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Siege Rappel
Rappel concept design

The Grappling Hook is a gadget featured in Tom Clancy's Rainbow Six Siege and Tom Clancy's Rainbow Six Mobile usable for all Attackers to quickly rappel and scale the building's exterior, quickly reaching windows or the rooftop.

Mechanics[]

Initiating Rappel[]

  • An attacker can start a rappel when they approach a vertical surface outside of the site, by holding the appropriate button.
    • An attacker will throw their grapple hook straight up to the highest ledge possible for a given angle.
    • A vertical foothold is required to initiate a rappel.
    • A vertical foothold is not required to move while rappeling.
  • A rappel can also be initiated on a roof's ledge or railings.
    • Initiating a rappel in this state causes an attacker to start their rappel upside-down.
  • A rappel can also be initiated on line of sight ledges that lead into the site's internal.
    • This rappel can be maintained or climbed back up to the ledge.
  • A rappel can be initiated from inside of the site, if it leads outside of the site. Such as windows that connect directly outside, or even line of sight ledges.

While Rappeling[]

  • An attacker can move horizontally or vertically along the rappel surface. This is subject to the ledge's width.
    • An attacker can move sideway even if their rappel rope would cross over another attacker or their grapple hook. But the body cannot cross each other.
    • Obstacles, such as pillars, will stop the grapple hook from moving further horizontally.
  • An attacker may switch rappel stance between rightside up and upside down.
  • An attacker can still use their weapons, unique gadget, generic gadget and observation tools.
    • Shields cannot be used, and will be unequipped when a rappel is initiated. (Blitz's G52 Tactical Shield, Montagne's Le Roc Shield and Fuze's Ballistic Shield).
      • Shield will return equipped if a rappel is initiated while carrying the shield.
      • On the contrary, Osa can equip and deploy her Talon-8 Shield while rappeling, but cannot initiate or exit rappel with it. She does so with special stance while rappeling rightside up, but not while upside down.
    • Claymores cannot be used while rappeling.

Exiting Rappel[]

  • An attacker can exit rappel while on ground level, "rapidly descend" to ground level, or climb up ledge or rooftop.
  • Attackers can swing into open windows or floorings. This process takes a few seconds.
    • A Barricade that can be rappeled into must first receive damage to an extent in which it can be jumped across. Which is equal to two melee strikes.
    • An attacker can also place Breach Charges on Barricades and can jump through the Barricade if they detonate the charge in the process.

Trivia[]

  • If a player rappels into a window where an enemy player is behind, it can sometimes cause the player inside to be killed by the rappelling player, with the cause of death attributed as a melee attack.[1] This also happens when Amaru rappels into a window and collides with an enemy player.
  • Players originally automatically exited from the gadget after reaching a ledge. This was changed in the Operation Shifting Tides expansion to give players better control over the gadget.



References[]

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