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{{DISPLAYTITLE:SMG-11}}
{{See|For other versions of the weapon, see [[MAC-11]] and [[SMG-12]].}}
 
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{{Wpn-nav|ravenshield=1|blackarrow=1|lockdown=1|vegas=1|vegas2=1|siege=1}}
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{{See|For the heavily customized version used by the [[707th SMB]], see [[SMG-12]]}}
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{{Infobox/weapon
 
{{Infobox/weapon
|image = [[File:Smg11-image.jpg|270px]]
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|image = Smg11-image.jpg
 
|name = <center>SMG-11</center>
 
|name = <center>SMG-11</center>
 
|type = Machine Pistol
 
|type = Machine Pistol
 
|fire = Automatic
 
|fire = Automatic
|damage per hit = '''<u>Standard</u>'''<br />33 <small>(0-18m)</small><br />22 <small>(28+m)</small><br />'''<u>Suppressed</u>'''<br />28 <small>(0-18m)</small><br />19 <small>(28+m)</small><br />'''<u>Extended</u>'''<br />33 <small>(0-18m)</small><br />26 <small>(28+m)</small>
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|damage per hit = '''<u>Standard</u>'''<br />35 <small>(0-18m)</small><br />23 <small>(28+m)</small><br />'''<u>Suppressed</u>'''<br />30 <small>(0-18m)</small><br />20 <small>(28+m)</small><br />'''<u>Extended</u>'''<br />35 <small>(0-18m)</small><br />26 <small>(28+m)</small>
 
|rate of fire = 1270 RPM
 
|rate of fire = 1270 RPM
 
|mobility = 50
 
|mobility = 50
 
|ammotype = [[wikipedia:.45 ACP|.45 ACP]]
 
|ammotype = [[wikipedia:.45 ACP|.45 ACP]]
 
|magazine = 16+1
 
|magazine = 16+1
|maxammo = 17+80 <small>(PVP)</small><br />17+224 <small>([[Terrorist Hunt (Siege)|Terrorist Hunt]])</small>17+128 <small>([[Outbreak]])</small>
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|maxammo = 17+80 <small>(PVP)</small><br />17+224 <small>([[Terrorist Hunt (Siege)|Terrorist Hunt]])</small><br />17+128 <small>([[Outbreak]])</small>
|users = [[Recruit]]<br />[[Sledge]]<br />[[Smoke]]
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|users = [[Recruit]]<br />[[Sledge]]<br />[[Smoke]]<br />[[Mute]]<br />[[Amaru]]
|affiliation = [[SAS]]}}
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|affiliation = [[SAS]]<br />[[APCA]]}}
 
{{Quote|Small sized submachine gun with a high rate of fire. Lethal package in disciplined hands.|In-game description}}
 
{{Quote|Small sized submachine gun with a high rate of fire. Lethal package in disciplined hands.|In-game description}}
   
The '''SMG-11''' is a weapon featured in ''[[Tom Clancy's Rainbow Six Siege]]''. It is available for use by the [[SAS]] [[Recruit]]s and the Operators [[Sledge]] and [[Smoke]].
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The '''SMG-11''' is a weapon featured in ''[[Tom Clancy's Rainbow Six Siege]]''. It is available for use by the [[SAS]] [[Recruit]]s and the Operators [[Sledge]], [[Smoke]], [[Mute]] and the [[APCA]] Operator [[Amaru]].
   
 
==Situations==
 
==Situations==
In the Asset Protection Situation, the player plays as the operator Smoke equipped with an [[M500|M590A1]] and an SMG-11 as a sidearm. It has a [[Red Dot Sight|Reflex Sight]] and a [[Compensator]] as its attachments.
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In the Asset Protection Situation, the Operator deployed is Smoke, who is equipped with an [[M500/Siege|M590A1]] and an SMG-11 as a sidearm. It has a [[Red Dot Sight/Siege|Reflex Sight]] and a [[Compensator]] as its attachments.
   
 
==Overview==
 
==Overview==
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The '''SMG-11''' has the characteristics of a normal '''[[MAC-11]]''', but has the upper reciever of a Masterpiece Arms MPA10SST, chambered in .45 ACP like its larger cousin, the '''MAC-10''', denoted by the shape of the injection port.<ref>[http://www.imfdb.org/wiki/Rainbow_Six:_Siege#MAC-11 ''Rainbow Six Siege'': MAC-11]</ref>
The SMG-11 is a fast firing but unstable weapon, as it's recoil is, by all means, all over the place. This means that while it thrives in close quarters, it's incredibly difficult to control at long range without tap firing, which is virtually impossible due to its incredibly high fire rate.
 
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In-game, it is a fast firing but unstable weapon, as it's recoil is incredibly difficult to control. This means that while it thrives in close quarters, it struggles at long range without tap firing, not helped by the fact of its incredibly high fire rate.
   
 
==Weapon Attachments==
 
==Weapon Attachments==
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|Sight
 
|Sight
 
|
 
|
*[[Red Dot Sight]]
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*[[Red Dot Sight/Siege|Red Dot Sight]]
 
*[[Holographic Sight]]
 
*[[Holographic Sight]]
*[[Red Dot Sight|Reflex Sight]]
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*[[Red Dot Sight/Siege|Reflex Sight]]
 
|-
 
|-
 
|Barrel
 
|Barrel
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*[[Laser Sight|Laser]]
 
*[[Laser Sight|Laser]]
 
|}
 
|}
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{{Clear}}
   
 
==Gallery==
 
==Gallery==
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*The name of the SMG-11 is a reference to ''[[w:c:watchdogs|Watch_Dogs]]'', another game developed by Ubisoft.
 
*The name of the SMG-11 is a reference to ''[[w:c:watchdogs|Watch_Dogs]]'', another game developed by Ubisoft.
 
*The SMG-11 in reality fires in an open bolt configuration, meaning that one in the chamber would be impossible, unlike the in-game counterpart, which holds one in the chamber. This error is shared with other guns with an open-bolt configuration.
 
*The SMG-11 in reality fires in an open bolt configuration, meaning that one in the chamber would be impossible, unlike the in-game counterpart, which holds one in the chamber. This error is shared with other guns with an open-bolt configuration.
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*The model appears to be using the 32-round magazine of the MAC-11, even though it has a capacity of only 16 rounds. However, the SMG-12 utilizes it's 32-round capacity.
   
 
==Patch Changes==
 
==Patch Changes==
 
{{Patch Changes|
 
{{Patch Changes|
*{{Patch|[[Rainbow Six Siege patches/Patch 2.3.0|Update 2.3.0; September 5, 2017]]|Damage fall-off standardized. Two additional magazines have been added.}}
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*{{Patch|[[Rainbow Six Siege patches/Patch 3.4.0|Update 3.4.0; December 4, 2018]]|Damage slightly increased. SMG-11 can now be equipped by [[Mute]].}}
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*{{Patch|[[Rainbow Six Siege patches/Patch 3.3.2|Update 3.3.2; October 29, 2018]]|Recoil slightly decreased.}}
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*{{Patch|[[Rainbow Six Siege patches/Patch 3.3.0|Update 3.3.0; September 4, 2018]]|Recoil system reworked.}}
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*{{Patch|[[Rainbow Six Siege patches/Patch 2.3.0|Update 2.3.0; September 5, 2017]]|Damage fall-off standardized. Two additional magazines added.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 5.0|Update 5.0; November 17, 2016]]|ACOG is removed from the customization options.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 5.0|Update 5.0; November 17, 2016]]|ACOG is removed from the customization options.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 4.2|Update 4.2; September 13, 2016]]|[[Extended Barrel]] is added to the customization options.}}
 
*{{Patch|[[Rainbow Six Siege patches/Patch 4.2|Update 4.2; September 13, 2016]]|[[Extended Barrel]] is added to the customization options.}}
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}}
 
}}
   
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==References==
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{{Reflist}}
 
{{Weapons/R6Siege}}
 
{{Weapons/R6Siege}}
 
__NOTOC__
 
__NOTOC__
[[Category:Machine Pistols]]
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[[Category:Subpage]]
 
[[Category:Weapons of Tom Clancy's Rainbow Six Siege]]
 
[[Category:Weapons of Tom Clancy's Rainbow Six Siege]]
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[[Category:Machine Pistols]]

Revision as of 18:34, 4 November 2019


Overview Raven Shield Black Arrow Lockdown Vegas Vegas 2 Siege
For the heavily customized version used by the 707th SMB, see SMG-12


"Small sized submachine gun with a high rate of fire. Lethal package in disciplined hands."
— In-game description


The SMG-11 is a weapon featured in Tom Clancy's Rainbow Six Siege. It is available for use by the SAS Recruits and the Operators Sledge, Smoke, Mute and the APCA Operator Amaru.

Situations

In the Asset Protection Situation, the Operator deployed is Smoke, who is equipped with an M590A1 and an SMG-11 as a sidearm. It has a Reflex Sight and a Compensator as its attachments.

Overview

The SMG-11 has the characteristics of a normal MAC-11, but has the upper reciever of a Masterpiece Arms MPA10SST, chambered in .45 ACP like its larger cousin, the MAC-10, denoted by the shape of the injection port.[1]

In-game, it is a fast firing but unstable weapon, as it's recoil is incredibly difficult to control. This means that while it thrives in close quarters, it struggles at long range without tap firing, not helped by the fact of its incredibly high fire rate.

Weapon Attachments

Sight
Barrel
Grip
Under Barrel


Gallery

Customization

Weapon Skins

Miscellaneous

Trivia

  • The SMG-11 has a side-folding stock that is similar to the one on a Mini Uzi, instead of the telescopic stock used on a regular MAC-11.
  • The name of the SMG-11 is a reference to Watch_Dogs, another game developed by Ubisoft.
  • The SMG-11 in reality fires in an open bolt configuration, meaning that one in the chamber would be impossible, unlike the in-game counterpart, which holds one in the chamber. This error is shared with other guns with an open-bolt configuration.
  • The model appears to be using the 32-round magazine of the MAC-11, even though it has a capacity of only 16 rounds. However, the SMG-12 utilizes it's 32-round capacity.

Patch Changes


References