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:*The lowest EDD devices can be placed on windows is around chest-height.
 
:*The lowest EDD devices can be placed on windows is around chest-height.
 
::*Lowest placement on a doorway is varied between doorways, although it is between shin-height down to being at ankle-height.
 
::*Lowest placement on a doorway is varied between doorways, although it is between shin-height down to being at ankle-height.
::*In either cases, the highest a Tripwire can be placed is head-height.
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::*In either case, the highest a Tripwire can be placed is head-height.
 
:*The base damage of a Tripwire is 60, and like other explosives, this damage is affected by an Operator's Armor Type. This makes it so that Operators with Medium or Heavy Armor will receive 51 and 45 damage respectively from the traps.
 
:*The base damage of a Tripwire is 60, and like other explosives, this damage is affected by an Operator's Armor Type. This makes it so that Operators with Medium or Heavy Armor will receive 51 and 45 damage respectively from the traps.
::*The Tripwire has an effective range of 3 meters before dropping off harshly.
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::*The Tripwire has an effective range of three meters before dropping off harshly.
 
*The EDD device works well with anything that can help obstruct doorways or windows, such as [[Deployable Shield]]s and [[Barricade]]s.
 
*The EDD device works well with anything that can help obstruct doorways or windows, such as [[Deployable Shield]]s and [[Barricade]]s.
 
:*The Tripwire triggers when an enemy moves through it, so it is possible to have the following scenarios:
 
:*The Tripwire triggers when an enemy moves through it, so it is possible to have the following scenarios:
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===Counters===
 
===Counters===
*Kapkan’s EDDs are destructible, and will be destroyed with a single gunshot.
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*Kapkan’s EDDs are destructible and will be destroyed with a single gunshot.
*As an electronic device, EDDs are suceptible to the same disadvantages as other gadgets of its type.
+
*As an electronic device, EDDs are susceptible to the same disadvantages as other gadgets of its type.
 
:*[[Thatcher]] can take them out with his EMP Grenades at a safe distance.
 
:*[[Thatcher]] can take them out with his EMP Grenades at a safe distance.
 
:*[[IQ|IQ's]] Electronics Detector will spot any EDD attached to a frame.
 
:*[[IQ|IQ's]] Electronics Detector will spot any EDD attached to a frame.
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==Loadout==
 
==Loadout==
{| class="article-table"
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{|class="article-table"
! colspan="2" |Loadout
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!colspan="2"|Loadout
 
|-
 
|-
 
|Primary
 
|Primary
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===Unique Gadget===
 
===Unique Gadget===
{| class="article-table"
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{|class="article-table"
! colspan="2" |Unique Gadget
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!colspan="2"|Unique Gadget
 
|-
 
|-
 
|[[File:Kapkan Badge New.png|50px]]
 
|[[File:Kapkan Badge New.png|50px]]
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==Quotes==
 
==Quotes==
{| class="mw-collapsible mw-collapsed"
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{|class="mw-collapsible mw-collapsed"
! style="border: 1px #4d4f53 solid" |Kapkan's Quotes
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!style="border: 1px #4d4f53 solid"|Kapkan's Quotes
 
|-
 
|-
 
|
 
|

Revision as of 05:06, 28 March 2018


"These soldiers think their training will keep them alive. They break down doors and come through windows, weapons drawn. They check the corners, watch each other's backs, and give the all clear. But it's too late. They forgot the first rule of survival. A real hunter always watches where he steps."
— Kapkan
 	Rainbow_Six_Siege_Kapkan_Operator_Video 	 			  

Maxim "Kapkan" Basuda (Russian: Максим Басудa) is a Defending Operator featured in Tom Clancy's Rainbow Six Siege.

Biography

Born and raised in Kovrov, Basuda is the eldest of three sons of parents who were factory workers. Hoping to escape a grueling life in the factory, he enlisted with the Ministry of Internal Affairs and was sent to Naryan-Mar, a small sea and river port town on the Barents Sea. Basuda became an avid hunter and trapper during his time in the Arctic Circle, before being transferred to Beslan in 2002.

Psychological Profile

Basuda is a self-sufficient realist. He has seen the harsh reality of the world and does not allow that to hinder his ability to act. He's fascinated by psychology; what allows one creature to become a hunter and the other prey.

Gameplay Description

A Medium Armored Operator, Kapkan's unique gadgets are his EDD MKII Tripwires that he can set on doors or window, detonating when enemies pass through them.

  • Kapkan has up to five Entry Denial Devices on doorways and windows. The devices will trigger immediately when an enemy passes through the tripwire, dealing heavy damage to anyone and anything in its explosive radius.
  • Each EDD device can be attached to the frame of a doorway or window. Only one device can be deployed on each frame. The position of the deployed EDD corresponds to the position the player was aiming at when starting the deployment animation.
  • The lowest EDD devices can be placed on windows is around chest-height.
  • Lowest placement on a doorway is varied between doorways, although it is between shin-height down to being at ankle-height.
  • In either case, the highest a Tripwire can be placed is head-height.
  • The base damage of a Tripwire is 60, and like other explosives, this damage is affected by an Operator's Armor Type. This makes it so that Operators with Medium or Heavy Armor will receive 51 and 45 damage respectively from the traps.
  • The Tripwire has an effective range of three meters before dropping off harshly.
  • The Tripwire triggers when an enemy moves through it, so it is possible to have the following scenarios:
  • An Attacker jumps over a Deployable Shield, completely dodging the Tripewire that was place very low on the doorframe.
  • An Attacker melees a barricade window, but their hand hits through into the Tripwire, triggering the Tripwire to explode.

Counters

  • Kapkan’s EDDs are destructible and will be destroyed with a single gunshot.
  • As an electronic device, EDDs are susceptible to the same disadvantages as other gadgets of its type.
  • Thatcher can take them out with his EMP Grenades at a safe distance.
  • IQ's Electronics Detector will spot any EDD attached to a frame.
  • Twitch is also helpful in that she can clear away electronics like the EDD Devices with her Shock Drones.
  • Operators with shields receive reduced damage if their shield is facing the explosion, thus allowing them to take minimal damage from the devices.
  • Ash, due to the explosive and flexible nature of her Breaching Rounds, can destroy Barricades and Deployable Shields on doorways or windows, also removing any EDD device on the frame as she enters through it.
  • Zofia to a lesser extent follows the same strategy, but may not destroy the EDD device on larger doorframes.


Loadout

Loadout
Primary
Secondary
Gadget

Unique Gadget

Unique Gadget
Kapkan Badge New

Entry Denial Device x 5
EDD MK II Trip Wire

"Sets booby traps on windows and door frames."
— EDD MK II Description


Kapkan is a very efficient trapper, being capable of placing his traps inside doorways and windows, which will be detonated by enemies going through them. The EDD Mk II can be mounted into windows and door frames. It explodes when enemies enter trapped entryways, projecting shrapnel at anyone located in the device’s blast radius.

This lightweight mine design comes with a long screw to embed the device in door and window frames. The EDD Mk II utilizes a packed C4 charge to propel an assortment of screws held in stasis by a silicon pad. The EDD Mk II proves necessity is the mother of invention.

Quotes

Kapkan's Quotes
Outbreak: Sierra Paradise
  • "Could be a trap. Keep your eyes open."
  • "We find Jäger, we find our answers; Whatever they may be."
  • "Kill the high-value targets, leave the rest."
  • "We don't know how many enemies are between us and Jäger. We need to keep moving."
Spawning
  • "Anything can be lethal here."
  • "Let's hunt."
  • "Mind your step."
  • "Remain on target at all times."
  • "You do your job, I'll do mine."
  • "Whatever happens, stay calm."
Anchoring Entry Denial Device
  • "Ambush set. Stay clear."
  • "Device primed, keep an eye on door."
  • "Doorway trapped. Stay clear of blast zone."
  • "EDD deployed. Stand clear of window."
  • "EDD mounted. Don't stand close."
  • "EDD mounted. Let them come."
  • "EDD primed."
  • "EDD primed. Stand clear."
  • "My sector is secured."
  • "Rappelling hostiles are in for a surprise."
Setting Nitro Cell
  • "C4 deployed."
  • "C4 set."
  • "Deploying C4."
Detonating Nitro Cell
  • "Detonating C4."
Reinforcing
  • "Beefed up floor here!"
  • "Wall is reinforced!"
Barricading
  • "Window barricaded!"
  • "Window barricade up."
Scanning Enemies
  • "Hostiles detected."
  • "Hostile located."
  • "Target detected!"
Reloading
  • "I'm dry!"
  • "Swapping mags."
No More Ammunition
  • "Need some ammo!"
  • "I'm out of ammo!"
Reviving
  • "Stay still, fixing you."
  • "You're hurt, don't move."
  • "You're hurt, I'll help."
Friendly Fire
  • "Blue on Blue! Don't shoot!"
White Masks Reloading
  • "Hostile reloading."
  • "Hostiles are reloading."
  • "They're reloading."

Trivia

  • Kapkan (Russian: Капкан) means "trap" in Russian.
  • Kapkan was one in a handful of police officers who survived the Beslan School Siege.
  • Kapkan wears a Gorka 4 in SS-Spring pattern with a Gearcraft Viper Hood and a Fort Defender 2 Low Profile body armour with an SSO/SPOSN Avizent Smersh AK over it.
  • Kapkan is the first Operator, not including the FBI SWAT Recruit, to receive a change post-launch related to their Armor and Speed rating. His Armor and Speed rating at launch was Heavy (3 Armor, 1 Speed).

Gameplay Video

Patch Changes


References