|"A lot of eyes are on us this time, especially since we have poor intel."|
This article, Barricade, is a stub and may require expansion. Please help out by editing the page.
In Outbreak mode, it is available for all Operators.
The Defenders have an unlimited number of barricades able to be placed on windows or doors to prevent the Attackers from having a line of sight. In multiplayer, all exterior-facing doors and windows are pre-barricaded at the start of a round.
Barricades are made of many horizontal wooden boards connected by yellow fabric on the two sides (which is nailed to the door or window frame), with a large yellow X painted in the center. Door barricades leave a gap at the bottom, which Drones can pass through.
Barricades are very fragile. They can easily be breached with explosives such as Breach Charges, Nitro Cells, and Frag Grenades. Three melee hits are guaranteed to destroy a barricade, regardless of where it is hit (outside of the fabric), and additional damage can reduce the amount of hits needed. Players may also vault or rappel through them if a large enough hole is created, destroying it in the process. Each of the boards can be broken off individually.
Shotguns can create large holes within barricades up close, destroying them entirely in only a few shots. Assault Rifles, Submachine Guns, and Sidearms only create small holes, requiring a larger number of shots to destroy.
Defenders can take down barricades by holding the interaction key on them, showing the defenders pulling out a crowbar and prying the entire barricade off. Regardless of the destruction method, destroying a barricade creates a very loud noise as the wood boards crumble off. The yellow fabric nailed to the door or window frame will remain.
Castle features the unique ability to place three reinforced barricades which are extremely bullet resistant and takes 12 melee hits to destroy.
- Since they break the Attacker's line of sight, it is recommended to place them all around the objective if possible, which will also slow them down and reveal their location upon hearing a barricade being destroyed.
- It is also viable to place them around popular breach points that will ultimately allow the Attackers easier access to the objective if not done otherwise. Doing this away from the objective may also confuse Attackers operating Drones during the preparation phase as to the objectives true location if it is not already known.
- It is advised to not place barricades between Operators or objectives in adjacent rooms as it will slow Defender movement in the area and make it harder to provide support to teammates.
- One viable ambush tactic with barricades is to use bullets to shoot out the bottom boards on a door barricade, leaving behind a gap that a Defender can crawl through. This creates an ambush passage way that is difficult for Attackers to easily identify, and creates no noise when the Defender rushes out when compared to pulling down the barricade first to run out.
- Window barricades often dangle out below the window. As window barricades are always destroyed in three hits, a Defender can create a vaultable window barricade smashing the barricade two times on the wood boards below the window. From the outside, the barricade looks intact, but a defender inside can vault out by punching it once, greatly reducing the time Attackers have to react to the ambush.
- When deploying a barricade, the Operator is immune to melee damage from the front. The same goes for Castle and his Armored Panels.