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Kill House, also known as Killhouse, is a map featured in several installments of the Tom Clancy's Rainbow Six Franchise. It serves as a training mission to teach players the basics of each game.

Rainbow Six and Rogue SpearEdit

Killhouse 2-Story is an available map in Tom Clancy's Rainbow Six. It returns unchanged in Tom Clancy's Rainbow Six: Rogue Spear and Tom Clancy's Rainbow Six: Take-Down – Missions in Korea as Killhouse Double.

Black ArrowEdit

Kill House is a map featured in Tom Clancy's Rainbow Six 3: Black Arrow. It was introduced in the Assault Pack 1 expansion.

Vegas 1 and Vegas 2Edit

Kill House is a multiplayer map featured in Tom Clancy's Rainbow Six: Vegas. The map was redesigned and released as Kill House (Redux) in the Player's Pack Red Edition map pack. It returns largely unchanged in Tom Clancy's Rainbow Six: Vegas 2.

Terrorist HuntEdit

This is semi-easy if you have a team backing you up. Begin by heading up the stairs and placing the team on the landing so they can fire both at the floor level and the top of the roof. Head around the corner (to shield yourself from enemies shooting from the stairs) and fire a few rounds at the rappel point to draw enemies out. Raise up the tac-map (won't work in split screen) to make sure enemies do not appear in the distance at Building B. Your team should be able to guard your back while you hose the suckers coming down the rope.

SiegeEdit

In Tom Clancy's Rainbow Six Siege, Kill House has been reimagined as Hereford Base. The map was originally available in Situations, Terrorist Hunt, and normal multiplayer.

In September 2018, the map was significantly reworked in the Operation Grim Sky expansion. This replaced the makeshift training facility with a more traditional brick structure. The original version of the map is now only available in Situations.

SituationsEdit

Situation 1: CQC Basics, and Situation 4: Asset Protection both take place on Hereford Base. In both Situations a unique terrorist model is used in place of the White Mask model.

CQC BasicsEdit

In this Situation, the Operator in question is an SAS Recruit. The map is heavily modified to guide the player in the right direction. The player spawns in front of the left gate of the Shooting Range. All entrances to the range are fenced off, and another fence is placed to guide the player to the front entrance, in front of which a terrorist is standing. After entering, the main hallway is blocked by furniture, forcing the player to use the left two rooms to navigate. The bottom floor is also fenced off, and a wall in the further right room is reinforced to prevent players from entering there. At the top, there are two terrorists in the side rooms and three in the barricaded bedroom, the idea being that once the player kills the other two, those three will break out and rush the player. There are 11 enemies in total.

Asset ProtectionEdit

In this Situation, the Operator in question is Smoke. They are located downstairs in the Armory. The Hostage uses a unique model based on the Recruit. There are only three waves of terrorists as opposed to four, and there are no bombers. There are also fewer Terrorists per wave.

GalleryEdit

  • Basement
  • Ground Floor
  • First Floor
  • Second Floor
  • Roof
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