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"Deep down in my veins, I knew I had to travel. Now that I have, I’m certain I haven’t traveled enough."
— Nomad

Sanaa El Maktoub (Arabic: سناء المكتوب), codename Nomad, is an Attacking Operator featured in Tom Clancy's Rainbow Six Siege, introduced in the Operation Wind Bastion expansion alongside Kaid.[1][2]

Biography[]

Brought up in a wealthy Moroccan family, Sanaa El Maktoub travelled considerably at a young age, visiting Europe and North Africa, and dreaming about braving remote regions. She enlisted in the military at 19 and later joined the Groupe d'Intérvention de La Gendarmerie Royale (GIGR) after graduating from the legendary Fortress under extensive training from Jalal "Kaid" El Fassi. She served 4 tours with the Mountain Infantry Battalion and took part in Flintlock exercises and joint missions with Trans-Saharan Counterterrorism Initiative partners. She became her unit’s expert on environmental operations.

Between tours, she undertakes solo expeditions. El Maktoub is among the few explorers who can cross the Sahara Desert, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle… and still return to her unit in operational shape. Rain or shine, desert or polar climates, she can walk through it all. Perceptive and resourceful, she’s an expert survivalist who sketches out her trips in her notebook.[2]

In 2015, El Maktoub was injured during an expedition in the Canadian wilderness and dislocated her arm. Luckily, she was found by Mina "Thunderbird" Sky who gave her medical attention and popped her arm back into place. While Thunderbird was repairing her helicopter, El Maktoub witnessed her rescuer successfully fend off a bear attack. Afterwards, Thunderbird flew them to safety.

El Maktoub's survivalist expertise and experience with the GIGR led to her recruitment into Rainbow in 2018. In 2021, she recommended Thunderbird's recruitment to Rainbow and recounted the story of how they met to Tina Lin "Frost" Tsang.

Psychological Report[]

Specialist Sanaa El Maktoub is constantly on the move, thus her codename, "Nomad." The only time she stands still is when she's sketching in her notebook, and following the recovery of her fingers no less.

I think her privileged upbringing instilled her with a private need to succeed, pushing her to conquer mountains and terrains her parents never faced. She likely got accused of being soft in her childhood, and she’s set out ever since to disprove it. In her it's created a world-class extreme environment expert whose reputation precedes her.

Specialist El Maktoub possesses unmatched resilience to survive the elements, and her endurance is famous within military circles. In fact, the first time I encountered Specialist El Maktoub’s name was through a research paper about military fitness assessments.

I can see why she’s invaluable to GIGR. She claims that anyone can develop her survivalist and planning skills with experience, but she's being genuinely modest. Bragging seems antithetical to her and I think that it somehow diminishes her own sense of accomplishment when she has to talk about it. She certainly doesn't do things the easy way… her drawings are her photographs. Truth be told, I’m envious of her spirit.

First deployed to the Fortress at the start of her military career, she did extensive training under the leadership of Specialist Jalal El Fassi. It would be interesting to see them working together again under different circumstances.

During her expeditions, she encountered a number of secluded cultures, like the Maasai in Kenya and the Nenets of Siberia. It’s resulted in self-taught skills in cultural diplomacy. While Rainbow Six recruits specialists from around the world, I'd guess no one else has seen as much of the world on their own as she has. And still, she wants to become the first woman to cross Antarctica, alone on foot. I have no doubt she can accomplish that, but I hope it doesn’t cost her more appendages. I privately worry that she considers such injuries a badge of honor and proof that she isn’t some spoiled rich girl.[2]

- Dr. Harishva "Harry" Pandey

Gameplay Description[]

Loadout
Primary
Secondary
Gadget
Ability
Airjab Launcher

Airjab Launcher x 3

A Medium Health Operator, Nomad is equipped with an Airjab launcher which can shoot out up to three "Airjab" repulsion grenades that will stick to any surface she shoots at and knock down all in its effective radius when triggered.

  • Nomad has three "Airjab" repulsion grenades that shoot from a grenade launcher attached to her primary weapon. When she switches to the launcher, a yellow laser sight turns on and becomes visible in the air (unlike the standard Laser Sight, which only creates a red dot at its aimed surface). This laser sight can be traced back to its source.
  • Switching between her Airjab launcher and primary fire is quick, like Buck's Underbarrel Shotgun.
  • When deployed, the Airjab will stick to the surface it is on and become a small device with a bright yellow light. Nomad can see its range indicated as a circle 3 meters in radius immediately after deployment.
  • The Airjab has a small delay of 1 second between when it sticks to a surface as a mine and when it can trigger.
  • The Airjab is exclusively proximity triggered (and requires line-of-sight of the torso/head) on non-downed Defenders. It will not trigger midair, neither will it trigger on Operators who are midair (such as when they are falling).
  • Airjabs only affect enemies who are on the ground. They will not affect Operators who are falling or rappelling.
  • As an added feature in Y4S1.3 patch to allow Defenders to be alerted of nearby Airjabs, Airjabs now emit a soft beeping noise when deployed and can be heard when in close proximity.
  • The Airjab pushes all Operators in range back a small distance (2 meters) and knocks them down for a few seconds. Destructible objects, including destructible walls, in the way of the flying Operator are broken, making falling damage a possibility. Breaking through a wall deals 5 damage to both opponents and allies caught within the Airjab's range.
  • The Airjab explosion does not create any vertical lift, and the pushed Operators are still moving on the ground in terms of game coding. As a result, thrown Operators will not pass over short walls, objects or raised ledges.
  • Barricades, Castle Armor Panels, and Deployable Shields will also be destroyed by a flying Operator.
  • Thrown Operators will regain their ability to shoot after they go through the first part of the thrown animation. This means that thrown Operators are only vulnerable for the couple seconds of being thrown, and while regaining their footing, they are able to to retaliate.
  • The Airjab, just like Ash's Breaching Rounds, has travel time and can be shot out of the air.

Counters[]

Device Description[]

"Rifle attachment shooting an adhesive repulsion device that detonates by proximity."
— In-game description

Nomad's custom rifle attachment allows her to launch Airjab repulsion grenades. They can stick to a surface and detonate when an enemy is within range. Nomad enters the field with three Airjab grenades. These pushback devices are non-lethal but they disorient those affected.[2]

Device Notes[]

Several Operators have grown accustomed to calling Nomad's grenades "Airjabs." Zofia coined that term. Nomad doesn't seem to mind, saying "Ca m'est egal."

Once it's launched from the custom rifle attachment, the repulsion grenade can stick to a wall, effectively becoming a trap. No matter it's location, there's a short delay to allow for chemical adhesion before the Airjab is considered active. The push back grenade is then ready and can explode when an enemy is within range.

The proprietary adhesive compound or "goo" allows the grenade's body to stick to any surface. These Airjabs are non-lethal but they still pack a punch, pushing back and disorienting enemies who get caught in the blast radius.

Nomad had the idea for the modified launcher and the repulsion grenades following one of her expeditions. She prototyped the attachment herself until Mr. El Maktoub, Nomad's father and former governor, was able to pull some strings and get some of the country's researchers and engineers to work on the adhesive compound and repulsion technology. The non-lethal aspect of this gadget allows for a wide range of applications, even outside the military, but Nomad remains the sole user of these Airjabs as the grenades themselves are too expensive to mass-produce.

I didn't think a launcher this compact could shoot grenades that release that much pressure. However, I wouldn't compare them to my M120 CREM or my breaching rounds; each of our gadgets serve a different purpose.

- Specialist Eliza "Ash" Cohen

Quotes[]

Nomad's Quotes
Teaser Trailer
  • "On the highest peaks I found the wind. Now, I let it clear my path."
Spawning
  • "If you say so."
  • "With Rainbow, it's like we have unlimited water and rations."
  • "There's no mountain we can't climb, no obstacle we can't overcome."
Deploying Airjab
  • "Airjab deployed."
  • "Launching Airjab."
  • "Device is set!"
  • "Let's push them!"
  • "Using Airjab."
  • "Firing Airjab launcher."
  • "Airjab planted."
  • "Launching my device."
  • "Airjab ready to knock them out."
  • "Airjab! Now!"
  • "Device set!"
  • "This will push them back."
  • "Firing Airjab."
  • "Repulsion device set."
  • "Repulsion device planted."
  • "Ready to push them out."
  • "Airjab in position."
  • "My device is planted!"
  • "Stand by for the punch!"
Rappelling
  • "Another day, another mountain."
  • "I don't envy those with shields."
  • "Easier than Everest."
  • "Reminds me of Mount Logan."
  • "I do this on my downtime."
  • "It never gets old."
  • "Just another vertical face!"
  • "Good for strength and cardio."
  • "Gotta push yourself sometimes."
  • "A different perspective."
  • "Hm, just another wall in the way."
  • "When life gives you walls, rappel them."
  • "Rien qu'un mur." ("Nothing but a wall.")
  • "Gravity. Both a friend and a foe."
  • "Always have rope. Always!"
  • "Ready for Z-Day!"
  • "Tougher at eight thousand feet."
  • "Comme d'habitude." ("As usual.")
  • "I'd say Kaid taught me well."
Setting Breach Charge
  • "Setting a charge!"
  • "Breach charge deployed!"
  • "Setting a breach."
  • "Setting a charge."
  • "Breach charge ready."
  • "Charge is ready."
  • "Charge is gonna blow."
Detonating Breach Charge
  • "Breaching, now!"
  • "Fire in the hole!"
  • "Breaching!"
  • "Detonating breach!"
  • "Breaching."
Using Stun Grenade
  • "Tossing flashbang."
  • "Flashbang out."
  • "Throwing flashbang!"
  • "Throwing a flash."
  • "Flashbang, going out."
  • "Flashbang."
  • "Flashbang away!"
Using Drone
  • "Drone, up and running."
  • "Launching drone."
  • "Deploying drone."
Scanning Enemies
  • "Tango located."
  • "Target detected."
  • "I found one."
  • "Hostile found!"
Reloading
  • "Swapping mags."
  • "Loading new mags!"
  • "Changing mags."
  • "Swapping."
  • "Reload."
  • "Reloading here."
  • "Reloading ammo."
No More Ammunition
  • "Out of ammo."
  • "No more mags."
  • "I'm out!"
Reviving
  • "Operator down, cover me!"
  • "Easy, I'll help you."
  • "Let's get you on your feet."
  • "Stabilizing."
Friendly Fire
  • "Friendly, cease fire!"
  • "Cease fire!"
  • "Stop shooting! Stop!'
Getting Hostage
  • "Hostage retrieved!"
  • "Hostage secured!"
  • "We have the hostage."
  • "Come on! On your feet!"
  • "Hostage retrieved."
  • "Let's go!"
  • "Recovered the hostage."
Moving Hostage
  • "Follow me, now!"
  • "Run!"
  • "Stay with me!"
  • "Keep up."
  • "Keep up!"
  • "Run! Now!"
  • "Follow me!"
  • "Come on!"
  • "You, follow!"
Dropping Hostage
  • "I'll come back."
  • "Don't you move."
  • "Stay behind cover."
  • "Don't move."
  • "Stay here, don't move!"
  • "Stay here for now, do not move!"
White Masks Reloading
  • "I hear reloading!"
  • "Enemy reloading!"
  • "They're swapping mags!"
  • "Tango is reloading."

Trivia[]

  • Nomad's last name, El Maktoub (Arabic: مكتوب) translates to "note, letter" in Arabic, a reference to her habit of taking notes.
    • It can also be read as "destined" or "fated."
  • Nomad's right-hand model lacks the middle and ring fingers. The loss of these fingers were referenced in her Bio's Psychological Report section and her interactive journal, where they were frostbitten during an expedition and had to be cut off.
    • This makes Nomad the third Rainbow operator to have a physical disability, after Capitão and Finka.
    • When Nomad reloads the AK-74M, she is visibly seen struggling to pull the bolt back and lacks trigger discipline, likely due to this.
  • Nomad's operator card depicts her AK-74M attached with Scope 3.0x, despite the fact that the AK-74M can't equip the Scope 3.0x, exclusive only to attacker DMRs.
  • Although Nomad's journal depicts her as writing with her left hand, she wrote with her right hand during the Operation Wind Bastion menu screen. This implies she is ambidextrous and can write with both hands.
  • The push back effect of the Airjab grenades is recycled from the Smashers' knockback attack in Outbreak.
  • Nomad is the only operator thus far to have unique voice lines upon rappelling.
  • Nomad and Thatcher share a new friendship and respect for each other.[3]
  • She is named "El Maktoub Nomad" in Tom Clancy's Elite Squad to differentiate her from Ghost Recon's Anthony "Nomad" Perryman.

Gallery[]

Patch Changes[]


References[]

  1. New Attacker: Nomad
  2. 2.0 2.1 2.2 2.3 Nomad Overview
  3. Harry's Board in The hammer and the Scalpel"
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