shock Wire.
 
*With a few exceptions, shocked objects destroy all electronic gadgets they come in contact with (except the Shock Wires themselves, obviously), regardless if they're friendly or enemy gadgets.
 
:*Attacker Electronic Gadgets that can be destroyed by Shock Wires:
 
:*Attacker Electronic Gadgets that can be destroyed by Shock Wires:
::*[[Drone]]s.
+
::*[[Drone]]s, including [[Twitch|Twitch's]] Drones.
  +
::*[[Breach Charge]]s.
 
::*[[Thermite|Thermite's]] Exothermic Charges.
 
::*[[Thermite|Thermite's]] Exothermic Charges.
 
::*[[Hibana|Hibana's]] X-KAIROS pellets.
 
::*[[Hibana|Hibana's]] X-KAIROS pellets.
 
::*[[Ash|Ash's]] Breaching Rounds.
 
::*[[Ash|Ash's]] Breaching Rounds.
  +
::*[[Ying|Ying's]] Candelas, but only when they're not properly activated yet.
  +
::*Phones dropped when [[Dokkaebi]] is on the Attacking side.
  +
::*[[Nomad|Nomad's]] Airjabs.
  +
<!--Is Fuze's Matryoshka a gadget destroyed by the Shock Wire?-->
 
:*Defender Electronic Gadgets that can be destroyed by Shock Wires:
 
:*Defender Electronic Gadgets that can be destroyed by Shock Wires:
 
::*[[Smoke|Smoke's]] Remote Gas Grenades.
 
::*[[Smoke|Smoke's]] Remote Gas Grenades.
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::*[[Kapkan|Kapkan's]] Entry Denial Devices.
 
::*[[Kapkan|Kapkan's]] Entry Denial Devices.
 
::*[[Jäger|Jäger's]] Active Defense Systems.
 
::*[[Jäger|Jäger's]] Active Defense Systems.
::*[[Valkyrie]]'s Black Eyes.
+
::*[[Valkyrie|Valkyrie's]] Black Eyes.
::*[[Lesion]]'s Gu mines.
+
::*[[Lesion|Lesion's]] Gu mines.
::*[[Ela]]'s Grzmot mines.
+
::*[[Ela|Ela's]] Grzmot mines.
  +
::*[[Maestro|Maestro's]] Evil Eyes.
  +
::*[[Alibi|Alibi's]] Prismas.
  +
::*[[Mozzie]]'s Pests.
 
::*[[Nitro Cell]]s.
 
::*[[Nitro Cell]]s.
 
*Attackers touching a shocked object will take 3 damage roughly every third of a second. Attackers will have their vision distorted and groan as cues that they are being shocked.
  +
:*Vaulting over an electrified [[Deployable Shield]] is considered as touching, thus the Attacking Operator will suffer damage.
   
  +
===Synergies===
*Attackers touching a shocked object will take 3 damage roughly every one-thirds of a second. The aimpunch effects of taking damage is amplified due to the frequency of the damage, causing significant visual disorientation.
 
  +
*[[Mute|Mute's]] Signal Disruptors work hand-in-hand with Bandit's Shock Wires in stopping or destroying Attacking gadgets during the game, especially against Drones during and after the Preparation Phase or [[Breach Charge]]s during the Action Phase. However, caution must be taken by both operators to make sure that Bandit's Shock Wires do not accidentally destroy any of Mute's Signal Disruptors during setup.
  +
*Attackers caught in one of [[Frost|Frost's]] Welcome Mats can also be killed by an electrified Barbed Wire if it was over the gadget.
  +
*Due to the Yokai Drone not being affected by the Shock Wire, [[Echo]] can work with Bandit without any worries of losing his drone.
  +
*[[Mira]] can safely place her Black Mirrors on electrified Reinforced Walls, potentially protecting her from hard breaching Attacker devices.
  +
*Unlike attacking drones, [[Mozzie]]'s hacked drones are perfectly safe from the Shock Wire, as long as they are already in Mozzie's possession.
   
  +
===Counters===
*In the Preparation Phase, swiftly block access to enemy drones by setting barbed wire and electrifying it with the CED to destroy any drones that come in contact with the wire - you can sync with your teammates to quickly set these traps.
 
  +
*As it is still an electronic gadget, the Shock Wire is susceptible to the same disadvantages as other gadgets of its type.
 
  +
:*[[Thatcher|Thatcher's]] EMP Grenades will destroy any Shock Wire within their explosive radius.
*If [[Mute]] is out of Signal Disruptors, place Shock Wires on reinforced walls that are not covered: when electrified, gadgets placed on them will be disabled instantly.
 
  +
:*[[Twitch]] is able to destroy the Shock Wires with her Shock Drone. However, if it comes into contact with a Shock Wire, the Drone will be destroyed instantly.
 
  +
:*The Shock Wires will show up on [[IQ|IQ's]] Electronics Scanner.
*You can also put up a Deployable Shield at the entrance of a room and electrify it. If enemies try to vault over it, they'll suffer electrical damage.
 
  +
*[[Maverick|Maverick's]] Breaching Torch can cut through Reinforced Walls, regardless whether or not it is electrified by a Shock Wire. As Shock Wires are required to be within close proximity of the Wall to work, they are especially vulnerable if the Breaching Torch cuts at the bottom.{{Clear}}
 
*Shock Wires are vulnerable to [[Thatcher|Thatcher's]] EMP Grenade.
 
:*In Attacker teams using Thermite-Thatcher combos, one way to deny Thermite's breach while avoiding Thatcher's EMP grenade is to place it after Thermite starts placing his Exothermic Charge. As Thermite's Exothermic Charge takes time to deploy and breach, Bandit's quickly-placed Shock Wire can destroy the Exothermic Charge just before the wall is breached. Because the Shock Wire is not placed until the last second, it is very difficult for Thatcher's EMP Grenades to destroy them. This strategy is known as the Bandit Trick in the community.
 
::*Because Reinforced Walls often come in groups and are opaque, Bandit needs information on where and when will Thermite deploy the Exothermic Charge. [[Valkyrie]] or [[Mira]] are very effective at gaining intel on enemy movements outside of the Reinforced Walls. If there is no one to collaborate with, Bandit can use the distinct rustlings and the beep of the Exothermic Charge deployment process as info on Thermite's actions.
 
::*The strategy carries a risk, however, as if Bandit fails to prevent the breach, he will be caught in the explosion and be the first target in Attackers' line of fire.
 
 
*One Shock Wire is only capable of electrifying one reinforced wall or barbed wire at a time.
 
 
*While Bandit's Shock Wire do not damage teammates, they will destroy teammates' electronic gadgets if they are in contact with the shocked gear. Make sure to warn your teammates where you plan to place your wires.
 
 
*Mixing Bandit's Shock Wire with [[Castle|Castle's]] reinforced barricades can prove quite effective at slowing down or killing enemies when they enter the wire to set breaching charges, cluster charges or using melee or breaching hammers.
 
 
*It is possible to get a kill when you're dead if Bandit's gadget is still intact, similar to Kapkan's EDDs and Frost's Welcome Mats.{{Clear}}
 
   
 
==Loadout==
 
==Loadout==
{|class="article-table"
+
{|class="article-table" style="float:right;"
 
!colspan="2"|Loadout
 
!colspan="2"|Loadout
 
|-
 
|-
 
|Primary
 
|Primary
 
|
 
|
*[[MP7]]<br /><small style="color:grey;">Submachine Gun</small>
+
*[[MP7/Siege|MP7]]<br /><small style="color:grey;">Submachine Gun</small>
*[[M870]]<br /><small style="color:grey;">Shotgun</small>
+
*[[M870/Siege|M870]]<br /><small style="color:grey;">Shotgun</small>
 
|-
 
|-
 
|Secondary
 
|Secondary
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*[[Barbed Wire]] x 2
 
*[[Barbed Wire]] x 2
 
*[[Nitro Cell]] x 1
 
*[[Nitro Cell]] x 1
|}
 
 
===Unique Gadget===
 
{|class="article-table"
 
!colspan="2"|Unique Gadget
 
 
|-
 
|-
 
|[[File:Bandit Badge New.png|50px]]
 
|[[File:Bandit Badge New.png|50px]]
 
|
 
|
{{Color|#ccac00|Shock Wire}} x 4<br /><small style="color:grey;">CED-1 (Crude Electrical Device)</small>
+
*{{Color|#ccac00|Shock Wire}} x 4<br /><small style="color:grey;">CED-1 (Crude Electrical Device)</small>
 
|}
 
|}
 
{{Quote|Sets high-tension Shock wire on metallic gadgets, dealing damage to enemies.|CED-1 (Crude Electrical Device) Description}}
 
{{Quote|Sets high-tension Shock wire on metallic gadgets, dealing damage to enemies.|CED-1 (Crude Electrical Device) Description}}
   
The CED-1 is the result of Brunsmeier’s resourceful nature. The device was first created when he was cornered in an abandoned auto shop outside of Frankfurt. Using what was available to him, Brunsmeier fashioned a crude electrical device and was able to secure his defenses by electrifying a metallic door and shocking his assailants as they attempted to breach his stronghold. The device, though relatively low-tech, has followed Brunsmeier from GSG 9 to Team Rainbow, due to its consistent and effective performance in the field.
+
The CED-1 is the result of Brunsmeier's resourceful nature. The device was first created when he was cornered in an abandoned auto shop outside of Frankfurt. Using what was available to him, Brunsmeier fashioned a crude electrical device and was able to secure his defenses by electrifying a metallic door and shocking his assailants as they attempted to breach his stronghold. The device, though relatively low-tech, has followed Brunsmeier from GSG 9 to Team Rainbow, due to its consistent and effective performance in the field.{{Clear}}
  +
  +
===Device Evaluation===
  +
Device: CED-1 Crude Electrical Device "Shock Wires"<br/>
  +
Operator: Specialist Dominic "Bandit" Brunsmeier<br/>
  +
Evaluation Lead: Specialist [[Pulse|Jack "Pulse" Estrada]]
  +
[[File:Bandit Shock Wire.jpg|right|270px]]
  +
''Given that the CED-1 Crude Electrical Device "Shock Wire" is a fairly straightforward tool in Specialist Dominic Brunsmeier's arsenal, he was surprised when I told him it was scheduled for evaluation. Bandit's more of a grease monkey and so he seemed out of place at first in the test facility. (Note: Need more lab coats in size Large. I'm not letting him wear mine again. I don't know what the hell he spilled on it, but I recommend it be incinerated).''
  +
  +
''So far we've collected a solid amount of data. The fun part was running a series of mods to maximize its capabilities and naturally Bandit has his own methology and tricks up his sleeve. In my opinion, if we want any future modications the best bang for our buck is to explore battery configuration. Bandit is in the "if it ain't broke" camp, so it's going to take some convincing. Let's tag it as "in progress."''
  +
  +
:- Pulse
   
 
==Quotes==
 
==Quotes==
 
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
!style="border: 1px #4d4f53 solid" |Bandit's Quotes
+
!style="border: 1px #4d4f53 solid"|Bandit's Quotes
 
|-
 
|-
 
|
 
|
  +
*''"Survival is all about timing. Nature doesn't give second chances."''
 
;Spawning
 
;Spawning
 
*''"Brave, smart, or lucky - you will still die."''
 
*''"Brave, smart, or lucky - you will still die."''
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*''"Today we are a team, tomorrow - who knows."''
 
*''"Today we are a team, tomorrow - who knows."''
 
*''"You look like {{H:title|Shit.|scheiße}} today."''
 
*''"You look like {{H:title|Shit.|scheiße}} today."''
*''"Your gear come with that polish?"''
 
 
*''"You're all very unbalanced individuals."''
 
*''"You're all very unbalanced individuals."''
 
*''"Your gear come with that polish?"''
 
;Placing down {{color|#ccac00|Shock Wire}}
 
;Placing down {{color|#ccac00|Shock Wire}}
 
*''"Device activated!"''
 
*''"Device activated!"''
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;[[Reinforced Wall|Reinforcing]]
 
;[[Reinforced Wall|Reinforcing]]
 
*''"Fortified floor!"''
 
*''"Fortified floor!"''
*''"Fortifed wall!"''
+
*''"Fortified wall!"''
 
*''"Wall secured!"''
 
*''"Wall secured!"''
 
;[[Barricade|Barricading]]
 
;[[Barricade|Barricading]]
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;Reloading
 
;Reloading
 
*''"I'm out!"''
 
*''"I'm out!"''
 
*''"Mag change!"''
 
*''"Mag's empty!"''
 
*''"Mag's empty!"''
 
*''"Reloading mag!"''
 
*''"Reloading mag!"''
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;Scanning Enemies
 
;Scanning Enemies
 
*''"Hostiles found!"''
 
*''"Hostiles found!"''
 
;[[White Masks]] Reloading
;Locations
 
*''"Armory."''
 
*''"Bedroom."''
 
*''"Balcony."''
 
*''"Consule's Office."''
 
*''"Church"''
 
*''"Delivery Area."''
 
*''"Garage."''
 
*''"Kitchen."''
 
*''"Large Server Room."''
 
*''"Laundry Room."''
 
*''"Library."''
 
*''"Living Room."''
 
*''"Lobby."''
 
*''"Maintenance Area."''
 
*''"Map Room."''
 
*''"Master Bedroom."''
 
*''"Stairs."''
 
*''"Third Floor."''
 
;White Masks Reloading
 
 
*''"Enemy reload!"''
 
*''"Enemy reload!"''
 
*''"Fire now!"''
 
*''"Fire now!"''
Line 169: Line 178:
 
==Trivia==
 
==Trivia==
 
*In the Closed Beta of the game, Bandit had an overall 52.3% win rating as a defender.
 
*In the Closed Beta of the game, Bandit had an overall 52.3% win rating as a defender.
  +
*Bandit is fluent in German, English, Polish, and Turkish.
*Bandit was assigned to a joint task force aimed at quelling the growing threat of the [[wikipedia:Red Army Faction|Red Army Faction (RAF)]] in his second year with BGS. He was recruited by the GSG 9, spending four years as undercover in the Hannover Chapter of the [[wikipedia:Hells Angels|Hells Angels]].<ref>Bandit's In-game BIO > RELEVANT EXPERIENCE section</ref>
 
:*In the Rainbow Six Siege Intro Video, an unnamed, maskless GSG 9 bearded male Operator can be seen as part of a profile dossier. This unnamed operator has been speculated to be Bandit, as the years 2006 and 2010 are marked as notable years on the Operator's dossier, which corresponds to dates in Bandit's own bio, where he went undercover in 2006 and departed from his undercover duties in 2010. In addition, after the year 2010, the word "Exits" can be seen, possibly referencing the year Bandit departed from his undercover duties.
+
*In the Rainbow Six Siege Intro Video, an unnamed, maskless GSG 9 bearded male Operator can be seen as part of a profile dossier. This unnamed operator has been speculated to be Bandit, as the years 2006 and 2010 are marked as notable years on the Operator's dossier. These correspond to dates in Bandit's own bio, where he went undercover in 2006 and departed from his undercover duties in 2010. In addition, after the year 2010, the word "Exits" can be seen, possibly referencing the year Bandit departed from his undercover duties.
   
 
==Gameplay Video==
 
==Gameplay Video==
Line 177: Line 186:
 
==Patch Changes==
 
==Patch Changes==
 
{{Patch Changes|
 
{{Patch Changes|
  +
*{{Hotfix|May 9, 2019|Axle 13 Elite Set added.}}
  +
*{{Patch|[[Rainbow Six Siege patches/Patch 3.2.0|Update 3.2.0; June 7, 2018]]|Movement speed slightly reduced.}}
  +
*{{Patch|[[Rainbow Six Siege patches/Patch 3.1.0|Update 3.1.0; March 6, 2018]]|Renown price removed.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.4.2|Update 2.4.2; January 23, 2018]]|Number of [[Barbed Wire]] reduced from 3 to 2.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.4.2|Update 2.4.2; January 23, 2018]]|Number of [[Barbed Wire]] reduced from 3 to 2.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.3.0|Update 2.3.0; September 5, 2017]]|Model optimized. Face rigging updated. Shock Wire properties retweaked.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.3.0|Update 2.3.0; September 5, 2017]]|Model optimized. Face rigging updated. Shock Wire properties retweaked.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.2.1|Update 2.2.1; June 6, 2017]]|Hitbox reworked.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 2.2.1|Update 2.2.1; June 6, 2017]]|Hitbox reworked.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 5.2|Update 5.2; December 15, 2016]]|An additional Shock Wire is added.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 5.2|Update 5.2; December 15, 2016]]|An additional Shock Wire is added.}}
*{{Patch|[[Rainbow Six Siege patches/Patch 2.0|Update 2.0; Feburary 2, 2016]]|Shock Wires no longer harm Hostage. Shock Wire's noise is reduced.}}
+
*{{Patch|[[Rainbow Six Siege patches/Patch 2.0|Update 2.0; February 2, 2016]]|Shock Wires no longer harm Hostage. Shock Wire's noise is reduced.}}
 
}}
 
}}
  +
 
{{Siege Operators}}
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
[[Category:Characters of Tom Clancy's Rainbow Six Siege]]
 
{{Siege Operators}}
 
[[Category:Operators]]
 
[[Category:GSG 9]]
 
 
[[Category:Defender]]
 
[[Category:Defender]]

Revision as of 20:38, 11 November 2019


"I used to be undercover. I did time. I had to deal drugs. I even had to kill. And I was so good at it that, it got me a promotion."
— Bandit

Dominic "Bandit" Brunsmeier is a Defending Operator featured in Tom Clancy's Rainbow Six Siege.

Biography

Dominic Brunsmeier and his twin brother were born on August 13, 1974 in Berlin, East Germany. Both were raised in a working class district near the Berlin Wall. Their father worked in the police force and strongly encouraged them to join. In 1992, the day after their eighteenth birthday, both brothers joined the Bundesgrenzschutz (BGS). Stationed with border patrol, Brunsmeier spent his first year getting accustomed to taking orders and filing paperwork. Brunsmeier excelled in crisis situations. He transferred to the Aviation Group long enough to obtain his helicopter license but his adaptability and experience with border surveillance flagged him for undercover operations.

In 1994, he was assigned to a joint task force aimed at quelling the growing threat of the Red Army Faction (RAF). In 2006 he was recruited by the GSG-9 to go undercover, where he would spend four years embedded with the Hannover Chapter of the Hell's Angels. In both operations Brunsmeier's contribution was critical in seeing key members arrested and providing valuable information. While undercover, Brunsmeier honed skills in guerrilla tactics and improvised explosive devices. He developed prototypes of his electrified barricade and deployable shield.[1]

Psychological Profile

A prankster, Brunsmeier honors and humiliates his brother's memory each time he deploys the Crude Electrical Device (CED), the weapon responsible for Cedrick's early retirement from the BGS. Resourceful and adaptive, Brunsmeier relies on his cunning for survival.[2]

Psychological Report

I wouldn't expect an operator who worked undercover for years amongst dangerous biker gangs and militants to be anything less than clever and adaptive. And in re-reading Specialist Dominic "Bandit" Brunsmeier's file I'm struck by just how resourceful he had to be. It's clear he had to be creative and strategic to stay alive. Frankly then, I was surprised by his sense of humor. It must've sustained him through his undercover operations. That said, he can have a cold intensity. Nothing reminds me that I'm a soft civilian more than looking into Brunsmeier's eyes. […]

Brunsmeier certainly speaks fondly of his brother. He enjoys being an uncle to his brother's kids - how they're the only ones who let him be as silly as he'd like. He told me about their childhood in the shadow of the Berlin Wall. How sometimes they'd hear a BOOM from something triggering a land mine. And how they couldn't resist pranking the patrol guards with some twin antics. […]

I didn't want to ask about the undercover work directly. It wasn't until our most recent meeting when he volunteered some information. Brunsmeier described the challenge of remember the real "you" when immersed in another persona. The question: "Who are you?" would creep into his sleep. If he dared to form an answer, he knew he was as good as dead. Even considering the question was dangerous. So he would push it away. We discussed details of what he had to do to ensure his cover wasn't blown, the source of some fantastic rumors circulating about him. Smiling, he assured me they're only half true. I don't wan to break his confidence here. I merely need to assess if it has any lasting impact on him and the Rainbow team. […] The most I can offer at this time is that the team works well together. […]

It's critical that Brunsmeier doesn't close himself off. Training scenarios alongside operators such as Specialists Miles "Castle" Campbell, Emmanuelle "Twitch" Pichon, or Elias "Blitz" Kotz could help. These operators have calming attributes that may temper Brunsmeier's inner demons.

- Dr. Harishva "Harry" Pandey, Director of Rainbow

Gameplay Description

A Light Armored Operator, Bandit's unique gadgets are four Crude Electrical Devices (Shock Wires). These devices send an electric charge through metallic gadgets and will damage those who come in contact.

  • Bandit deploys the Shock Wire on the ground next to the metallic gadget.
  • An electrified gadget is visually identifiable by the small electric arcs being emanated off of the surface of the gadget.
  • Shock Wires are only capable of electrifying one metallic gadget at a time. Adjacent metallic gadgets will not be affected, no matter how close they are to the Shock Wire.
  • With a few exceptions, shocked objects destroy all electronic gadgets they come in contact with (except the Shock Wires themselves, obviously), regardless if they're friendly or enemy gadgets.
  • Attacker Electronic Gadgets that can be destroyed by Shock Wires:
  • Defender Electronic Gadgets that can be destroyed by Shock Wires:
  • Attackers touching a shocked object will take 3 damage roughly every third of a second. Attackers will have their vision distorted and groan as cues that they are being shocked.
  • Vaulting over an electrified Deployable Shield is considered as touching, thus the Attacking Operator will suffer damage.

Synergies

  • Mute's Signal Disruptors work hand-in-hand with Bandit's Shock Wires in stopping or destroying Attacking gadgets during the game, especially against Drones during and after the Preparation Phase or Breach Charges during the Action Phase. However, caution must be taken by both operators to make sure that Bandit's Shock Wires do not accidentally destroy any of Mute's Signal Disruptors during setup.
  • Attackers caught in one of Frost's Welcome Mats can also be killed by an electrified Barbed Wire if it was over the gadget.
  • Due to the Yokai Drone not being affected by the Shock Wire, Echo can work with Bandit without any worries of losing his drone.
  • Mira can safely place her Black Mirrors on electrified Reinforced Walls, potentially protecting her from hard breaching Attacker devices.
  • Unlike attacking drones, Mozzie's hacked drones are perfectly safe from the Shock Wire, as long as they are already in Mozzie's possession.

Counters

  • As it is still an electronic gadget, the Shock Wire is susceptible to the same disadvantages as other gadgets of its type.
  • Thatcher's EMP Grenades will destroy any Shock Wire within their explosive radius.
  • Twitch is able to destroy the Shock Wires with her Shock Drone. However, if it comes into contact with a Shock Wire, the Drone will be destroyed instantly.
  • The Shock Wires will show up on IQ's Electronics Scanner.
  • Maverick's Breaching Torch can cut through Reinforced Walls, regardless whether or not it is electrified by a Shock Wire. As Shock Wires are required to be within close proximity of the Wall to work, they are especially vulnerable if the Breaching Torch cuts at the bottom.


Loadout

Loadout
Primary
Secondary
Gadget
Bandit Badge New
  • Shock Wire x 4
    CED-1 (Crude Electrical Device)
"Sets high-tension Shock wire on metallic gadgets, dealing damage to enemies."
— CED-1 (Crude Electrical Device) Description


The CED-1 is the result of Brunsmeier's resourceful nature. The device was first created when he was cornered in an abandoned auto shop outside of Frankfurt. Using what was available to him, Brunsmeier fashioned a crude electrical device and was able to secure his defenses by electrifying a metallic door and shocking his assailants as they attempted to breach his stronghold. The device, though relatively low-tech, has followed Brunsmeier from GSG 9 to Team Rainbow, due to its consistent and effective performance in the field.


Device Evaluation

Device: CED-1 Crude Electrical Device "Shock Wires"
Operator: Specialist Dominic "Bandit" Brunsmeier
Evaluation Lead: Specialist Jack "Pulse" Estrada

Bandit Shock Wire

Given that the CED-1 Crude Electrical Device "Shock Wire" is a fairly straightforward tool in Specialist Dominic Brunsmeier's arsenal, he was surprised when I told him it was scheduled for evaluation. Bandit's more of a grease monkey and so he seemed out of place at first in the test facility. (Note: Need more lab coats in size Large. I'm not letting him wear mine again. I don't know what the hell he spilled on it, but I recommend it be incinerated).

So far we've collected a solid amount of data. The fun part was running a series of mods to maximize its capabilities and naturally Bandit has his own methology and tricks up his sleeve. In my opinion, if we want any future modications the best bang for our buck is to explore battery configuration. Bandit is in the "if it ain't broke" camp, so it's going to take some convincing. Let's tag it as "in progress."

- Pulse

Quotes

Bandit's Quotes
  • "Survival is all about timing. Nature doesn't give second chances."
Spawning
  • "Brave, smart, or lucky - you will still die."
  • "Don't be an idiot."
  • "Enough talk, get to work."
  • "It's not time to lose focus."
  • "Keep quiet and do your jobs."
  • "Remember, nothing is ever really dead."
  • "Today we are a team, tomorrow - who knows."
  • "You look like scheiße today."
  • "You're all very unbalanced individuals."
  • "Your gear come with that polish?"
Placing down Shock Wire
  • "Device activated!"
  • "Device in position!"
  • "Device positioned!"
  • "Device placed!"
  • "Device set!"
Reinforcing
  • "Fortified floor!"
  • "Fortified wall!"
  • "Wall secured!"
Barricading
  • "Boarded window!"
Using Barbed Wire
  • "Barbed Wire set!"
Setting Nitro Cell
  • "Nitro!"
  • "Nitro deployed!"
Reloading
  • "I'm out!"
  • "Mag change!"
  • "Mag's empty!"
  • "Reloading mag!"
Reviving
  • "I'll help you."
  • "Stay calm, I'll fix you."
Friendly Fire
  • "Cease fire!"
Scanning Enemies
  • "Hostiles found!"
White Masks Reloading
  • "Enemy reload!"
  • "Fire now!"

Trivia

  • In the Closed Beta of the game, Bandit had an overall 52.3% win rating as a defender.
  • Bandit is fluent in German, English, Polish, and Turkish.
  • In the Rainbow Six Siege Intro Video, an unnamed, maskless GSG 9 bearded male Operator can be seen as part of a profile dossier. This unnamed operator has been speculated to be Bandit, as the years 2006 and 2010 are marked as notable years on the Operator's dossier. These correspond to dates in Bandit's own bio, where he went undercover in 2006 and departed from his undercover duties in 2010. In addition, after the year 2010, the word "Exits" can be seen, possibly referencing the year Bandit departed from his undercover duties.

Gameplay Video

Rainbow_Six_Siege_-_Operator_Profile_BANDIT-0

Rainbow Six Siege - Operator Profile BANDIT-0

Patch Changes


References

  1. Bandit's In-game BIO > BACKGROUND section
  2. Bandit's In-game BIO > PSYCHOLOGICAL PROFILE section