Rainbow Six Wiki
Rainbow Six Wiki
Siege Extraction

"Let's get stuck into it, ya mongrels!"
— Gridlock

Tori Tallyo Fairous, codenamed Gridlock, is an Attacking Operator featured in Tom Clancy's Rainbow Six Siege. She was introduced in the Operation Burnt Horizon expansion alongside Mozzie.[1][2]


The eldest of five, Fairous has demonstrated leadership potential throughout her life. From an early age Fairous worked with engines and competed in robot championships. Her mechanic background was heavily influenced by her father, a military aircraft mechanic.

Fairous joined the Australian Army Reserves to further develop her mechanical engineering skills and to have access to the best equipment. After graduating from university she chose the Army branch of the Australian Defense Force, where she honed her mechanical prowess.

Fairous also has expertise in a range of weapons, intelligence gathering and close protection duties, and has the ability to adapt to unexpected situations and remain calm in dangerous situations. This unique skill set made her an essential recruit into the SASR Mobility Platoon.

Fairous was awarded the National Emergency Medal for her part in saving firefighters. She has been offered lead positions but has repeatedly turned them down.[3]

Psychological Report

Specialists Tori "Gridlock" Fairous and Max "Mozzie" Goose caught my attention after the Esperance Bushfire Operation when their daring feat to rescue trapped firefighters earned them a medal. For outsiders, their plan looked horribly reckless, but to me it illustrated what I like in a team.

These two have a long history, having first met in high school at a robot wars competition and then again during army training. They've been a team ever since. Individually, they're assets to Rainbow… But together they dominate. Both consistently demonstrate creativity and skill under pressure, so… what happens when we position them against one another? And I want to see if Specialist Fairous can maintain her cool among a new team… not to mention how the team feels about someone with such a formidable presence. […]

Field reports often refer to Fairous's natural leadership so I'm curious why she consistently turns down promotions. She jokes that it's too much paperwork, but she seems to back into the role anyway.

After her father died, she and her mother discovered the family farm was in debt. Fairous took the lead, rallying her four siblings and extended cousins while using her army salary to save the farm. Fairous isn't afraid of responsibility and her desire to look out for her family extends to how she interacts with her team. This makes me want to look more closely at her life on the farm. I can hear the fondness for it even when she's griping about how she has to keep fixing backed-up toilets and broken-down tractors.

Fairous's "get on with things" attitude means that she doesn't shy from hard work and manages to find humor in every situation. So I wonder if she turns down the promotions because she has plenty of opportunity to be boss at home and that at work she'd prefer to just get on with it.[3]

- Dr. Harishva Pandey

Gameplay Description

Gridlock is equipped with three Trax Stingers, devices that when deployed, unfold and spread in its proximity. Functioning similarly to Defender's Barbed Wire in that they both slow down opponents and make noise when traversing across them, Trax Stingers also damage opponents and is thus a gadget bolstering Gridlock's capability of area denial.[2]

  • Trax Stingers have a throwing profile similar to Lesion's Gu mines.
  • After being thrown deployed, a Trax Stinger releases hexagonal Stingers patches in an overall hexagonal shape. The maximum amount of patches deployed is 19.
  • The deployment order is as follows:
    • The first patch is deployed at where the original Trax Stinger landed.
    • The first patch then deploys six Stingers in a circle around itself in a counterclockwise order.
    • Each of those six, going from first deployed to last, will then deploy two Stingers beside them, creating a second circle of 12 stingers.
  • The Stinger patches follow a programmed order of timed deployments, so that overall, a new patch is deployed every half a second.
  • A fully deployed Trax Stinger takes 8 seconds to reach.
  • Destroying a patch of Stingers during the deployment process will prevent that Stinger from deploying its additional Stingers. Other intact Stingers will still deploy their Stingers in order, when it's their time to do so.
  • Each Stinger patch has a maximum diameter of about half a meter.
    • If a patch lands in a location where it cannot expand to its maximum size, it'll expand as much as it can.
    • If it's too small overall, the patch will not form. This also means that the Stingers deployed from said unformed patch will not be deployed.
  • A Defender stepping on a patch of stinger will receive 10 damage, get slowed down, and make noise.
    • Caveira's Silent Step is stopped if she steps on a Stinger patch.
  • If a Defender triggers one of Nomad's Airjabs and is knocked back into a patch of Trax Stingers, the Stingers will not damage the Defender and will instead be destroyed.
  • A patch of Stingers can be destroyed by any source of damage.
  • Trax Stingers can be destroyed before rapid deployment.


  • Impact Grenades will destroy large clusters of the Trax Stingers.
  • Shotgun pellets can destroy more Trax Stingers than other weapons.
  • While not potent for destruction, a well placed Nitro Cell can destroy a good chunk of Trax Stingers.


Trax Stingers.png

Trax Stingers x 3

"Thrown gadget that deploys barbed mats capable of slowing down and hurting enemies who traverse them."
— In-game description

Trax Stingers' design is a portable version that when activated, deploys a hexagonal cluster of spikes, covering uneven ground better than a straight mat. Once deployed they can replicate and spread out over a large area. This feature, unique for an Attacker, enables them to use the Trax as an obstacle to reshape the map and control an area. Effects on the enemy include slowing them down and causing damage when stepped on. Trax Stingers will be destroyed when shot or dealt impact or thermal damage.[3]

Device Notes

It was easy to see the SASR's Mobility Troop needed to stop a vehicle in it's tracks. My first thought was something like a bull driver - ram right into 'em! But we needed something to disable them. We needed something to get them off our tail and give us some distance. I started with the classic road spike and transformed it into interconnected webbing. The hexagonal cluster of spikes is strong and covers uneven ground better than a straight mat. Once that was done, I adapted it until it was disc shaped. Not only did this make it easier to mount onto my truck, it meant that I could eject the traps while driving. Rainbow's engineering think tank suggested a portable ground version. That had me tinkering big time! There were a lot of variables to contend with: It became all about spring-loaded mechanisms, centrifugal force, and timing. I compressed the discs into a neat, little package, stacked them, and inserted a mechanism that requires some serious muscle to crank it up. Once it's deployed, they have no trouble covering a large area. Nothing is getting through.

- Specialist Tori "Gridlock" Fairous


Gridlock's Quotes
Teaser Trailer
  • "Mhm."
  • "Was quiet."
Burnt Horizon Trailer
  • "Gridlock and Mozzie in pursuit, out!"
  • "Ah yeahs!"
  • "Are you with me? That's enough mucking about."
  • "Come on, let's get crackin'."
  • "How you goin'?"
  • "I can't get this song out of my head..."
  • "I don't wanna wait too long."
  • "I'm stoked for this!"
  • "I've just realized... I've never done a headstand before... Add that to the bucket list."
  • [Singing] "Lead in my shoe, cattle station blues."

  • "Let's get it done."
  • "Let's get stuck into it, ya mongrels."
  • "Naw, yeah."
  • "Place is in middle of woop woop."
  • "Ready as I'll ever be. How about you?"
  • "Ready to give it a fair go?"
  • "Time to get stuff done, are you with me?"
  • "We've got this."
  • "When in doubt, follow my lead. Sound good to you?"
  • "When in doubt, follow my lead. Sounds good?"
  • "Yeah nah."
  • "You're joking, mate."
  • "You're not wrong, mate. You're not wrong."
  • "You stoked? 'Cus I am!"
Using Trax Stingers
  • "Come on, step on the trax."
  • "Deployed Trax Stingers."
  • "Device deployed."
  • "Meet my sole shredders."
  • "My Trax sting more than a box o' jellyfish."
  • "Released Trax Stingers."
  • "Stingers active!"
  • "Stingers out."
  • "Stinger Trax released."
  • "Time to tickle some toes."
  • "Trax deployed."
  • "Trax in action."
  • "Trax out."
  • "Trax Stingers active!"
  • "Trax Stingers deployed."
  • "Trax Stingers in place."
  • "Trax Stingers in play."
  • "Trax Stingers out!"
  • "Trax Stingers released."
Setting Breach Charge
  • "Breach charge ready."
  • "Breach charge out."
  • "Ready to breach."
Detonating Breach Charge
  • "Detonating."
  • "Detonating explosive!"
  • "Explosives detonated."
Using Smoke Grenade
  • "Smoke grenade!"
Using Drone
  • "Drone deployed."
  • "Drone is active."
  • "Drone launched."
  • "Drone up and running."
Scanning Enemies
  • "Ah yeah, spotted one."
  • "Got ya, you mongrel."
  • "Hostile found."
  • "Tango located."
  • "Target detected."
  • "Targets detected!"
  • "Ammo swap."
  • "Changing mags."
  • "Loading new mag."
  • "Loading new magazine."
  • "Mag's empty."
  • "Reloading."
  • "Swapping mags."
No More Ammunition
  • "I'm out of ammo."
  • "No ammo."
  • "Out of ammo."
  • "Applying blowout kit."
  • "Hang on! I've got ya!"
  • "I've got ya, you'll be alright."
  • "I've got you, mate."
  • "She'll be right, mate."
  • "Stabilizing operator."
  • "Stabilizing the operator."
  • "Take it easy."
Friendly Fire
  • "Oi! Knock it off, you drongo!"
Getting Hostage
  • "Hostage recovered!"
  • "Hostage retrieved."
  • "Hostage secured."
  • "Recovered the hostage."
  • "We've secured the hostage."
Moving Hostage
  • "Follow me!"
  • "Follow me, quick."
  • "On your feet, come on!"
  • "Stay with me!"
Dropping Hostage
  • "Don't move."
  • "I'll come back."
  • "Stop! On your side!"
  • "Stop here."
White Masks Reloading
  • "Enemy reloading."
  • "They're reloading!"


Concept Art




  • A gridlock is a form of traffic congestion where "continuous queues of vehicles block an entire network of intersecting streets, bringing traffic in all directions to a complete standstill". 
  • Gridlock is the only Heavily Armored Attacking Operator without access to a shield (as compared to Montagne and Fuze).

Patch Changes