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Breach Charge IRL

Door Breaching is a process used by military, police, or emergency services to force open closed and/or locked doors. A wide range of methods may be used in any given situation but Explosive breaching can be the fastest method, though it is also the most dangerous, to both the breachers and the room occupants. Depending on the situation, explosive breaching is potentially slower than a ballistic breach due to the large standoff required when using explosives, if there is no cover available. Breaching can be performed with a specially formed breaching charge placed in contact with the door, or with various standoff breaching devices.

Explosive breaching charges can range from highly focused methods, such as detcord, plastic explosives, or strip shaped charges that explosively cut through doors or latches, to large satchel charges that can breach even reinforced concrete bunkers.

Tom Clancy Rainbow Six

The Door Charge is a gadget featured in Tom Clancy's Rainbow Six.

Breaching charges are used to explosively remove doors for rapid entry. Flashbangs do not need to be used in conjunction with a breaching charge as they stun, wound, or even kill anyone nearby.

Rainbow Six- Breaching Charge

Rainbow Six- Breaching Charge

Tom Clancy Rainbow Six: Rogue Spear

The Door Charge is a gadget featured in Tom Clancy's Rainbow Six: Rogue Spear.


Rainbow Six- Rogue Spear Breaching Charge

Rainbow Six- Rogue Spear Breaching Charge

Tom Clancy Rainbow Six 3

The Breaching Charge is a gadget featured in Tom Clancy's Rainbow Six 3: Raven Shield.

Tom Clancy Rainbow Six: Lockdown

The Breach Charge is a gadget featured in Tom Clancy's Rainbow Six: Lockdown.

An explosive charge, placed on doors, and detonated by a hand held trigger. It completely demolishes the door and kills or seriously injures anyone on the other side. The Breaching Charge is perfect for fused doors.

Tom Clancy Rainbow Six: Vegas 2

"An explosive that breaks doors open and wounds nearby enemies."
— In-game description

The Breaching Charge is a gadget featured in Tom Clancy's Rainbow Six: Vegas 2.

Tom Clancy's Rainbow Six Siege

"Deployable charge capable of blowing up walls, floors and barricades."
— In-game description

The Breach Charge is a gadget featured in Tom Clancy's Rainbow Six Siege. It is a remotely detonated explosive device that can breach non-reinforced walls, windows, and floors with ease. This is often used to create entrances to rooms held by the Defenders and can create new sight lines as well as lines of fire. The majority of the Attackers have the option to either utilize the breach charge or carry an alternate breaching tool.


Breach charges can destroy any destructible object, which includes walls, barriers and floors. This allows the Attackers to attack from unexpected directions and get into rooms that wouldn't have otherwise been accessible. Placing the charge involves going up to a breakable object and unfolding the explosive from its package form onto the object, making it ready to detonate.

These Breach Charges cannot pierce through Reinforced Walls or Hatches. In addition to this, any charge that is shot or placed on an electrified object will disappear, wasting it. Mute's Signal Disruptor also can prevent Breach Charges from activating. The Breach Charge is even capable of destroying Castle's Armor Panels.

The Breach Charge can be lethal if an Operator is caught its lethal area of effect, which is on the side of where it's breaching into. An Operator caught on the Attacker's side of the Breach Charge is only dealt with 50 damage.

Placing the breach charge on a breachable, outside surface enables an "Enter" option for any rappeling Attacker to swing in, allowing one to use the breach charge when swinging for a swift entry. Note that it is not necessary to destroy the surface with a breach charge to successfully swing in this way; other tools such as Sledge's Breaching Hammer, Ash's Breaching Rounds and even regular gunshots will allow for entry as long as the barricade is sufficiently destroyed at the final contact.


  • You can look at the indicator at the breach charge to see if it's possible to plant the charge in the current location. It has three colors - green, yellow and red.
  • Green - the surface is breachable
  • Yellow - the surface is semi-breachable
  • Red - the surface is unbreachable.

Patch Changes

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