"A lot of eyes are on us this time, especially since we have poor intel." This article, Emerald Plains, is a stub and may require expansion. Please help out by editing the page. |
- "Experience the rolling hills of Northern Ireland in the Emerald Plains country club and private ranch. There’s nothing like the smell of rain in the air as you explore the luxurious stable grounds and gardens. While the setting may seem idyllic for a therapeutic holiday, you won’t have time for golf with trouble on the wind."
— Ubisoft Description[1]
Emerald Plains is a map featured in Tom Clancy's Rainbow Six Siege, introduced in the Y7S1.2 patch during the Demon Veil expansion.[2]
The map was added to the Test Server on March 23rd, 2022 and was released in the mid-season patch on April 19th, 2022.[3][4]
Overview[]
Emerald Plains is set in Northern Ireland at a private ranch and country club. It features two floors that sharply contrast one another. The map is larger than other maps and features a large amount of open spaces. As such, patience and awareness of the surrounding area are key. Careful consideration should be done when traversing the map and peeking around corners. Moving slowly around areas will help minimize instances that leave player's open to attack. Given Emerald Plains' large scope, there is a lot of room for rotations. However, Defender players should remember to be more patient in terms of kills.
On the Attacking side, Hard Breachers are suggested in order to have an easier time assuming control over large areas. Conversely, Defenders will be most effective at setting traps for Attackers but should generally avoid direct confrontations. Unlike other maps, Emerald Plains Defenders must ensure the site's long-term use, rather than merely immediate protection. The map is dominated by large rooms, which are essentially positions that must be defended in order to withstand long-term damage. One of the best aspects of Emerald Plains is that its sites are frequently interconnected by nature, allowing attackers to secure them considerably faster if they know just where to find adjacent spaces and weak points.
Exterior[]
The main building of Emerald Plains is surrounded by three spawn points for the Attackers: Front Gate, Stables, and Golf Course
The Exterior Stables is located on the westside of the map, Attackers spawn in the open area outside of the horse stables. It also features a small locker room building as well as a garden which is partially covered in the center. In front of the Stables are a brick staircase which can be used to access the Exterior Music Terrace which sits outside 2F Music and Hunting Halls.
The Golf Course is located on the northeast side of the map. Players spawn at the Golf Course Gate and will then find themselves in either the Exterior Back Yard or the Exterior Delivery Area. The west side of the Exterior Back Yard can be recognized by a horse statue. An exterior camera can be found north of this statue. It is separated from the Exterior Delivery Area by a white van which blocks sight angles. Another exterior camera can be found east of the van. The entrance to the 1F Back Entrance is immediately available in front of the Exterior Back Yard fountain. Players can rappel from here to reach the balcony outside the 2F Library as well as the Exterior Terrace and Exterior Archive Balcony.
On the westside of the map is the Exterior Employee Parking and Exterior Side Alley which are filled with various vehicles. The northside of the employee parking features a ladder which can be climbed to reach the Exterior Archive Balcony. Further down are large crates which can be rappelled on to also reach the Exterior Archive Balcony.
The Exterior Front Gate is located on the southside of the map. It is composed of two gates. Entering the east gate will bring players to the Exterior Side Alley. An exterior camera can be found in front of this gate. Entering the west gate will take players to the Exterior Front Yard. It is adorned with various brick walls and hedges for cover. The front door to the 1F Lobby is also found here. Further west will take players to the Exterior Guest Parking area. This features several cars along with the final exterior camera. Heading north from here will take players to either the Exterior Gardens or the Exterior Stables.
1st Floor[]
Back Entrance
The northern most room on the first floor of the map, 1F Back Entrance features two exterior doors. The east side of the room has a doorway leading to 1F East Fountain while the west side of the room has a destructible wall that leads to the 1F West Fountain.
East and West Fountains
Located directly south of 1F Back Entrance, both rooms are separated from one another by a large water fountain where a camera is located. This fountain can be vaulted over to quickly move between both rooms. The 1F West Fountain has two doors that lead to the 1F Fireplace and 1F Bar. It also features the Fountain Stairs which can be used to reach the second floor. A Drone vent is located directly across the foot of the stairs. The 1F East Fountain has three doors which lead to the 1F Back Entrance, 1F Kitchen, and 1F Fireplace respectively.
Bar
The 1F Bar serves as a potential objective site in the Bomb and Secure Area gamemodes. It is a large fairly open room that features two bar counters and an overturned table. The room provides useful angles into the surrounding rooms and may be regularly contested when an objective is not present in order to gain this advantage.
On its northwest side, Bar has a door and two destructible walls that lead to 1F Bar Stock. A door leading to 1F West Fountain lies on the northeast side of the room. On the southside are two destructible walls and a Drone vent that lead to the 1F Pool as well as a door that leads to the 1F Lounge. The west wall features an exterior Drone vent that is covered by a brief case. Additionally, a ceiling hatch from the 2F Hunting Hall can be found almost directly above the 1F West Fountain door.
- Attack - Securing 1F Stock or 1F Pool will provide an opening to gain access to the room. The hatch above the room is also a viable entry point to view everything inside from all angles. The large bar will provide safe cover when arming the bomb.
- Defense - It is advised to reinforce the ceiling hatch as well as secure walls leading from 1F Lounge, 1F Pool, and 1F Stock and set traps.
Bar Stock
The 1F Bar Stock is located northwest of the 1F Bar. It is a fairly small room with one exterior door as well as two destructible walls and a door leading to 1F Bar. It is advised to reinforce the walls as they will deny Attackers from looking into 1F Bar or firing at players inside.
Kitchen
The 1F Kitchen serves as a potential objective site in the Bomb gamemode. It features three doors leading to the 1F East Fountain, 1F Dining Room, and 1F Pantry. The southside of the room features five destructible walls as well as a destructible ceiling which acts as the floor of 2F Ceramic Gallery. The center of the room is filled by counters and stoves along with a metal pot rack to partially break up line of sight.
- Attack - The bomb is located beside the fridge in the northside of the room. Due to the large number of entry points, Attackers should find a spot in the room that has been fortified to minimize incoming damage.
- Defense - Reinforcing walls will be useful in reducing potential entry points at the cost of reducing the Defender's line of sight with surround rooms. Special note should be taken of the destructible ceiling on the southside of the room.
Pantry
The 1F Pantry is located directly east of the 1F Kitchen. The northside features a destructible wall in the form of a garage door. Beside it on the western wall is an exterior Drone vent covered by a metal bar which leads to two trash cans. Directly across from the door leading to 1F Kitchen is an exterior window on the eastern wall. The southside of the room features two destructible walls and a Drone vent leading to the 1F Dining Room. Both of these are partially covered by obscured by a shelf that stick out in the room. It should also be noted that a small section of the ceiling in the southside side of the room is destructible from the 2F Vault.
Dining and Wine Cellar
The 1F Dining Room serves as a potential objective site in the Bomb, Secure Area, and Hostage gamemodes. The center of the room features two counters as well as two dining room tables. The northside features three destructible walls and a doorway that lead to the 1F Kitchen and as well as two destructible walls and a Drone vent that lead to 1F Pantry. The southside wall features two destructible walls and a doorway that lead to the Dining Hall. Directly above them is a ceiling hatch from the 2F painting Gallery. It also features two other destructible walls that lead to the 1F Memorial.
The Hostage is located in the center of the tables while the bomb can be found beside the counter next to the 1F Pantry destructible walls. The Secure Area zone is on the opposite side of the room next to the 1F Kitchen destructible walls. The 1F Wine Cellar is located in the southwest corner of the 1F Dining Room. No walls separate either room so deployable barriers can provide valuable cover in the 1F Wine Cellar when fortifying the area. Defenders should take note of the 1F Wine Cellar's Drone vent which leads to the 1F Fireplace.
Fireplace
The 1F Fireplace is located in the center of the first floor. Doors are located on both sides of the fireplace. The left door leads to the 1F West Fountain while the right door leads to 1F East Fountain. On the southside of the room is a single doorway which leads to the 1F Dining Hall. It also features two Drone vents that lead to the 1F Lounge and 1F Wine Cellar. Above the fireplace sits a balcony from the 2F Library. While this balcony is only capable of seeing the southern wall of the room, it provides players a quick route from the section floor. Across the balcony is a window from the 2F Meeting room. This window allows players to see the entire north wall of 1F Fireplace as well as section of the Fountains. Like the balcony, it provides another quick route to drop from the second floor. A camera is located on the west wall of 1F Fireplace. Due to the room's verticality, the camera is capable of seeing the majority of the 2F Library as well as some of the 2F Meeting room.
Pool
The 1F Pool can be identified by the large pool table in the center of the room. The north and south sides of the room feature destructible walls that connect with 1F Bar and 1F Mud Room. The north wall also has a Drone vent that connects to the 1F Bar. The westside of the room features a large wooden door that connects to Exterior Garden and can be destroyed. The east wall features a double doorway that connects to the 1F Lounge. While this doorway can be barricaded, the wall has small windows at the top which can allow small gadgets or explosives to enter the room. Additionally, the east side of the room has a destructible ceiling which acts as the floor for 2F Administration. Aside from the pool table itself, the room offers little to no cover.
- Defenders - It may be wise to fortify this room in certain situations in order to deny the Attackers from having easy access to the 1F Bar or 1F Lounge.
Lounge
The 1F Lounge serves as a potential objective site in the Bomb and Hostage gamemodes. It is a large room located south of the 1F Fireplace. It features several pieces of furniture with records adorned on the wall as well as a large wall in the center of the room with a record player. The bomb will be located beside the record player while the hostage will be located in the center of the couches.
The northside of the room features a doorway to the 1F Bar as well as a Drone vent that leads to the 1F Fireplace. The east wall is destructible and connects with the Dining Hall. The south wall has a single doorway that connects to the smaller 1F Mud Room. The west wall features a double doorway that leads to the 1F Pool. Additionally, the entire ceiling of the room is destructible and acts as the floors for 2F Administration and 2F Meeting rooms. The room's easy accessibility can make it difficult to Defend but also make it difficult for Attackers to hold the area effectively.
Dining Hall
The 1F Dining Hall is a 90 degree hall located in the center of the first floor. It leads from the south door of the 1F Fireplace to the southwest door of the 1F Dining room and 1F Memorial. The southern wall also have doors that connect to the 1F Lobby and 1F Toilets. The north wall of the hall features two destructible wall segments to the 1F Dining. The eastern wall also has two destructible segments that connect to the 1F Lounge. The eastern side of the hallway also has a destructible ceiling which is the floor of the 1F Meeting Room. The hallway should generally be avoided due to its relative open nature. Even after the adjoining rooms have been cleared, great caution should be taken when traversing through it.
Mud Rooms
The 1F Mud Room refers to two rooms in the southwest corner of the map. The small Mud Room features a large open doorway that connects it to the bigger Mud room and cannot be barricaded. It also has two doors that lead to the the 1F Lounge, and the 1F Lobby. The north ceiling of the small Mud Room as well as a portion of the larger Mud Wall are destructible and act as the floor for 2F Administration. The small mud room provides no cover in the center. The larger Mud room features the Green Staircase as well as an exterior door and window. The north wall of the room is destructible and leads to the 1F Pool. A small counter is located in front of the exterior door and window and will provide cover to any Attackers that breach through these entrances. A camera is also located behind the counter. Due to the open nature of the room, caution should be taken due to the long sight ranges that can see in the room from the 1F Lounge and 1F Lobby.
Lobby
The 1F Lobby is the front entrance of the building. Aside from the exterior front door, it features a door on its west side to the 1F Mud Room and a door on its northside to the 1F Dining Hall. The west wall of the room is destructible and also features a drone tunnel. Both lead into the 1F Toilets. In the center of the room lies the reception desk which can be used as cover. The room is particularly exposed to fire from the 1F Fireplace which can be seen from the end of the 1F Dining Hall as well as from the 1F Mud Room. Players should also keep in mind that most of the room's ceiling is destructible and acts as the floor for the 2F CEO Office.
Toilets
The 1F Toilets is a typical restroom. The northern wall features a door to the 1F Dining Hall as well as two toilet stalls which can be hidden in. It has an exterior window on the south wall. The western wall features two destructible panels as well as a drone vent that lead to the 1F Lobby. The room is a relatively safe entry point though Attackers should be mindful of any Defenders hiding within the stalls or traps in the area.
Memorial
The 1F Memorial is the open room found at the end of the 1F Dining Hall. It can be recognized by the large cross in the back of the room. An exterior window is located behind the cross which can be used as cover when breaching. The north wall features an exterior drone tunnel as well as two destructible wall panels that lead to the 1F Dining room. Aside from the cross itself, the rooms most notable feature is the start of the Orange Stairs to the second floor. Players in the room should keep in mind that enemies from the top of the Orange Stairs can partially see into the 1F Memorial. With its lack of destructible walls, the room is largely a good breaching point into the 1F Dining room.
Staircases
The map features three interior staircases: the Fountain Stairs to the north and the Orange and Green Stairs to the southeast and southwest. Each is highly recognizable due to their colors and theme. The Fountain Stairs can be accessed from the 1F West Fountain and will lead to the 2F Library. The Orange Stairs can be found in the 1F Memorial and lead to the 2F Clock Hall. The Green Stairs can be found in the 1F Mud Rooms and leads to the 2F Music Hall.
Map Layout[]
Notes[]
Attacker Spawn Locations[]
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Camera Locations[]
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Objective Locations[]
Bomb
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Secure Area
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Hostage
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Trivia[]
- The map originally started as a rework for Bartlett University and as such incorporates many elements of the map. Due to the amount of changes, it was decided to give the map its own theme and identity.[5]
- It is the first new map released since Outback in Year 4 Season 1.
- A leprechaun statue can be found in a secret drone vent inside the 2F Vault which can only be opened with explosives. The statue is holding up a sign telling players to find 30 four-leaf clovers hidden around the map. Searching the map has confirmed that there are indeed 30 clovers hidden across carious rooms
Gallery[]
Promotional[]
Videos[]
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References[]
- ↑ https://www.ubisoft.com/en-ca/game/rainbow-six/siege/news-updates/1gJj6jDJ1h7yRrXmLxlPC1/new-map-emerald-plains
- ↑ https://youtu.be/7wbUw1S4kIo
- ↑ https://twitter.com/rainbow6game/status/1505937526887964677?s=21
- ↑ https://twitter.com/Rainbow6Game/status/1516446707176849421
- ↑ https://twitter.com/rainbow6game/status/1520095284969230337?s=21&t=sGNHhyaReMTIb99n0YqBgg