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Overview Siege

"Deployable charge capable of blowing up walls, floors and barricades."
— In-game description

The Breach Charge is a gadget featured in Tom Clancy's Rainbow Six Siege. It is a remotely detonated explosive device that can breach non-reinforced walls, windows, and floors with ease. This is often used to create entrances to rooms held by the Defenders and can create new sight lines as well as lines of fire. The majority of the Attackers have the option to either utilize the breach charge or carry an alternate breaching tool.

Usage[]

Breach charges can destroy any destructible object, which includes walls, barriers, and floors. This allows the Attackers to attack from unexpected directions and get into rooms that wouldn't have otherwise been accessible. Placing the charge involves going up to a breakable object and unfolding the explosive from its package form onto the object, making it ready to detonate.

These Breach Charges cannot pierce through Reinforced Walls or Hatches. In addition to this, any charge that is shot or placed on an electrified object will disappear, wasting it. Mute's Signal Disruptor also can prevent Breach Charges from activating. The Breach Charge is even capable of destroying Castle's Armor Panels.

The Breach Charge can be lethal if an Operator is caught its lethal area of effect, which is on the side of where it's breaching into. An Operator caught on the Attacker's side of the Breach Charge is only dealt with 50 damage. No damage is dealt outside of a full meter, but temporary hearing loss and tinnitus will occur within 3 meters.

Placing the breach charge on a breachable, outside surface enables an "Enter" option for any rappeling Attacker to swing in, allowing one to use the breach charge when swinging for a swift entry. Note that it is not necessary to destroy the surface with a breach charge to successfully swing in this way; other tools such as Sledge's Breaching Hammer, Ash's Breaching Rounds and even regular gunshots will allow for entry as long as the barricade is sufficiently destroyed at the final contact.

An indicator light is present on the breach charge that designates the possibility to plant the charge in the current location. It has three colors - green, yellow and red.

  • Green - the surface is breachable
  • Yellow - the surface is semi-breachable
  • Red - the surface is unbreachable.

Patch Changes[]


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