"A lot of eyes are on us this time, especially since we have poor intel." This article, Bank, is a stub and may require expansion. Please help out by editing the page. |
- "An iconic encounter for LA SWAT forces, this map depicts an assault on a major bank. The focus is on providing a sense of progression for attackers as they make their way through progressively more fortified areas of the building."
— Ubisoft Description
Bank is a map featured in Tom Clancy's Rainbow Six Siege. It recieved a minor rework in the Crystal Guard expansion. The map returns in Tom Clancy's Rainbow Six Mobile.
Overview[]
Bank is located in Los Angeles, California. It features two floors, a basement, and a roof. The bank itself is heavily fortified, meaning attackers will have a difficult time infiltrating it and locating the objective. Defenders, on the other hand, can easily reinforce the small rooms within.
Bank is one of Rainbow Six Siege’s original 10 maps released in 2015.
Exterior[]
The Bank is surrounded by three spawn points for the Attackers: Boulevard, Jewelry, and Alley.
The Boulevard is located to the northwest, where Attackers spawn in the street near a small parking garage. From here, attackers can enter the bank through the center-north Main Entrance overlooked by a camera above two police cars, or climb a ladder to the parking garage roof known as simply Parking, giving them clear views of the Lobby. From the Garage Ramp, they can rappel up the side of the bank to the Bank High Roof, or enter the Bank through the Garage. There is also a camera present in the Garage Ramp next to the entrance to the Garage, as well as a Drone Vent in the middle of the ramp leading into 0F Vault Lobby. Above the Garage is The Garage Roof, with two boarded windows vieweing into the Loan Office.
Jewelry is located to the northeast, where Attackers spawn in front of a jewelry store at the street front. From here, attackers can enter the 0F Tunnel through an open manhole, or proceed to the Main Entrance. A massive red brick Plaza is at the northeast of the entrance to the building, being overlooked through windows by 2F Exec Hallway, 2F CEO and the Square Stairs interesecting 2F Top Square.
The Alley is located to the southeast, where Attackers spawn in the Alley Access leading to a small parking lot behind and adjacent to the Bank. There is a single door to the north leading into 1F Electrical accompanied by a camera located to the west on the building corner, and a window to the west accompanied by a single drone vent leading into 1F Printer. In the Alley, attackers can climb a ladder to the roof of an adjacent building, climb down to the 2F Terrace, gain access either through the doors to 2F Top Square, or the windows to 2F Stock.
First Floor[]
ATMs
The 1F ATMs is the first room accessed from the exterior Main Entrance through a large set of three doors, and is populated with ATMs. A sign over the three boarded doors reads "Prestige National Bank". The front of the 1F ATMs is adorned with columns, steps, and a displayed U.S.A flag. There is a double door in the southwest and a single door in the southeast leading into 1F Lobby.
Lobby
The Lobby can be accessed from the north through 1F ATMs. There are three large colums on the west side of the room that can be used for cover with an associated camera, and eight smaller colums in the east, covering 1F Tellers. There are windows overlooking 1F Lobby from the curved section of 1F Tellers, including destructible floors from 2F Banana, allowing for gunfights between the rooms from the east and above. In the center of the room, there is the entrance to Lobby Stairs, leading into 2F Banana. On the eastern portion of the curved wall into 1F Tellers, there is a door leading into 1F Teller's Office, with a floor hatch just in front of it, leading into 0F Vault. A double door to the southern portion of the teller's wall leads into 1F Open Space Hallway. On the southern section of the room is another double door, leading into 1F Loan, accompanied by destructible walls on either side of the doors. In the center north and south of the room are two skylights giving visibility from the High Roof.
Loan Also known as the Loan Office, 1F Loan is on the southern portion of the map, adjacent to 1F Lobby through a door and destructible walls to the north of the room. On the south end of the room are two windows allowing entrance from the Garage Roof. Additionally, there are destructible walls in the east, leading into 1F Open Space Hallway
Open Space Hallway
Also known as the Office Hallway, 1F Open Space Hallway is a hallway connecting 1F Lobby by a northwestern door and 1F Loan by eastern destructible walls to the southern Elevators, central Main Stairs, 1F Open Area through an eastern door and northern 1F Tellers' Office through destructible walls. There is a drone vent in the center leading into 1F Tellers, and a camera present in the far east of the hallway.
Elevators
The 1F Elevators are two small areas adjacent to 1F Open Space Hallway to the south. The west elevator has a ceiling hatch leading from the western 2F Elevators, and the eastern elevator has a floor hatch leading to 0F Elevators.
Main Stairway
The Main Stairway is adjacent to 1F Open Space Hallway and leads to both the basement level, where it leads to a door to 0F Vault Lobby and a door to 0F Dock, and the second floor, where it leads to 2F Meeting Hallway. There is a skylight overlooking the stairwell from the southern end of Low Roof.
Open Space
Also known as Open Area, 1F Open Space is a large room in the center south that contains an objective for Bomb and Secure Area. It is accessed through doors from the west by 1F Open Space Hallway, from the east through 1F Kitchen and 1F Printer accompanied by destructible walls, or from the north through 1F Admin. There is a floor hatch in the northwestern corner, leading into 0F Lockers Hallway, and a ceiling hatch in the southwestern corner leading from 2F Stock. The roof is also destructible, allowing sightlines to and from 2F Stock.
Admin
Also known as Admin Office, 1F Admin is a small room in the center of the map, surrounded by destructible walls to the north and east leading to 1F Kitchen and 1F Archives, and a door to the south leading to 1F Open Space. There is a drone vent leading into 1F Archives to the northwest, a floor hatch leading to 0F CCTV and a ceiling hatch from 2F Janitor. The roof is also destructible, leading to firefights to and from 2F Janitor.
Printer
Also know as Printer Room, 1F Printer is a small room to the southeast of the complex. An exterior window to the east as well as a drone vent leads to Alley, and a door to the west leads to 1F Open Space. There are destructible walls to the north that lead to 1F Kitchen.
Kitchen
Also known as Staff Room, 1F Kitchen is a large room at the eastern wall of the complex, surrounded by destructible walls and doors leading to 1F Square in the north, 1F Admin and 1F Open Space to the west, and 1F Printer to the south. The room also houses objectives for Bomb and Hostage.
Square
Also known the Skylight Stairwell, 1F Square is a large room at the northeastern corner of the complex. It is accessible through the west through two sets of doors from 1F Archives, from the south through a door and destructible walls from 1F Kitchen, and a door and more destructible walls from 1F Electrical. The room is marked by access to the Square Stairs, and four large columns in the center of the room. There is a floor hatch in the center of the room leading to 0F Server. The roof is also destructible, allowing firefights to and from 2F Top Square. There is also a skylight allowing sightlines from the northern edge of the Low Roof. There is a door to the north of the room that allows access under the Square Stairs into Blue Stairs.
Electrical
Also known as Electrical Room, 1F Electrical is a small room adjacent to the eastern wall of 1F Kitchen by a door and destructible walls. There is an exterior door leading to Alley.
Archives
1F Archives is a large room set in the center north wall of the complex, containing objectives for Bomb and Secure Area. To the east are two doors leading into 1F Square. To the south are destructible walls and a drone vent leading into 1F Admin. To the west is a door and a set of destructible walls leading to 1F Tellers' Office. The roof is destructible and allows firefights to occur to and from 2F CEO.
Tellers' Office
The Tellers' Office is a long room in the center of the map, containing objectives for Bomb and Hostage. The western edge contains a door to 1F Lobby, and destructible norther walls and a single southern door to 1F Tellers. The southern portion of the room contains destructible walls leading to 1F Open Space Hallway. The roof is destructible, and allows firefights to and from 2F Exec, 2F Meeting and 2F Exec Hallway.
Tellers
1F Tellers is a medium-sized room with a curved wall featuring bank teller windows and allowing sightlines into 1F Lobby. It is connected to the east by a door and two destructible walls to 1F Tellers' Office, and a southern drone vent to 1F Open Space Hallway.
Second Floor[]
Meeting Hallway
Also known as the western portion of Hallway, 2F Meeting Hallway is a hallway connecting 2F Stock Hallway, 2F Elevators and 2F Banana, with the top of the Lobby Stairs. Accessible primarily from Lobby Stairs or Main Stairs, 2F Meeting Hallway has a door and destructible wall access to 2F Meeting, and a destructible wall leading to the south end of 2F Front Desk. 2F Elevators is also accessible from a southwestern door. There is a very large window overlooking 1F Loan in the southwestern corner.
Stock Hallway
Also known as the eastern portion of Hallway, 2F Stock Hallway is a hallway connecting 2F Meeting Hallway with 2F Top Square and 2F Stock. The southeastern wall contains a door and destructible walls leading into 2F Stock, and a drone vent directly opposite to the north leading into 2F Janitor. There is also a door in the angled portion of the hallwayleading into 2F Janitor.
Elevators
The 2F Elevators are found adjacent to the 2F Meeting Hallway to the southwest, with only the west elevator open and able to be entered. It contains a single floor hatch leading to 1F Elevators.
Stock
Also known as the Stock Trading Room, 2F Stock is a room to the south connected through destructible walls and a door by 2F Stock Hallway. The room contains two large doors leading to 2F Terrace. The floor as well as an adjacent floor hatch is destructible leading to 1F Open Space.
Janitor
Also known as the Janitor Closet, it is a central angled room adjacent to the 2F Stock Hallway, through a single door and a southern drone vent. There is another drone vent and a set of destructible walls to the north leading into 2F CEO, as well as western destructible walls leading into 2F Meeting. The floor and a floor hatch are destructible, leading to 1F Admin.
Top Square
Also known as the top portion of Skylight Stairwell, 2F Top Square is a large square room connected by the Square Stairs to the north, leading to 1F Square. It is connected to 2F Stock Hallway, and to 2F CEO in the west through destructible walls. There are two large windows to the north leading to the Plaza exterior, and a southern door leading to 2F Terrace. There is a camera present in the northwestern corner of the room, overlooking the stairwell. The floor is destructible, allowing gunfights into 1F Square. A skylight is present above the room, allowing lines of sight from Low Roof.
CEO
Also known as the CEO Office, 2F CEO is a giant room present in the center-north of the second floor, containing an objective for Bomb, Hostage and Secure Area. It is surrounded by destructible walls and a door on the west to 2F Exec as well as one door to 2F Exec Hallway, southern destructible walls and a drone vent leading to 2F Janitor, and eastern destructible walls leading to 2F Top Stairs. There is a single large northern window overlooking Plaza and the exterior. The floor is destructivble leading to firefights to and from 1F Archives.
Exec
Also known as the Executive Lounge, 2F Exec is a central room containing an objective for Bomb, surrounded on all sides by doors leading to 2F Front Desk in the west, 2F Meeting to the south, 2F Exec Hallway to the north, and 2F CEO to the east. There are sets of destructible walls to the east and west also leading to 2F Front Desk and 2F CEO. The floor is destructible leading to firefights between 1F Tellers' Office.
Meeting
Also known as Conference Room, 2F Meeting is a central south rectangle room containing a large desk. The western portion of the room has destructible floors allowing firefights to and from 1F Tellers' Office. The room is connected by doors, with 2F Exec to the north, and 2F Meeting Hallway to the south. There are destructible walls on the south, east and west, leading to 2F Meeting Hallway, 2F Janitor and 2F Front Desk.
Banana
2F Banana is a curved hallway directly above the 1F Teller windows, and connects 2F Exec Hallway to the Lobby Stairs and 2F Meeting Hallway. The floor of the hallway is destructible, allowing gunfire to the teller window areas of 1F Tellers.
Front Office
Also known as Front Desk, 2F Front Office is a western room that is accessible to the north and west through windows and a door by 2F Banana, through another eastern door and destructible walls leading into 2F Exec, more eastern destructible walls leading to 2F Meeting, and a destructible southern wall leading to 2F Meeting Hallway.
Exec Hallway
2F Exec Hallway is a small hallway portion connecting 2F Banana to 2F CEO and 2F Exec. There is a large northern window overlooking Plaza and the exterior. The floor is destructible leading to 1F Tellers' Office gunfights.
<bigTerrace
2F Terrace is a large external wooden area adjacent to 2F Top Square and 2F Stock. It overlooks the external Alley spawn location.
Basement[]
Garage
Also known as Bank Garage, 0F Garage is a large parking garage south of the bank, containing two large red trucks and a northern dock. The dock contains a northern door and destructible wall leading into 0F Locker Hallways, and a western door leading to the Main Stairs.
Vault Lobby
A central western room of the basement, 0F Vault Lobby is adjacent through northern doors to 0F Vault Entrance, a northeastern door and destructible walls to 0F Lockers, a southeastern door to the Main Stairs, and a southern door to 0F Elevators. There is a camera in the southeastern corner of the room, and a very long drone vent leading from the exterior Garage Ramp.
Elevators
The 0F Elevators are found to the south of 0F Vault Lobby. There is a ceiling hatch leading from 1F Elevators.
Vault Entrance
A room directly connected to 0F Vault by the north, 0F Vault Entrance is a red-carpeted room connected by two doors to the south leading to 0F Vault Lobby, and eastern destructible walls leading to 0F Lockers.
Vault
Another large, northwestern red-carpeted room, 0F Vault contains a Hostage objective, and is connected to the south by 0F Vault Entrance. There is a door to the east connected to 0F Gold Vault. The northern wall contains a ceiling hatch leading from 1F Lobby.
Gold Vault
0F Gold Vault is a northern room containing stacks of gold bars to the right, and cash to the left. It is accessible through a door to the west from 0F Vault, and a southern door from 0F Red Hallway.
Red Hallway
Also known as the northern portion of Secure Hallway, 0F Red Hallway is surrounded by longitudinal destructible walls leading to 0F CCTV and 0F Lockers, and latitudinal doors leading to 0F Gold Vault and 0F Lockers Hallway.
Lockers Hallway
Also known as the southern portion of Secure Hallway, 0F Lockers Hallway is surrounded by doors leading to 0F Lockers and 0F Red Hallway to the north, 0F CCTV to the east, 0F Vault Lobby to the west, and a door and destructible wall to the south leading to the docks area of 0F Garage. There is a single ceiling hatch in the center, leading from 1F Open Space.
Lockers
The central room of the basement, 0F Lockers contain objectives for Bomb and Secure Area. It is surrounded by destructible walls to the east leading to 0F Red Hallway, a door in the southeast leading to 0F Lockers Hallway, destructible southern walls and a door leading to 0F Vault Lobby, and western destructible walls leading to 0F Vault Entrance.
CCTV Room
The 0F CCTV Room is a security area containing a Bomb objective. It connects to 0F Red Hallway through western destructible walls, and 0F Server to the north through a door and more destructible walls. There is a single southern door leading to 0F Lockers Hallway, and a ceiling hatch leading from 1F Admin.
Server
0F Server is a large room to the northeast, connected to 0F Tunnel to the north by a door, the Blue Stairs to the northwest by another door, and 0F CCTV Room to the south by a door and destructible walls. There is a single ceiling hatch leading from the middle of 1F Square.
Blue Stairs
The Blue Stairs are a small room to the northwest of 0F Server accessible through a door, leading from 1F Square through a door to the north.
Tunnel
The 0F Tunnel is a narrow sewer tunnel connecting the exterior near Jewelry to 0F Server. It is acceessible from the exterior through a ladder in the north, or a door in the south from 0F Server.Notes[]
Attacker Spawn Locations[]
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Camera Locations[]
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Objective Locations[]
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Features[]
- 8 Hatches
- 4 Defender objective locations
Map Layout[]
Trivia[]
- There is graffiti which can also be found in Watch_Dogs.
- The companies featured on the ticker are companies from Watch_Dogs.
- There is a billboard for Brewsed Up, a bar from Watch_Dogs.
- The piece "Dance of the Tumblers" by Rimsky Korsakov can be heard in this map.
- The bank is named as Prestige National bank.
- In the garage section, a Humvee can be found with Montange's Icon marked on it.
- This was the only map at launch to not have a Situations included with it.
- This map is a possible reference to Rainbow's first operation in a hostage scenario inside a bank in Tom Clancy's novel Rainbow Six. Despite being located in United States, the book's location is set in Switzerland.
Gallery[]
Update[]
Bank received a full art rework in the Crystal Guard expansion, released for owners of the Battle Pass on September 7th, 2021, and worldwide on September 14th, 2021. Bank, Coastline, and Clubhouse were rebuilt from the ground up to enhance balancing, environmental destruction, sound propagation, and lighting, to bring them in-line with the game's current technical standards (see here for more information).
Some of the main changes to Bank are outlined below:
- Exterior Boulevard vehicles were moved to new locations to prevent runout eliminations.
- Some exterior Low Roof and High Roof skylights were blocked to prevent unfair firefights.
- Line of sight into the exterior Back Alley was adjusted to prevent spawn peaks.
- The exterior Terrace was updated to prevent spawn peaks.
- Filing cabinets between 1F ATMs and 1F Lobby were removed to prevent easy shots into the interior balcony.
- All metal bars were removed from B Vault to increase the ease of shooting.
- A new alleyway named exterior Side Alley now connects exterior Boulevard and Back Alley.
- The hatch in 1F Lobby now leads to B Vault.
- The railing in 2F Skylight Stairwell is now destructible.
Additionally, as part of that update,
- Players can choose whether they want to spawn with other players or spawn alone.
- This setting is now always active in all playlists, allowing players more agency over their spawn selection and overall strategy.
- Since the setting is now always active, the option to vote for a single Attacker spawn location has been removed from Custom Game settings.
For a list of bug fixes released with this update, see here.
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