The M18 Claymore anti-personnel mine consists of a curved rectangular plastic shell with a layer of ¾ of a pound of composition C3 explosive. It has a fragmentation face of rectangular steel fragments designed to blow out in a fan-shaped pattern. Because of the explosive charge, there is a small area of lethality directly behind the mine, as well as the area of devastation in front of the blast.
Tom Clancy's Rainbow Six 3: Raven Shield
The Claymore is a gadget featured in Tom Clancy's Rainbow Six 3: Raven Shield.
This is a remotely detonated anti-personnel mine. You can place this device anywhere on the ground and detonate it from anywhere in the map. It functions similarly to a frag grenade, but with the blast only going in the frontal hemisphere (+/- 75 degrees from center). This item can be destroyed.
Tom Clancy's Rainbow Six: Lockdown
The Claymore is a gadget featured in Tom Clancy's Rainbow Six: Lockdown.
This mine is defensive in its design as it is detonated by hand held trigger and releases multiple steel projectiles in a directional pattern.
Tom Clancy's Rainbow Six Siege
- "Anti-personnel mine."
— In-game description
The Claymore is a gadget featured in Tom Clancy's Rainbow Six Siege. They can be equipped by various operators on the attacking team and can be used as a counter against roaming defenders.
After being deployed, the Claymore projects three visible laser tripwires from its front after a short ~1.5 s delay. The three lasers go up to a distance of 3m, with one firing from the center of the Claymore and the two others at roughly 30 degrees to its side.
Claymore beams are low enough to go through barricaded doors and drone holes; they can also go through holes on destructible walls. Physical objects can block the lasers, allowing the attacker to minimize a claymore's visibility by blocking some of the lasers.
When a Defending Operator touches a Claymore beam, the Claymore immediately explodes. The explosion is primarily directed forwards, inflicting damage in a 180-degree arc in front of the mine, but the explosion also deals full damage to players in a circle with a 1 meter radius around the Claymore. Operators standing more than 1 meter behind the mine will be unharmed by the explosion. Similar to the real world application of this type of mine, this allows attackers to place the Claymores very close to their own positions without the risk of harming themselves.
As of Operation Health, the damage dealt by a Claymore's explosion is exactly the same as that of a frag grenade in the game (142, 120 & 105 points against the three armor types respectively). Full blast damage is dealt up to 2m distance and after that the damage drops off to zero at 6m.
This means that the only class that is able to survive a single blast without armor plates or over-heal is level three armor and even then, only if the operator is at full health and towards the maximum range of the mine's proximity detonator. As with all explosives, shield operators are able to partially withstand the blast (if they are facing towards it) and once an operator picks up Rook armor plates, they will either survive the blast or, in the worst case, enter the "down but not out" state.
Claymores emit a loud "puff" when destroyed, alerting the attacker to an approaching roamer.