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Museum DP 2

Discovery Points, also known as Points of Interest, are interactable objects featured in Tom Clancy's Rainbow Six Extraction. They are scattered around each subzone within a map and trigger a short audio clip to give players further insight of the location. A total of 180 points are available in the game.

Discovery Points can only be interacted with while playing an Incursion on solo. When near a Discovery Point, a magnifying glass icon will appear, creating a prompt to interact with. The game does not actively keep track of how many points have been interacted with but does allow players to repeatedly interact with them.

New York City[]

Monolith Gardens[]

Monolith Tavern

Location Quote Image
Southwest corner of the area, looking at the broken/glass on the floor window. "By shattering the glass inwards, REACT reduces the threat of falling glass injuries on the ground." - INDEX Monolith Tavern DP 1 Map
Monolith Tavern DP 1
Central rectangular room, looking at outline of the body on the floor. "Police reports say there was a shooting here just before the outbreak. We're investigating to see if it's related." - Ash Monolith Tavern DP 2 Map
Monolith Tavern DP 2
Diagram on the south wall of the Airlock between Monolith Tavern and Monolith Spa. "If you go MIA, Stasis Foam coats your body in a hard impenetrable shell, giving REACT time to rescue you." - Thermite Monolith Tavern DP 3 Map
Monolith Tavern DP 3
Glass cabinet on the west wall of the Airlock between Monolith Tavern and Monolith Spa. "We think the carapace is linked to the power system here, but it's not drawing any power." - Mira Monolith Tavern DP 4 Map
Monolith Tavern DP 4
Statue located in front of north Extraction point. "This building was built around the same time as the statue. I bet it shares some structural materials." - Mira Monolith Tavern DP 5 Map
Monolith Tavern DP 5

Monolith Spa

Location Quote Image
Eastmost room, the characters painted on the wall. "When my sister and I were kids, she always said her creativity came from our mother. She was right." - Thermite Monolith Spa DP 1 Map
Monolith Spa DP 1
South middle hallway, interact with the blood splatter on the floor. "We think some guests were trapped in here before the evacuation, but we didn't find remains." - Thermite Monolith Spa DP 2 Map
Monolith Spa DP 2
Interact with valve in north mechanical room. "Even though the plumbing tested clear, REACT Protocol is to isolate the hotel from the city's water supply." - Ash Monolith Spa DP 3 Map
Monolith Spa DP 3

Penthouse Suites

Location Quote Image
North large room upper walkway, look at the Sprawl growing out of the ceiling. "We've found many Parasite structures that integrate human forms, but there's no human tissue inside." - Mira Penthouse Suites DP 1 Map
Penthouse Suites DP 1
Docs on the side of a desk in the center of the far north room. "Blinding Spores are a combination of different types of spores, each containing a unique toxin." - INDEX Penthouse Suites DP 6 Map
Penthouse Suites DP 6
Northwest large room, interact with the large Archaean carapace pillar in the middle of the room. "Those spikes look like branches on a tree. Is it trying to imitate one?" - Mira Penthouse Suites DP 2 Map
Penthouse Suites DP 2
Tree growing in the center of the room of the Airlock between Penthouse Suites and Monolith Spa. "Trees are a natural purifier and this airlock was designed to help it thrive. It also serves as a moral booster for REACT personnel." - Ash Penthouse Suites DP 3 Map
Penthouse Suites DP 3
Glass container in north part of Airlock between Penthouse Suites and Monolith Tavern. "Standard NBC hazard suits provide adequate contamination resistance , but are not as robust as Operator PPE." - INDEX Penthouse Suites DP 5 Map
Penthouse Suites DP 5
Armored Nest documents on wall of Airlock between Penthouse Suites and Monolith Tavern. We aren't sure if this nest's carapace skin is caused by a maturation or if they are an entirely new type of nest." - Mira Penthouse Suites DP 4 Map
Penthouse Suites DP 4
Archaean Pillar, facing west from the extraction point. "The Spikes use a corrosive chemical and a physical component to dissolve and push through concrete." - INDEX Tom Clancy's Rainbow Six® Extraction2022-2-11-19-57-16 (2)
Tom Clancy's Rainbow Six® Extraction2022-2-11-19-57-38

Liberty Island[]

Museum

Location Quote Image
Northeast corner, model of Liberty Island in the middle of the room. "I'm looking at this model and trying to see a pattern in the Parasite's attack. Its either random or beyond my understanding." - Thermite Museum DP 1 Map
Museum DP 1
West from the extraction zone, between the airlock and the extraction (PC) "The statue weights 255 tons. It's estimated the carapace weights 2 to 3 times that" - INDEX

Tom Clancy's Rainbow Six® Extraction2022-2-11-15-42-40 (2)
Tom Clancy's Rainbow Six® Extraction2022-2-11-15-42-24

Center of the outdoor area, the Statue of Liberty's head covered in tendrils. "I'm told it took a force equivalent to a 1.5 kiloton explosion to rip the head off. That's like a small nuke." - Ash Museum DP 2 Map
Museum DP 2
Smasher document on north wall of Airlock between Museum and Warehouse. "The Smasher has bio-chemistry similar to some coral polyps, creating its formidable armor." - INDEX Museum DP 3 Map
Museum DP 3

Warehouse

Location Quote Image
West side of the map near the extraction point, the blue porta-john on the outside of the building. "REACT provides secure sanitary facilities so researchers maximize time spent in the hot-zone." - INDEX Warehouse DP 1 Map
Warehouse DP 1
Southwest corner building, the empty picture frame on the counter in the center of the room. "The Museum was about to open an exhibit 'NYC - Liberty's Safe Harbor.' Pretty Ironic now." - Ash Warehouse DP 2 Map
Warehouse DP 2
Middle corridor on the east side, the blue crane between the buildings. "We averted disaster thanks to this crane truck preventing that pillar from falling. Its also a reminder that we'll be back to rebuild." - Thermite Warehouse DP 3 Map
Warehouse DP 3
In the Northwest warehouse building, the big statue of liberty head and torch with an archean spike in it "The carapace isn't dissolving the statue so much as absorbing it. No one understands how. Yet." - Mira Warehouse DP 4 Map
Warehouse DP 4

Café

Location Quote Image
Gate at northwest section of subzones, directly west from Airlock "At the start, spikes grew at a rate of 200 square feet per minute. Now they seem to be gaining mass." - Ash Cafe DP 1 Map
Cafe DP 1
East outdoor area, the statue of the woman and child. "I bet the people coming over looking for hope in a new land never expected any of this to happen." - Thermite Cafe DP 2 Map
Cafe DP 2
Southeast corner, the baseball cap and other items on the floor. "Some survivors hid out in the freezer during the outbreak. We got to them just before the Archies showed up." - Thermite Cafe DP 3 Map
Cafe DP 3
Westmost room (Gift Shop), the gold Statue of Liberty replica. "One of the comms officers told me Lady Liberty souvenirs are worth a fortune now. Seems pretty ghoulish to me." - Ash Cafe DP 4 Map
Cafe DP 4
Liberty Island Museum ticket sign outside of northwest Airlock. "I remember coming here as a kid, excited to climb up to the Statue of Liberty crown. I'll never forget that view." - Thermite Cafe DP 8 Map
Cafe DP 8
Airlock between Cafe and Museum, papers sitting on counter. "Nests are like DNA libraries, organic factories, and wombs all rolled into one. Nasty but very cool." - Mira Cafe DP 5 Map
Cafe DP 5
Cabinet on east wall in Airlock between Cafe and Museum. "REACT scientists can use Airlock Labs like this one to acquire key data. Most of them leaving as quickly as they came in." - INDEX Cafe DP 6 Map
Cafe DP 6

Police Station[]

Reception

Location Quote Image
Northmost room, statue at the top of the stairs. "REACT has police reports of the K-9 unit barking incessantly before the parasite broke ground to cause havoc." - REACT INDEX Reception DP 1 Map
Reception DP 1
Extraction point in the southeast corner, the blue container in front of the stairs leading inside. "City hall were sure that crime would rise during this crisis, but New Yorkers have really pulled together." - Ash Reception DP 2 Map
Reception DP 2
Documents on the south wall of the Airlock between Reception and Holding Cells. "The Lurker controls its own chromatophors and that of others. The specialised skin cells can induce camoflage." - REACT INDEX Reception DP 3 Map
Reception DP 3
Northernmost room, stalactites hanging off of the ceiling next to the bronze statue "Eighty-five percent of spikes grow upwards, however other orientations are not uncommon" - REACT INDEX Reception DP 4 MapReception DP 4
Extraction point in the southeast corner, the gate in front of the police station entrance.

Look for the Central Park entrance.

"We evacuated a 6 block radius around each Hot-Zone. So far the cordon's held, but the press wants in." - (Ash?) Reception DP 5 MapReception DP 5

Holding Cells

Location Quote Image
Center of the large underground parking area, the pile of Archaean spikes with the police car in the middle. "Reports say that car was actually moving when that car was impaled. The driver didn't get out in time." - Ash Holding Cells DP 1 Map
Holding Cells DP 1
At the extraction point at the south, the white truck with the blue REACT logo banner on it. "Many REACT ground vehicles have chameleo-paint that can disguise them as civilian vehicles." - REACT INDEX Holding Cells DP 2 Map
Holding Cells DP 2
Documents on west wall of the Airlock between Holding Cells and Bullpen. "I'm told these Abberant Nests make proteins and enzymes for the neoplasms. They're just nasty to me." - Thermite Holding Cells DP 3 Map
Holding Cells DP 3
Yellow filter equipment in the northwest corner of the Airlock between Holding Cells and Bullpen. "CLX-24 air filtration pumps are standard in our airlocks. The CDC also uses them in level 5 biohazard labs." - Mira Holding Cells DP 4 Map
Holding Cells DP 4
By the airlock to Reception, the most northernmost point in the map that is not airlock, inside cells with the separating walls collapsed "This used to be separate cells. The cops tried to trap a big Archie in there, and look at what happened." - Thermite Holding Cells DP 5 Map
Holding Cells DP 5

Bullpen

Location Quote Image
Northeast corner of area, the metal support structure on the wall opposite the airlock door. "During containment we send engineers in to brace structures weakened by the spikes." - Ash Bullpen DP 1 Map
Bullpen DP 1
Southeast large room, the cranks on the shelves looking towards the north wall. "Thats a lot of files. However, the entire police archive is only a fraction compared to the size of the data within my REACT database" - REACT INDEX Bullpen DP 2 Map
Bullpen DP 2
The machine with the three glass tubes in the Airlock between Bullpen and Reception. "This varitype sample receptacle can preserve tissue, mineral, and artifact samples for up to 96 hours." - REACT INDEX Bullpen DP 3 Map
Bullpen DP 3
Most northwesternmost area in the map, inside a bathroom on the far left toilet cubicle "We find surprisingly few bodies in Hot-Zones. What is the parasite using them for?" - Ash Bullpen DP 4 Map
Bullpen DP 4
Room in the middle of the map. The big Spike South in the room. "Another bizzare Parásito manifestation. There's some kind of high temperture fluid circulating Inside it." - Mira Tom Clancy's Rainbow Six® Extraction2022-2-11-20-16-15 (2)
Tom Clancy's Rainbow Six® Extraction2022-2-11-20-16-1

San Francisco[]

Tenderloin[]

UFO Museum

Location Quote Image
Center hallway south side, the greenish-grey alien pod on the south wall. "We have collected parasite samples from various objects and locations, but we are still analysing where they originated from." - Mira UFO Museum DP 1 Map
UFO Museum DP 1
Northwest corner, the painting on the wall. "Man, I wish we were dealing with little grey aliens. The parasite is worse than any fictional alien we dreamed up." - Thermite UFO Museum DP 2 Map
UFO Museum DP 2
Large room on east side, REACT papers in the southwest corner. "The Sower can plant organic mines similar in function to stun grenades." - REACT INDEX UFO Museum DP 3 Map
UFO Museum DP 3
Large room on east side, the big Spike in the middle of the room "We don't know where the meteor shard is now? Our best guess is that thecarapace absorbed it somehow." - Ash Tom Clancy's Rainbow Six® Extraction2022-2-12-14-45-12
Tom Clancy's Rainbow Six® Extraction2022-2-12-14-13-24
The yellow machine in the northeast corner of the Airlock between UFO Museum and Tenderloin Alley. "Besides NASA and the ESO, REACT has several corparate partners who donate next-gen tech, like this DNA sequencer." - Mira UFO Museum DP 4 Map
UFO Museum DP 4
Yellow wall on the west side of the Airlock between UFO Museum and Tenderloin Alley. "The use of ultra-tough cut, burn and chemical resistant membranes are integral to REACT containment strategy." - REACT INDEX UFO Museum DP 5 Map
UFO Museum DP 5

Tenderloin Alley

Location Quote Image
Northwest outdoor area, the white van with “Pulley & Tooley” on the side. "People tried to block the spread of the parasite as best they could. Unfortunately, some ended up blocking themselves in". - Ash Tenderloin Alley DP 1 Map
Tenderloin Alley DP 1
REACT poster on the west wall of the Airlock between Tenderloin Alley and Punk Club. "Every operator that goes MIA ends up in one of these structures. But so far it can't get through the stasis foam" - Mira Tenderloin Alley DP 2 Map
Tenderloin Alley DP 2
Mattress on the floor between the main building, smaller building and the dividing wall between the main building and garage courtyard "If we focus on all of the wierd parasite stuff, we miss the big picture. People used to live here." - Thermite Tenderloin Alley DP 3 Map
Tenderloin Alley DP 3
The artistic rendition of a truck on the wall outside the airlock to UFO museum "Life here was hard on some people, but it still had a vibrant way of life." - Thermite Tenderloin Alley DP 4 Map
Tenderloin Alley DP 4

Punk Club

Location Quote Image
Southmost area outside, the large Archaean pillar in the middle of the alley. "We see thick carapace growth around singularities, but don't know if thay part of the phenomenon or simply attracted to it." - Ash Punk Club DP 1 Map
Punk Club DP 1
Southern area in the lower room, the glowing yellow light on the ground near the lockers. "Standard issue REACT chemical lights luminesce in the visible, infrared and ultraviolet spectrums." - REACT INDEX Punk Club DP 2 Map
Punk Club DP 2
The open area int the middle room, the Spike in front of the stage. "I'm told that most Spike growth is random. Whatever the reason, use them! They make decent cover." - Thermite Tom Clancy's Rainbow Six® Extraction2022-2-12-14-8-15
Tom Clancy's Rainbow Six® Extraction2022-2-12-14-7-49
Grey containers on north wall of the Airlock between Punk Club and UFO Museum. "We're running that experiment in several airlocks. It should tell us how the parasite affects plant germination." - Mira Punk Club DP 3 Map
Punk Club DP 3
Withered plant in glass tube on south wall of the Airlock between Punk Club and UFO Museum. "We're exposing samples to different gas mixes. Maybe we'll learn where it comes from or... what kills it." - Mira Punk Club DP 4 Map
Punk Club DP 4

Enterprise Space Foundation[]

Hangar 1

Location Quote Image
At the Extraction point, the solar panel on the boxes looking towards the southeast. "REACT makes efforts to be carbon neutral and energy independent. There are many ways of saving the world." - REACT INDEX Hangar 1 DP 1 Map
Hangar 1 DP 1
In the large central hanger, the front of the missile on the east side of the hanger, just inside the door. "They were building a probe to land on the moon, then parasite attacked. I hope that's coincidence" - Ash Hangar 1 DP 2 Map
Hangar 1 DP 2
In the large central hanger, further down the missile on the north side where the side is blown out by the Archaean spikes. "Several exotic materials were used to construct the rocket. One of them must've attracted the parasite." - Mira Hangar 1 DP 3 Map
Hangar 2 DP 3
X-rays slides on the north wall of the Airlock between Hangar 1 and Corporate Offices. "These structures seem to refine and manufacture parasite nutrients right out of the air." - Mira Hangar 1 DP 4 Map
Hangar 2 DP 4
Just outside the east hangar exit, on the south facing door of a SWAT truck "The SFPD SWAT responded when the company called for help. But all of their special weapons and training didn't help." - Thermite Hangar 1 DP 5 Map
Hangar 1 DP 5

Corporate Offices

Location Quote Image
Large central room with all the desks, the bullet casings on the floor. "In all the Hot-Zones, we find evidence of fire fights and casualties, but hardly any remains. It's downright creepy." - Thermite Corporate Offices DP 1 Map
Corporate Offices DP 1
Westernmost room, the model satellite in the center of the room. "This company was trying to land a robot probe on the dark side of the Moon to search for water." - Ash Corporate Offices DP 2 Map
Corporate Offices DP 2
Central room with the large television monitors, the screen beside the big Archaean spike in the center of the room. "The catalyst emitter stimulates the bacteria present in parasite artifacts to produce synaptic discharges." - REACT INDEX Corporate Offices DP 3 Map
Corporate Offices DP 3
REACT pod diagram on north wall of the Airlock between Corporate Offices and Workshop. "To protect react personnel, the Extraction Pod has a full medical suite and is armored like a tank." - REACT INDEX Corporate Offices DP 4 Map
Corporate Offices DP 4
Key pad beside carapace spire in the large room with the starcase to the Extraction Point. "Wow, INDEX is picking up some major gravitational fluctuation coming from that structure." - Mira Corporate Offices DP 5 Map
Corporate Offices DP 5

Workshop

Location Quote Image
Northeast most room, grey container with “HK-27” and “REACT” on it. "All equipment REACT analysts and operators might need is pre-staged on-site in biometrically locked cases." - REACT INDEX Workshop DP 1 Map
Workshop DP 1
Central area, the model lander in the center of the room. "That satellite was scheduled to go up with next gen ground penetrating sensors. We sure could use it now." - Ash Workshop DP 2 Map
Workshop DP 2
In the corner of the airlock between Hangar 1 and Workshop "Something inside of these neoplasms is either precious or fradgile. Hence the thick, hard shell." - Mira Workshop DP 3 Map
Workshop DP 3
The white machine in the middle of the room. "This 3D printer was trying out an experimental printing stock when the Parasite hit, but all traces of it are gone." - Mira Tom Clancy's Rainbow Six® Extraction2022-2-12-15-19-3
Tom Clancy's Rainbow Six® Extraction2022-2-12-15-18-26
The big capsule in the middle of the room, looking at the yellow square on the ground "These guys were trying to start a new age of space exploration. Seems like thex didn't have to look far." - Thermite Tom Clancy's Rainbow Six® Extraction2022-2-12-15-20-30
Tom Clancy's Rainbow Six® Extraction2022-2-12-15-19-54

Apollo Casino & Resort[]

Casino

Location Quote Image
At the Extraction point, looking out the fence to the west at the fire trucks. "All emergency departments were deployed but this was something beyond anything they've seen before. They didn't stand a chance." - Thermite Casino DP 1 Map
Casino DP 1
Southernmost room, looking towards the door blocked by the furniture. "It looks pretty calm out there. That's because we evacuated a six-block radius around the Hot-Zone" - Ash Casino DP 2 Map
Casino DP 2
Central room, looking at the gold bars sitting on the couch. "Looks like there was some unsavory stuff going on here. But since the infestation, none of that matters." - Mira Casino DP 3 Map
Casino DP 3
Southeast corner room, looking towards the plants in the fenced-off area. "It doesn't appear exposure to the parasite effects plant life as negatively as contact with human skin." - Mira Casino DP 4 Map
Casino DP 4
Protective suit hanging up on the lower floor of the Airlock between Casino and Top Floor. "Many airlocks are stocked with temperature resistant gear rated to 4000 degrees Celsius." - REACT INDEX Casino DP 5 Map
Casino DP 5

Top Floor

Location Quote Image
East side of the area outside, on the DJ Booth. "This terrace was packed when the Archæans showed up. Evacuating must have been a nightmare." - Ash Top Floor DP 1 Map
Top Floor DP 1
In the Northernmost room, schematic of REACT charge on dividing wall close to centre of the room "Be careful with that. It contains a high-explosive, caustic payload which utterly destroys parasite structures." - Thermite Top Floor DP 2 Map
Top Floor DP 2
REACT documents on east wall of the Airlock between Top Floor and Security & Vault. "The 'Capture net' stuns Archean subjects within .03 seconds, and keeps them docile during transport" - REACT INDEX Top Floor DP 3 Map
Top Floor DP 3
In the Northernmost room, hanging off of the alien structure in the middle "I'm not sure what's scarier, that it looks like a well-known piece of art or that it contains 3 kinds of unidentifiable DNA" - Mira Top Floor DP 4 Map
Top Floor DP 4
Extraction point in the northwest corner, the destroyed building through the fence.

Look for the purple Apollo sign with the Epic Sax Guy.

"We had to collapse all nearby tunnels to seal off the casino. Unfortunately, it demolished that building too." - Thermite Top Floor DP 5 Map
Top Floor DP 5

Security & Vault

Location Quote Image
Extraction point room, grey container with dead plants in it. "The scientists abandoned these plant specimens to escape the Archæans. Hopefully some of the samples are still viable." - Mira Security Vault DP 1 Map
Security Vault DP 1
Southern room, lit up server racks. "The server room aboard the Pioneer is significantly larger. This is evident from the amount of data REACT must process." - REACT INDEX Security Vault DP 2 Map
Security Vault DP 2
REACT document in the airlock between Casino and Security & Vault, upper tier, hung above a desk "The Sprawl is much more than slimy goo. It moves, grows, and reacts to external stimuli. Do not underestimate its threat." - Thermite Security Vault DP 3 Map
Security Vault DP 3
In one of the vaults, with a large quantity of gold, a broken shelf with an Archæan spike in it in the middle of the room "We heard chatter about some stolen material being sold in the casino. This is probably where it was stored." - Ash Security Vault DP 4 Map
Security Vault DP 4
Just inside the lower tier of the Security & vault and Casino airlock, body covered in orange tarp "We didn't get to that scientist quick enough. This is the price of our mission, and failure" - Ash Security Vault DP 5 Map
Security Vault DP 5

Alaska[]

Eurydice Valley[]

Missile Silo

Location Quote Image
Southmost hallway, cart along the south wall. "What's a cold war bunker without an abandoned train tunnel? GPS says it heads off towards the Orpheus research station." - Thermite Missile Silo DP 1 Map
Missile Silo DP 1
Second floor of the central circular room with an empty space in the center. Look out towards the center of the room. "This silo is an ideal place to study cosmic rays. It's isolated and shielded against outside radiation." - Mira Missile Silo DP 2 Map
Missile Silo DP 2
Northmost room, large tank in the center of the room lit up with red/orange light. "Seems they were studying fossilized DNA they found in the Eurydice meteor, but stopped after the T or C outbreak." - Ash Missile Silo DP 3 Map
Missile Silo DP 3
Red mechanical arms in the center of the central square room directly under the Extraction Point. "That's a cutting-edge tachyon detector, which is pretty strange to find in a cold war missile silo." - Mira Missile Silo DP 4 Map
Missile Silo DP 4
Plants in glass cabinets on north side of the Airlock between Missile Silo and Eurydice Farm. "In this experiment, we want to see if the Parasite causes identical mutations in cloned plants." - Mira Missile Silo DP 5 Map
Missile Silo DP 5
Poster of the REACT Blade on west wall. of the Airlock between Missile Silo and Eurydice Farm. "REACT Blades combine monomolecular sharpness with a self sterilizing biopsy needle for easy sample collection." - REACT INDEX Missile Silo DP 6 Map
Missile Silo DP 6

Eurydice Farm

Location Quote Image
Northern farm building, schematics on desk on lower floor. REACT Body Armor utilizes non-Newtonian fluid that is light and flexible, but hardens under impact." - REACT INDEX Eurydice Farm DP 1 Map
Eurydice Farm DP 1
Eastern building, distilling equipment in center of room. "Wheat and kale aren't the only things this farm produced. That's a moonshine still." - Thermite Eurydice Farm DP 2 Map
Eurydice Farm DP 2
Central structure, up the stairs and then looking at the electronic devices on the southeast corner. "They think the Spike's large size is due to the farm's nutrient rich soil. Or maybe it has something special in it?" - Ash Eurydice Farm DP 3 Map
Eurydice Farm DP 3
Eastern edge of the area, looking out the chain link fence. "This landscape looks so serene. Too bad Orpheus showed up and ruined it with their experiments." - Thermite Eurydice Farm DP 4 Map
Eurydice Farm DP 4
White canisters on west side of room in the Airlock between Eurydice Farm and Eurydice Commons. "We put airlocks wherever the best site is. Even an old-timey 'cooperage' where they made wooden barrels." - Thermite Eurydice Farm DP 5 Map
Eurydice Farm DP 5

Eurydice Commons

Location Quote Image
Southeastern room, shiny machinery under white machinery with REACT on it. "REACT can fit negative air pressure systems that minimize toxin transmission to almost any structure." - REACT INDEX Eurydice Commons DP 1 Map
Eurydice Commons DP 1
Large room on the west side, interact with the center of the raised platform. "This Aberration is inert and fossilized. Maybe it originated from the meteor that was discovered here." - Mira Eurydice Commons DP 2 Map
Eurydice Commons DP 2
Circular room on the west side, the items on the white desk. "This whole place used to be a spiritual retreat before Orpheus took it over to support their lab in the silo." - Ash Eurydice Commons DP 3 Map
Eurydice Commons DP 3
Building to the left of the Extraction point in the north, the poster on top of the chest of drawers.

Look for the building with a hole blown out the side.

"The Spiker's ballistic spikes are razor sharp and can be flung at velocities similar to high caliber sniper bullets." - REACT INDEX Eurydice Commons DP 4 Map
Eurydice Commons DP 4

Orpheus Research Center[]

Observatory

Location Quote Image
Look at the fence to the south at the Extraction point. "It can get down to -60 degrees Celsius up here. You've got to dress warm to go outside." - Thermite Observatory DP 1 Map
Observatory DP 1
Large observation room, top floor looking towards the structure in the middle from the southwest side. "Since their mainframe crashed, we can only roughly determine what they we're looking at: the Oort cloud past Pluto." - Ash Observatory DP 2 Map
Observatory DP 2

Mission Control

Location Quote Image
Northeast room. Look at the Orpheus logo. "In Greek myth, Orpheus was the son of a muse and had magical musical abilities." - REACT INDEX Mission Control DP 1 Map
Mission Control DP 1
Northwest corner, look towards the window with the meteorite outside it. "Records say that meteor was dug up in Antarctica, and the Parasite isn't all over it. Interesting." - Thermite Mission Control DP 2 Map
Mission Control DP 2
Medical container on the ground of hallway in Airlock between Observatory and Mission Control. "The Hot-Zone presents a unique infection risk. Injuries must be cleaned and dressed immediately." - Mira Observatory DP 3 Map
Observatory DP 3
Scissorlift in the southwest corner of the area in the Airlock between Observatory and Mission Control. "Replacement and additional construction supplies are positioned in at least one location inside the Hot-Zone." - REACT INDEX Observatory DP 5 Map
Observatory DP 5
Central rectangular room, look up towards the large globe hanging in the center of the room. "Orpheus is a huge tech company with interests in biotech, quantum computers, and hugh speed satellite internet." - Ash Mission Control DP 3 Map
Mission Control DP 3
Southern room on the lower floor, the Archaean spike in the middle of the area. "Those ceiling aberrations are ultra-dense and heavy. We have no idea how they stay up." - Mira Mission Control DP 4 Map
Mission Control DP 4
Rooter diagram on east wall of the Airlock between Mission Control and Employee Quarters. "The Rooter's underground 'root-claws' function as both a defense and to collect raw materials from the soil." - REACT INDEX Mission Control DP 5 Map
Mission Control DP 5

Employee Quarters

Location Quote Image
Westmost room, telescope looking out the windows. "This is aimed at the moon's dark phase transit. Someone aas trying to see the moon's dark side." - Ash Employee Quarters DP 1 Map
Employee Quarters DP 1
REACT Door diagram on wall of Airlock between Observatory and Employee Quarters. "To slow the spread of the Archæans, we install secure REACT doors throughout every Hot-Zone." - Thermite Observatory DP 4 Map
Observatory DP 4
Large central room, diagram of REACT Autotracker gun on west wall. "These clever Autotrackers position themselves inside Parasite nests. We get great data, and you don't get messy." - Mira Employee Quarters DP 2 Map
Employee Quarters DP 2
Large central room, large structure with sprawl on it right in the center of the room. "Apparently this thing 'sings' different frequencies depending on the phase of the moon." - Mira Employee Quarters DP 3 Map
Employee Quarters DP 3
Northeast corner room, look at the vehicle lift from underneath it. "Tracked vehicles are the only way to get around when winter hits. And if it's bad, even they get stuck." - Thermite Employee Quarters DP 4 Map
Employee Quarters DP 4
Eastern entertainment room, the large Rabbid mosaic on the wall. "They had people stationed up here for 5, 6 months. They would need all the entertainment they could get." - Thermite Employee Quarters DP 5 Map
Employee Quarters DP 5

Nome[]

Gold Dredge

Location Quote Image
Southeastern area, REACT tents along south side. "These military tents served as temporary labs until REACT finished building the airlicks." - Ash Gold Dredge DP 1 Map
Gold Dredge DP 1
Northern building, south side of upper floor, inspect the levers near the open window. "Those levers are over a hundred years old, abd I bet still work." - Thermite Gold Dredge DP 2 Map
Gold Dredge DP 2
Documents on the north wall of the Airlock between Gold Dredge and City Docks. "This device injects high-pressure Statis Foam into the Parasite sub-structure, blocking nutrient channels." - Mira Gold Dredge DP 3 Map
Gold Dredge DP 3
White machine on the north wall of the Airlock between Gold Dredge and City Docks. "They're testing to see if dialysis can clean Parasite toxins from the blood. Looks promising!" - Mira Gold Dredge DP 4 Map
Gold Dredge DP 4
Old conveyor belt machine east of extraction point outside of north building. "I'm told this old thing still works. Talk about robust engineering." - Ash Gold Dredge DP 5 Map
Gold Dredge DP 5

City Docks

Location Quote Image
Western room, inspect white machine with the yellow tube coming out of the top. "This purification plant uses lasers to vaporize water under high pressure, filtering all impurities down to the sub-atomic level." - INDEX City Docks DP 1 Map
City Docks DP 1
Western room, body bags in middle of the floor. "Even though we can predict the Parasite's dormant cycle 85% of the time, it's not good enough. Ask those two scientists." - Mira City Docks DP 2 Map
City Docks DP 2
Central area, look out the fence at the very north side. "The flight plan says they were trying to escape the Orpheus site. Imagine the Parasite going active at 25,000 feet!" - Thermite City Docks DP 3 Map
City Docks DP 3
Display case in center of the eastern building. "We know that the Parasite is attracted to some minerals and metals, but apparently gold is not one of them." - Ash City Docks DP 4 Map
City Docks DP 4

Nome Cannery

Location Quote Image
Northwestern corner, look out the barrier towards the wind turbines. "Apparently the ocean is no impediment to the Parasite. We've got to assume it's moving along the bottom." - Ash Nome Cannery DP 1 Map
Nome Cannery DP 1
Documents on the east wall of Airlock between City Docks and Nome Cannery. "The Grunt is the most common Archaean unit possibly because it takes the least resources to create." - INDEX City Docks DP 5 Map
City Docks DP 5
Southeastern corner, look at the Archaean structure breaking through the wall. "We've managed to implant sensors in all these bizarre structures. The ones we've found at least." - Mira Nome Cannery DP 2 Map
Nome Cannery DP 2
Located on wall outside southern Airlick. "All REACT equipment has clear and simple instructions to ensure smooth function in any environment." - REACT INDEX Nome Cannery DP 3 Map
Nome Cannery DP 3
Documents on north wall of the Airlock between Nome Cannery and Gold Dredge "At first we tried modifying spacecraft airlocks, but it turns out submarine locks are stronger." - Mira Nome Cannery DP 4 Map
Nome Cannery DP 4
White box in the center of the Airlock between Nome Cannery and Gold Dredge "3D spacial algorithims help REACT logistics pack all necessary equipment with 36% less wasted space." - REACT INDEX Nome Cannery DP 5 Map
Nome Cannery DP 5

Truth or Consequences[]

Sierra County Hospital[]

Hospital

Location Quote Image
Southwestern side of the building, pharmacy room, inspect the shelves towards the east side of the room. "Towards the end, people took any pills they could find, hoping to stop the infection. And nothing did." - Thermite Hospital DP 2 Map
Hospital DP 2
Central room south side of the building, the large Archaean pillar in the middle of the square room. "The local police tried to keep order, but there were just too many terrified, sick people." - Ash Hospital DP 3 Map
Hospital DP 3
Southeastern corner, the vehicle crashed through the wall of the building. "This guy thought the doctors would see him sooner if he crashed in. Instead, he made things worse." - Thermite Hospital DP 1 Map
Hospital DP 1
Refridgerators holding carapace samples located on south wall of Airlock between Hospital and Vererans Center. "We're exposing the carapace to high pressure. But nothing seems to bother el Parásito." - Mira Hospital DP 4 Map
Hospital DP 4
Maps on the floor below the stairs in the Airlock between Hospital and Veterans Center. "The Apex is the only Archaean motile that can spawn other Archaean units. The reasons for this are unclear." - REACT INDEX Hospital DP 7 Map
Hospital DP 7

Biohazard Lab

Location Quote Image
Southwestern room, look through the windows into the locked room with the hazard suits and desk. "Level 5 containment seemed like it would be enough. We never expected the Parasite to come out of the ground." - Mira Biohazard Lab DP 1 Map
Biohazard Lab DP 1
Northern central room, the large white tank in the middle of the room. "This bioreactor can withstand extremes of heat and pressure without leakage. It is secure even now." - REACT INDEX Biohazard Lab DP 2 Map
Biohazard Lab DP 2
Southeastern large room lower floor, look at the pipe on the floor on the west side of the room "Boyd, or at least what was left of him, was contained in there. It looks like the Parasite totally absorbed him." - Ash Biohazard Lab DP 3 Map
Biohazard Lab DP 3
The middle of the metal detector in the Airlock between Hospital and Biohazard Lab "Even in a secret lab, set up under a containment zone, there's no escaping security checkpoints." - Thermite Hospital DP 5 Map
Hospital DP 5
The desk beside the above metal detector in the Airlock between Hospital and Biohazard Lab "This barrier reinforcement utilizes phase-state meta-materials that resist both high shear and crush forces." - REACT INDEX Hospital DP 6 Map
Hospital DP 6

Veterans Center

Location Quote Image
Westernmost room, look at the painting on the wall. "I am in awe of what those old timers accomplished without any of our high-tech and advanced equipment." - Thermite Veterans Center Lab DP 2 Map
Veterans Ceter DP 2
Central open area, look at the crashed helicopter in the middle of the area. "Some redneck with a rifle thought he could make the pilot fly him out. It didn't work out that way." - Ash Veterans Center Lab DP 3 Map
Veterans Ceter DP 3
Extraction point, look at the fencing on the north side. "REACT uses ultraband microwave repeaters to maintain contact with Operators at all times." - REACT INDEX Veterans Center Lab DP 4 Map
Veterans Ceter DP 4
Southeastern corner, look through the gate with the vines on it to the east. "These heavy steel gates probably did little to stop the Parasite, but hopefully slowed it enough for people to get to safety." - Ash Veterans Center Lab DP 1 Map
Veterans Ceter DP 1
Documents on the east side of the Airlock between Veterans Center and Biohazard Lab. "The Vet Center custodian won't need any of his tools anytime soon. Archie's taking care of the place now." - Thermite Veterans Center Lab DP 5 Map
Veterans Ceter DP 5

Downtown[]

Trailer Park

Location Quote Image
Work desk in trailer in central part of the map with a walkway on its roof. "With all the crazy conspiracy theories out there, no one predicted the Parasite." - Thermite Trailer Park DP 1 Map
Trailer Park DP 1
Central area on top of the trailers, inspect the back of the satellite dish on the north side. "The Parasite generates a field that jams all weak signals, rendering some comms useless." - Mira Trailer Park DP 2 Map
Trailer Park DP 2
Southwestern corner of central trailer area, look out the fence to the northwest with the “Rent due on” sign. "Look up. See where the spikes merge? That's where Boyd's car is." - Ash Trailer Park DP 4 Map
Trailer Park DP 4
Recon Drone poster on south wall of Airlock between Trailer Park and Sierra Paradise Resort. "These next-gen Recon Drones are great. Easier to drive, and the resolution is better than earlier versions." - Thermite Trailer Park DP 3 Map
Trailer Park DP 3

Sierra Paradise Resort

Location Quote Image
Western wall inside the main building, look at the wall behind the bar. "There are many factors that affect carapace size and shape. However, I don't think access to alcohol is one of them." - Mira Sierra Paradise Resort DP 1 Map
Sierra Paradise Resort DP 1
Extraction zone, look at the car on the north side fence. "Lots of people try to ram their way out of a containment zone. It almost never works." - Thermite Sierra Paradise Resort DP 2 Map
Sierra Paradise Resort DP 2
Writing above window in southeast building by the south Airlock. "In the Outbreak event, it was madness. This place was crazier than all the war zones I've seen." - Ash Sierra Paradise Resort DP 3 Map
Sierra Paradise Resort DP 3
Support beam in northeast room beside pool. "REACT structural supports are rated for loads up to 50,000 lbs. They are flexible but resistant to torsion and shear." - REACT INDEX Sierra Paradise Resort DP 4 Map
Sierra Paradise Resort DP 4
Triangulation documents on north wall of Airlock between Sierra Paradise Resort and City Streets "The Seismic Station not only detects ultralow frquencies, but can triangulate and cancel seismic events." - REACT INDEX Sierra Paradise Resort DP 5 Map
Sierra Paradise Resort DP 5

City Streets

Location Quote Image
Southwestern corner building, inspect the Archaean spike in the corner of the boxing ring. "Carapace is so tough almost nothing even dents it. You go into the ring with carapace, the carapace wins." - Thermite City Streets DP 1 Map
City Streets DP 1
Southeastern corner, look at the bottom of the neon sign. "All these Archaeans crawling around give new meaning to roach motel." - Thermite City Streets DP 2 Map
City Streets DP 2
Northernmost room, inspect the bloodstains on the floor. "During the Outbreak event, almost all inhabitants inside the city died. 6000 people perished." - INDEX City Streets DP 3 Map
City Streets DP 3
Carapace wall in open clearing directly west of extraction zone. "I ran a statistical analysis on the frequency of cars trapped in carapace. For some reason Spikes like cars." - Mira City Streets DP 6 Map
City Streets DP 6
Arch Spine documents on the east wall of the Airlock between City Streets and Trailer Park. "Parasite activity patterns seem dense around these Arch Spines. We're still analyzing if it's another Parasite mutation." - Mira City Streets DP 4 Map
City Streets DP 4
Garbage can on west wall. of the Airlock between City Streets and Trailer Park. "Even in the most severe Hot-Zone, REACT cares about the environment. Please recycle whenever safe or possible." - INDEX City Streets DP 5 Map
City Streets DP 5

Dam[]

Boyd's Junkyard

Location Quote Image
Southwestern corner, inspect the space between the open gate doors. "This is where an auto mechanic named Boyd brought the wrecked soviet space capsule he found in the desert." - Ash Boyd's Junkyard DP 1 Map
Boyd's Junkyard DP 1
Central building, inspect the bloodstain on the ground between the red shelves. "Boyd underwent the first stages of the Parasite transformation right here. He was already past saving by then." - Ash Boyd's Junkyard DP 2 Map
Boyd's Junkyard DP 2
Extraction Zone, just around the corner to the south, look at the cube of metal covered in carapace. "Look at all the carapace! That's what years of growth at ground zero gets you." - Thermite Boyd's Junkyard DP 3 Map
Boyd's Junkyard DP 3
South east of Extraction Zone, look at the cube of metal. "This compression method is similar to how data clusters are processed aboard the Pioneer." - REACT INDEX Boyd's Junkyard DP 4 Map
Boyd's Junkyard DP 4
Inspect the Scan Grenade poster on the west wall of the Airlock between Boyd’s Junkyard and Hacienda. "Scan Grenades emit a pulse of energy that makes Archaeans actually resonate, outlining them on your HUD." - Mira Boyd's Junkyard DP 5 Map
Boyd's Junkyard DP 5

Hacienda

Location Quote Image
Eastern area, inspect the wine racks. "The lab guys say that wine should be okay since it's seated airtight, but you won't catch me risking it." - Thermite Hacienda DP 1 Map
Hacienda DP 1
Northwestern corner, air unit on boundary wall. "This automated air processing unit can decontaminate 2000 cubic tons of atmosphere a day." - REACT INDEX Hacienda DP 2 Map
Hacienda DP 2
Computer server located in the main building directly south of the extraction zone. "We put that server in during the Outbreak event. It's still running." - Mira Hacienda DP 3 Map
Hacienda DP 3
Arc Mine blueprints on table in the north clearing of the main building. "These high voltage little monsters stun Archaeans for a brief period. Lightning in a bottle." - Mira Hacienda DP 4 Map
Hacienda DP 4
Northeastern corner, look at the crank mechanism on top of the sealed well. "This well dates back to the 1600s. The rest of the Hacienda is relatively new, at only 150 years old." - Ash Hacienda DP 5 Map
Hacienda DP 5

Military Camp

Location Quote Image
Cases on shelf in northwestern building. "Generally we don't leave any ordinance lying around unsecured, but I don't think anybody will be stealing it." - Thermite Military Camp DP 1 Map
Military Camp DP 1
Northeastern building, inspect the Archaean pillar on the lower floor. "Sensors inside the capsule still send valuable data to REACT analysts." - REACT INDEX Military Camp DP 2 Map
Military Camp DP 2
Inspect carapace pillar coming from the ground outside the northeastern building. "There it is the Soyuz capsule that brought the Parasite. The carapace that surrounds it is relatively recent." - Mira Military Camp DP 3 Map
Military Camp DP 3
Look at the gurney/table to the east of the main Extraction Zone area. "Some patients were evacuated quickly but it came at a high cost for others." - Mira Military Camp DP 4 Map
Military Camp DP 4
REACT poster on Tormentors in the airlock between Military camp and Boyd's Junkyard "The Tormentor can quickly travel both through the sprawl and a normal soil matrix." - REACT INDEX Military Camp DP 5 Map
Military Camp DP 5

Achievements/Trophies[]

Image Name Criteria Achievement Points Trophy Type
Curiouser Achievement Curiouser Interact with a Discovery Point 15G Bronze
Fieldwork Achievement Fieldwork Interact with 5 Discovery Points in each Region. 25G Bronze
Encyclopedia Achievement Encyclopedia Interact with 100 Discovery Points 35G Silver

Ubisoft Connect Challenges[]

Image Name Description Reward
And Curiouser Challenge And Curiouser Interact with 5 different Points of Interest. 50 UC XP
Regional Research Challenge Regional Research Interact with 10 Discovery Points in each region 100 UC XP
Exhaustive search Challenge Exhaustive search Interact with 150 Discovery Points 250 UC XP
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