"Chaos is only an enemy if you're unable to adapt."
— Fuze

Shuhrat "Fuze" Kessikbayev (Russian: Шухрат Кессикбаев) is an Attacking Operator featured in Tom Clancy's Rainbow Six Siege.


Growing up in a military family in Samarkand, Uzbekistan, Shuhrat Kessikbayev immigrated to Russia shortly before the fall of the Soviet Union. His parents encourage him and his brother to embrace all that was Russian, so it wasn't until his teens when he learned to embrace his Uzbek heritage. Kessikbayev followed in his father's footsteps and enrolled in the military. Showing an aptitude for science at an early age, the military honed his interest in mechanical engineering and trained him to be a mechanist.

Kessikbayev has applied these skills in numerous engineering projects which landed him a spot in the coveted weapon testing brigade at Alabino firing range near Moscow. Developing his own weapon and his ability to improvise in the field with scrap materials and minimal tools has made him a legend among his fellow recruits. This was one of the key reasons he became an asset to Rainbow Operations. During his time in the 27th Motor Rifle Brigade he excelled as a sharpshooter and has extensive weapon knowledge. Deployment within the Spetsnaz is confirmed, however, all operation details have remained classified. Kessikbayev is fluent in Uzbek, Russian, Ukrainian, and English. Kessikbayev has stated that he was engaged for two years but called the wedding off due to wanting to take a different path in life.[1]

Psychological Profile

Kessikbayev is an expert tinkerer and a master craftsman, more at ease with the workings of machines than those of people. His gruff demeanor and curt speech should not be mistaken for misanthropy. He possesses a strong moral conviction.[2]

Psychological Report

To say that Specialist Shuhrat "Fuze" Kessikbayev is restrained does not give the full picture. I was reminded of my grandmother's phrase: "talking to him was like pulling teeth." When other operators referred to him as mysterious I thought they were joking. I wouldn't say that he's difficult. He's quite pleasant and hospitable. But he is... contained. It took some work but we finally managed to have a revealing conversation.

Kessikbayev is quiet except with Specialist Timur "Glaz" Glazkov. When he does speak, people tend to hang off his every word. Field reports mention that Kessikbayev readily makes himself available in team planning but often falls into a cone of silence during operations. It's critical that he maintains communications with his team, otherwise there may be further altercations such as the one with Specialist Siu Mei "Ying" Lin regarding civilian casualties. This is doubly critical given some of our operators come from units with "zero casualty" rules.

It was necessary to address past reports about Kessikbayev's recklessness, so I asked him to describe an operation from his point of view. His objective, he explained, is to break down the defense as efficiently as possible, but insists he isn't careless. It's clear that his creative engineering skills are a critical asset. He's highly intelligent and calculating. While hard-hitting, Kessikbayev does possess good situational awareness. I suggested that he concentrate on improving this during future ops.

I was unable to ascertain any details about his brother who is allegedly MIA. That file remains classified. However, I did manage to get Kessikbayev to open up a bit about his personal life. He was engaged for two years but the wedding was called off after he decided it was "not the road to take." A proud Uzbek and a proud Russian, Kessikbayev said that growing up his parents encourage them to embrace all that was Russian, so it wasn't until his teens when he learned to embrace his Uzbek heritage. I asked him to elaborate on the experiences, but in his typical understated way he simply replied, "It was interesting."

- Dr. Harishva "Harry" Pandey, Director of Rainbow

Gameplay Description

A Heavy Armored Operator, Fuze carries four APM-6 "Matryoshka" Cluster Charges capable of clearing rooms by deploying five sub-grenades through destructible structures such as walls, floors, and windows.

  • The Cluster Charge can be deployed on any destructible, non-reinforced surface. When activated, it launches five sub-grenades into a room.
  • Fuze takes 1.5 seconds to deploy a Cluster Charge. 
  • During the deployment time Fuze can be killed and the Cluster Charge will be immediately removed upon death.
  • The Cluster Charge can be destroyed by any source of damage after being deployed.
  • This includes any electrical damage such as Bandit's Shock Wires and Kaid's Electroclaw.
  • The Cluster Charge can be destroyed if the surface it is deployed on is destroyed.
  • When a Cluster Charge is activated, it punches a hole on the surface it is deployed on, at its deployed location.
  • Fuze cannot activate the Cluster Charge when in a DBNO state.
  • The Cluster Charge is remotely activated, so they cannot be activated if they are deployed in the effective range of Mute's Signal Disruptors or if Fuze is standing in the effective range of Signal Disruptors.
  • A Cluster Charge's sub-grenades are launched in a line in front of the charge, going from right to left, before detonating in the order they were launched in.
  • Each of the sub-grenades has an explosion radius of 4.2 meters. The explosion deals lethal damage to Medium and Heavy Armored Operators at up to 1.2 meters, and lethal damage to Light Armored Operators at up to 2 meters.[3]
  • The physics of individual pellets use a precomputed trajectory.[4]
  • Due to their trajectory, sub-grenades can bounce back near the Cluster Charge if used on a small or narrow room. In cases like these, it's best Fuze moves away from where the Cluster Charge was deployed.
  • The sub-grenades can be intercepted by Jäger's Active Defense System and Wamai's Mag-NETs. However the latter two will only impede more sub grenades.


  • Cluster Charges can be used to punch holes on Castle's Armored Panels, as they punch a hole on activation, allowing Attackers to see through the otherwise bulletproof Armor Panels.


  • Due to his gadget being an electronic, Fuze works well with Attackers who help remove Mute's Signal Disruptors and Jäger's Active Defense Systems, which would be IQ, Twitch, and Thatcher.


  • Being a deployable gadget, the Cluster Charge is still susceptible to gunfire. Shooting an active Cluster Charge will destroy it, preventing any more sub-grenades from being deployed.
  • As the Cluster Charge is a remote-controlled device, Mute's Signal Disruptors can disrupt it if either Fuze or the Cluster Charge are too close to their area of effect.
  • Jäger's Active Defense Systems can intercept up to one sub-grenade per Cluster Charge. Fuze carries a total of four cluster charges with each holding five.
  • Wamai's Mag-Net, like the Active Defense Systems, can also intercept the Cluster Charges, but only up to five. However, because of how they work, they will only redirect rather than destroy them. 
  • When equipped with a Ballistic Shield, Oryx's Remah Dash will knock Fuze down regardless, leaving him vulnerable until he gets back up. Oryx can disrupt Fuze's Cluster Charges during the deployment time.


Cluster Charge.png

Cluster Charge x 4
APM-6 "Matryoshka"

"Uses Cluster Charges that pierce and stick to walls, releasing sub-grenades on the opposing side"
— APM-6 "Matryoshka" Description

First developed by Fuze in the Ratnik experimental weaponry brigade, the APM-6 "Matryoshka" was Kessikbayev’s attempt to create a more powerful breach charge. It proved to be an effective means of clearing a room, dealing the most damage to hostiles while keeping the Operator relatively safe. The "Matryoshka" can be anchored either vertically or horizontally. Once deployed, the piston burrows through walls or floors, dispersing live cluster grenades while spinning to deal the most damage from any directions.

The "Matryoshka" is most useful in conditions where collateral damage is not a concern. Not recommended for hostage extractions, or in areas where there is a high risk of friendly fire.

Device Evaluation

Device: APM-6 Cluster Charge "Matryoshka"
Operator: Specialist Shuhrat "Fuze" Kessikbayev
Evaluation Lead: Specialist Jordan "Thermite" Trace

I'll admit I'd already jumped on the device evaluations even before I received the official request. No surprise there, right? Mira always has the R&D lab running at full throttle. So when she asked me to look at Shuhrat's APM-6 Cluster Charge it took me no time at all to write up my report.

I was already familiar with the Matryoshka, having studied its trigger mechanism in relation to my Brimstone Charge. The mechanical assembly is modeled after aerial bomb fuzes when detonation is tied to a fuze with an integrated firing pin. It's less sophisticated than my Brimstone, but it doesn't need that to be effective.

Clearing rooms and flushing out defenders is its primary function and I'd say it operates as designed. It actually has a benefit in that some targets are terrified of the boom. Shuhrat obviously understands the importance of classical conditioning. I just wish it only affected the people he's going up against, but that's the problem, with high explosives - they don't discriminate.

This gadget is a beast. And that's something, coming from me.

- J. Trace


Fuze's Quotes
  • "Awaiting signal."
  • "Enough talk. Now we act."
  • "Focus on the task!"
  • "Focus on the task at hand."
  • "In and out, two minutes."
  • "Keep your eye on the objectives."
  • "Lower your voice."
  • "Remember our objectives."
Placing Cluster Charge
  • "Cluster Charge activated."
  • "Cluster Charge live."
  • "Deploying Cluster Charge."
  • "Matryoshka gotov poruchit." (Russian:Матрёшка готов поручить.)
  • "Placing Cluster Charge."
Using Drone
  • "Drone is a-go."
Getting Hostage
  • "Asset secured."
  • "Do exactly as I say."
  • "Extracting asset!"
  • "I have the asset."
  • "Keep quiet, stay alert."
  • "With me."
Moving Hostage
  • "Do as I do!"
  • "Follow!"
  • "Follow my lead!"
  • "Go, go, go!"
  • "Keep up."
  • "Move."
  • "Move, right now!"
  • "Move, quickly."
  • "Remain alert."
  • "Run, now!"
  • "Stay close!"
  • "We must move fast!"
  • "We must move quickly!"
  • "With me!"
Dropping Hostage
  • "Do not move from this spot."
  • "Don't move from here, understand?"
  • "Hold position."
  • "Stay here and do not move."
  • "Stay here and don't move!"
  • "Stay right here."
  • "Stop and freeze!"
  • "You need to stay here!"


  • Fuze was the only Spetsnaz Operator available in the closed beta.
  • Fuze is the only Spetsnaz Operator (excluding Finka) not born in Russia, but rather Uzbekistan.
  • The APM-6 "Matryoshka" is named after the Matryoshka doll, a Russian doll where a set wooden dolls of decreasing size are placed one inside another. This reflects how the cluster charge contains several smaller grenades in a larger casing.
  • Fuze wears a Gorka 4 in EMR pattern and a Fort Defender 2 Low Profile body armour with an SSO/SPOSN Avizent Smersh AK over it.
  • Fuze's default helmet is the SSSh-94 Sfera-C, a steel helmet used largely by Russian MVD and OMON forces during the Chechen Wars. Available as an alternate headgear piece is the Russian Maska-1 steel helmet without a visor.
  • Fuze's goggles and mask aren't actually military items, rather they're made for Motorcycles and part of a complete helmet set called the "Shark Raw".
  • Fuze was a participant in the Ratnik experimental weaponry brigade.[5]
  • Information on Fuze's APM-6's first taste of action was redacted for unknown reasons.[5]
  • In 2004, Fuze had an altercation with SDU Operator Siu "Ying" Mei Lin, who considered him to be a "questionable asset" due to believing that he had a disregard for civilian lives. It was only after FBI SWAT Operator Eliza "Ash" Cohen stepped in to help resolve it. The events of this altercation were redacted.[6][7]
  • Fuze's date of birth was originally stated as 1982. However, this has since been removed.


Concept Art





Patch Changes


  1. Fuze's In-game BIO > BACKGROUND section
  2. Fuze's In-game BIO > PSYCHOLOGICAL PROFILE section
  3. Rainbow Six Siege patches/Patch 5.2
  4. Rainbow Six Siege patches/Patch 2.3.0
  5. 5.0 5.1 Fuze's In-game BIO > RELEVANT EXPERIENCE section
  6. Operation Blood Orchid - Operator: Ying (螢)
  7. Ying's In-game BIO > NOTES section
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