Rainbow Six Wiki
Rainbow Six Wiki
mNo edit summary
Tags: Visual edit apiedit
(42 intermediate revisions by 24 users not shown)
Line 1: Line 1:
  +
{{Infobox/weapon
{{Stub}}{{Weapon|name = Drone|users = [[Montagne]] <br />
 
  +
|image = [[File:Alexandre-dupont-drone-side.jpg]]
[[Twitch]] <br />
 
  +
|name = <center>Drone</center>
[[Ash]] <br />
 
  +
|type = Gadget
[[Thermite]] <br />
 
  +
|users = Attackers <small>(Bar [[Twitch]])</small>
[[Blitz]] <br />
 
  +
|maxammo = 2}}
[[IQ]] <br />
 
[[Sledge]] <br />
 
[[Thatcher]] <br />
 
[[Fuze]] <br />
 
[[Glaz]]|type = Gadget|mobility = 50}}The '''Drone''' is a vital piece of equipment that every Attacking operative has two of. Its use as an intel gathering device is unparalleled, allowing the attackers to identify the location they need to strike, identify enemy combatants, and giving up to date information on the whereabouts of the defenders.
 
   
 
The '''Drone''' is a standard piece of equipment featured in ''[[Tom Clancy's Rainbow Six Siege]]''. Its use as an Intel gathering device is unparalleled, allowing the attackers to identify the location they need to strike, identify enemy combatants, and giving up to date information on the whereabouts of the defenders. They can be destroyed with one well-placed shot either by the Attackers or Defenders.
Drones are small twin wheeled robots that are controlled by an operative. During the preparation phase, the Attackers have 45 seconds to find the objective/s. After this time, the operator is disconnected from the drone and must manually open up the control screen again to control it.
 
   
  +
==Gameplay Description==
Before the drone is activated it is thrown forwards by the user. This allows for the user to throw it through gaps or holes that are too high to reach or to get into cover. When the drone is controlled the user has no awareness of what is happening around them, only what is happening to the drone. This can make it easy to catch drone operators off guard and kill them while they are distracted.
 
  +
Drones are small twin wheeled robots that are controlled by an Attacker. Each attacker has two drones, the first of which is automatically used during the Preparation Phase. During the phase, Attackers have 45 seconds to find the objective/s, identify Defenders, and find a suitable spot to leave their drones for further use as cameras by either the player or other Attackers. Afterwards, players must manually open the control screen again in order to take control of the drone if it has not already been destroyed.
   
  +
When viewing drone footage while not in active control mode, the drone view is monochrome with limited rotation. When controlling a drone, the view is desaturated.
Finally, drones are not indestructible. A single well placed shot will disable the device and prevent further use. For this reason it is advised to shoot all drones that you see as a Defender. Devices such as [[Mute|Mute's]] [[Signal Disruptor]] and barbed wire that is electrified by [[Bandit|Bandit's]] [[Shock Wire]] will disable any drones that come into close proximity to them, making them perfect counters.
 
   
  +
Drones are capable of entering buildings either under barricaded or open doorways or through small vents scattered around each map. They also have the ability to jump via a spring, with a three second cooldown between jumps.
{{Siege Weapons}}
 
  +
[[Category:Gadget]]
 
  +
When not in use, drones remain where they were last left. They may also be picked up if found by the operator who owns it and redeployed. The Operator throws a drone when deploying a drone outside of the initial Preparation Phase spawn, which can allow it to reach higher places than normal.
[[Category:Attacker]]
 
  +
[[Category:Stubs]]
 
  +
Similar to [[CCTV|Surveillance Cameras]], they will emit a bright red light when in use. If drones move near [[Vigil]] while his ERC-7 is active, they will instead emit white light. Drones hacked by [[Mozzie]] emite blue light. Drones also make a noticeable sound when moving, further revealing their location.
[[Category:Tom Clancy's Rainbow Six Siege]]
 
  +
  +
Drones are extremely fragile, and can be destroyed in one hit by any damage source except fall damage.
  +
  +
===Scanning===
  +
Drones are able to "Scan" enemies, marking their positions to teammates. Scanning can be performed on any drone either when actively controlling them or when passively viewing drone footage.
  +
  +
To scan, the player must hold down the scan button for around one full second. After completing the scan, any enemy that can be visibly identified by the drone<!--NOTE: It is uncertain how a drone determines if an enemy can be spotted. --> will have a red ping placed at the position of their feet for all teammates to see, which persists through walls. Upon spotting an enemy player, they will be alerted of being spotted with the line "YOU'VE BEEN SPOTTED" appearing on their HUD.
  +
  +
If an enemy Operator that is not identified before (and thus appears as a question mark on the top of the HUD) is scanned, they will be identified.
  +
  +
Defenders' [[CCTV]]s and other cameras can also use the same spotting mechanic.
  +
  +
===Interactions===
  +
*[[Mute]]'s Signal Disruptor causes disruption and disables Drones that stray too close. It should also be noted that the disruptor can indirectly reveal the location of the Defenders to the Attackers if they are too close to an objective.
  +
*[[Bandit]]'s Shock Wire is also effective in destroying drones by activating it on [[Barbed Wire]] that is placed in doorways. Drones will also be destroyed if they come too close to [[Reinforced Wall]]s that have been affected by Shock Wire.
  +
*[[Vigil]] is invisible to drones when using his Electronic Rendering Cloak, and Drones emit a white light when under its effects. The Drone feed will display white interference around the borders when within 12 metres of a cloaked Vigil.
  +
*[[Mozzie]]'s Pest Launcher "steals" the targeted attacking Drone and converts it into a CCTV camera, for use only by the defenders. He can drive and operate his stolen drones like an attacking Operator, and even shoot with it if it was one of [[Twitch]]'s Shock Drones.
  +
  +
==Gallery==
  +
<gallery>
  +
Siege Drone Concept.png|Early concept at for the drone
  +
Alexandre-dupont-drone-face.jpg
  +
</gallery>
  +
  +
==Trivia==
  +
*The Drones use a type of wheel called a [[wikipedia:Mecanum wheel|mecanum wheel]]. It allows them to strafe in any direction. However, at least 4 mecanum wheels would be required for it to work in practice.
  +
*Drones originally granted points for scanning enemies, +25 for unidentified enemies and +10 for each additional scan of an enemy. However, this was removed in the Operation Para Bellum update to prevent scan-spamming for points. Instead, a universal +10 is given to all players when a new enemy is identified.
  +
*The Drones are likely based off of the [https://www.reconrobotics.com/products/throwbot-2-robot/ ThrowBot 2 Robots] from [https://www.reconrobotics.com/ ReconRobotics].
  +
*During Operation Burnt Horizon, with the introduction of Mozzie, the color of the lights on the drone had meaning to avoid confusion and attackers destroying their own drones (as defenders could see a white outline around a captured Mozzie drone).  Yellow means it is an attacker's drone, and blue means it is one of Mozzie's captured drones.
  +
*There are rare instances where the drone will not detect the attacker's objective, whether it's a bomb, the biohazard container or a hostage. This can be fixed by simply switching to another drone, if available, then changing back to the player's drone.
  +
**A similar bug can also occur when scanning for enemy players; their current location will be pinned, but their operators will not be revealed on the friendly's HUD.
  +
*Drone control and rework was introduced in Y5 S1 patchnotes, giving Drones easier ways to gather intel and locate traps.
  +
  +
==Patch Changes==
  +
{{Patch Changes|
  +
*{{Patch|[[Rainbow Six Siege patches/Patch 4.2|Update 4.2; September 13, 2016]]|Drones are no longer available for [[Twitch]].}}
  +
*{{Patch|[[Rainbow Six Siege patches/Patch 2.3.0|Update 2.3.0; August 29, 2017]]|Attackers can have both of their scouting drones deployed at the same time, and they can switch between the two at will.}}
  +
}}
  +
 
{{Weapons/R6Siege}}
  +
[[ru:Дрон]]
 
[[Category:Gadgets of Tom Clancy's Rainbow Six Siege]]

Revision as of 11:15, 21 May 2020


The Drone is a standard piece of equipment featured in Tom Clancy's Rainbow Six Siege. Its use as an Intel gathering device is unparalleled, allowing the attackers to identify the location they need to strike, identify enemy combatants, and giving up to date information on the whereabouts of the defenders. They can be destroyed with one well-placed shot either by the Attackers or Defenders.

Gameplay Description

Drones are small twin wheeled robots that are controlled by an Attacker. Each attacker has two drones, the first of which is automatically used during the Preparation Phase. During the phase, Attackers have 45 seconds to find the objective/s, identify Defenders, and find a suitable spot to leave their drones for further use as cameras by either the player or other Attackers. Afterwards, players must manually open the control screen again in order to take control of the drone if it has not already been destroyed.

When viewing drone footage while not in active control mode, the drone view is monochrome with limited rotation. When controlling a drone, the view is desaturated.

Drones are capable of entering buildings either under barricaded or open doorways or through small vents scattered around each map. They also have the ability to jump via a spring, with a three second cooldown between jumps.

When not in use, drones remain where they were last left. They may also be picked up if found by the operator who owns it and redeployed. The Operator throws a drone when deploying a drone outside of the initial Preparation Phase spawn, which can allow it to reach higher places than normal.

Similar to Surveillance Cameras, they will emit a bright red light when in use. If drones move near Vigil while his ERC-7 is active, they will instead emit white light. Drones hacked by Mozzie emite blue light. Drones also make a noticeable sound when moving, further revealing their location.

Drones are extremely fragile, and can be destroyed in one hit by any damage source except fall damage.

Scanning

Drones are able to "Scan" enemies, marking their positions to teammates. Scanning can be performed on any drone either when actively controlling them or when passively viewing drone footage.

To scan, the player must hold down the scan button for around one full second. After completing the scan, any enemy that can be visibly identified by the drone will have a red ping placed at the position of their feet for all teammates to see, which persists through walls. Upon spotting an enemy player, they will be alerted of being spotted with the line "YOU'VE BEEN SPOTTED" appearing on their HUD.

If an enemy Operator that is not identified before (and thus appears as a question mark on the top of the HUD) is scanned, they will be identified.

Defenders' CCTVs and other cameras can also use the same spotting mechanic.

Interactions

  • Mute's Signal Disruptor causes disruption and disables Drones that stray too close. It should also be noted that the disruptor can indirectly reveal the location of the Defenders to the Attackers if they are too close to an objective.
  • Bandit's Shock Wire is also effective in destroying drones by activating it on Barbed Wire that is placed in doorways. Drones will also be destroyed if they come too close to Reinforced Walls that have been affected by Shock Wire.
  • Vigil is invisible to drones when using his Electronic Rendering Cloak, and Drones emit a white light when under its effects. The Drone feed will display white interference around the borders when within 12 metres of a cloaked Vigil.
  • Mozzie's Pest Launcher "steals" the targeted attacking Drone and converts it into a CCTV camera, for use only by the defenders. He can drive and operate his stolen drones like an attacking Operator, and even shoot with it if it was one of Twitch's Shock Drones.

Gallery

Trivia

  • The Drones use a type of wheel called a mecanum wheel. It allows them to strafe in any direction. However, at least 4 mecanum wheels would be required for it to work in practice.
  • Drones originally granted points for scanning enemies, +25 for unidentified enemies and +10 for each additional scan of an enemy. However, this was removed in the Operation Para Bellum update to prevent scan-spamming for points. Instead, a universal +10 is given to all players when a new enemy is identified.
  • The Drones are likely based off of the ThrowBot 2 Robots from ReconRobotics.
  • During Operation Burnt Horizon, with the introduction of Mozzie, the color of the lights on the drone had meaning to avoid confusion and attackers destroying their own drones (as defenders could see a white outline around a captured Mozzie drone).  Yellow means it is an attacker's drone, and blue means it is one of Mozzie's captured drones.
  • There are rare instances where the drone will not detect the attacker's objective, whether it's a bomb, the biohazard container or a hostage. This can be fixed by simply switching to another drone, if available, then changing back to the player's drone.
    • A similar bug can also occur when scanning for enemy players; their current location will be pinned, but their operators will not be revealed on the friendly's HUD.
  • Drone control and rework was introduced in Y5 S1 patchnotes, giving Drones easier ways to gather intel and locate traps.

Patch Changes