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Glock 18

The Glock 18 is a select-fire variant of the Glock 17 pistol. The Glock 18 is a machine pistol manufactured by Glock Ges.m.b.H. that chambers the 9x19mm Parabellum round.[1]

Note: The weapon was later renamed to the G18 in Vegas 2. This does not count as a different variant.


The Glock 18 is categorized as a handgun in the Rainbow Six universe. The Glock 18 appears in both Tom Clancy's Rainbow Six: Vegas and Tom Clancy's Rainbow Six: Vegas 2.

Tom Clancy's Rainbow Six: Vegas[]


The Glock 18 is a weapon featured in Tom Clancy's Rainbow Six: Vegas.

Story and Terrorist Hunt[]

It is the only select-fire handgun in-game, and it can not be fitted with a suppressor like other pistols in-game (excluding the Desert Eagle and Raging Bull).

Weapon Attachments[]

Tom Clancy's Rainbow Six: Vegas 2[]


The G18 is a weapon featured in Tom Clancy's Rainbow Six: Vegas 2. Since Vegas 1 and 2 share the same engine and models, it appears in the same configuration as its Vegas 1 counterpart.

Story and Terrorist Hunt[]

Once again, it is the only select-fire handgun in-game, and it can not be fitted with a suppressor.

Weapon Attachments[]

Videos[]

Tom_Clancy's_Rainbow_Six_Vegas_2_G18

Tom Clancy's Rainbow Six Vegas 2 G18

Glock_18_-_Rainbow_Six_Vegas_2

Glock 18 - Rainbow Six Vegas 2

Gameplay of the Glock 18


Trivia[]

Tom Clancy's Rainbow Six: Vegas 1 and 2

  • The firearm is incorrectly listed as the standard Glock 18. This is incorrect because it is modeled after the Glock 18C, which has compensator cuts on the barrel, as shown in-game.
  • For balancing reasons, the Glock 18 in-games has a magazine limited to only 10 rounds, whereas standard Glock 17/18 magazines hold 17 rounds. When a player attaches a High-Capacity Mag to the weapon, the capacity changes to a correct 17 rounds.
  • One interesting thing to note is that the fire selector on the Glock 18 always stays on semi-auto, even if the player switches the fire mode to full-auto.
  • The weapon is actually modeled after a airsoft KWA G18C, due to the lack of engravings and the built-in compensator on top of the weapon.
  • When the weapon fires in-game, the weapon's breach incorrectly does not open but rather the compensator which releases the spent casing.

References[]

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