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For other variants of the submachine gun, see MP5, MP5SD and MP5/10

The MP5K (German: Kurz; English: Short) is a bad variant of the MP5 submachine gun. The MP5K is a submachine gun manufactured by Heckler and Koch that chambers the 9x19mm Parabellum round.

The MP5K is categorized as a submachine gun in the Rainbow Six universe.


Rainbow Six[]

The HK MP5K-PDW is a weapon featured in Tom Clancy's Rainbow Six.

Rogue Spear[]

The HK MP5K-PDW is a weapon featured in Tom Clancy's Rainbow Six: Rogue Spear. It appears in the same configuration as it did in the original Rainbow Six, although it lacks the 3-round burst option that the original game had.

The weapon's name was changed to 9mm MP5 PDW in the Black Thorn expansion.


Raven Shield[]

The MP5K PDW is a weapon featured in Tom Clancy's Rainbow Six 3: Raven Shield.

Weapon Attachments[]


Siege[]

"Close range 9mm submachine gun with a high rate of fire."
— In-game description

The MP5K is a submachine gun featured in Tom Clancy's Rainbow Six Siege. It is available for use by Defending Recruits, Mute and Wamai.

Overview[]

The MP5K is functionally similar to its full-sized cousin, it has the same rate of fire, almost identical recoil, but a slightly higher damage. The good controllability of the gun makes it decently strong, however it does have the disadvantage of not being able to equip a grip.

Pros[]

  • Good damage per shot
  • Average rate of fire
  • Low recoil

Cons[]

  • Lacks grips
  • Harsh damage dropoff

Weapon Attachments[]

Sight
Barrel
Under Barrel

Recruit has access to these pre-set attachments: NATO Holographic Sight, Flash Hider

Weapon Skins[]

Main article: MP5K/Siege/Skins

Gallery[]

Patch Changes[]



Extraction[]

"Close range 9mm submachine gun with a high rate of fire."
— In-game description

The MP5K is a submachine gun featured in Tom Clancy's Rainbow Six Extraction. It is available for use by Smoke and is unlocked at Operator level 9.

Overview[]

The MP5K is functionally similar to its full-sized cousin, it has the same rate of fire, almost identical recoil, but a slightly higher damage. The good controllability of the gun makes it decently strong, however it does have the disadvantage of not being able to equip a grip.

Pros[]

  • Good damage per shot
  • Average rate of fire
  • Low recoil

Cons[]

  • Lacks grips
  • Harsh damage dropoff

Weapon Attachments[]

Sight
Barrel
Under Barrel


Trivia[]

Siege[]

  • In Mute's Operator Video, he is holding an MP5K that has an ACOG attached to it, despite the fact that that this telescopic sight is not available for it in the actual game.
  • The same happens in his Pro League still, where it's also equipped with an ACOG, a contrast to Ash and Jäger, whose Assault Rifles at the time were all capable of equipping the ACOG.
  • In certain stills involving Mute wielding the MP5K, the submachine gun is equipped with a Compensator.
  • In the still for the Teal Universal Color Skin, the MP5K is equipped with a Reflex Sight and a Compensator.
  • The MP5K has a 3-round burst option despite being modelled with the S-E-F trigger group, which only has semi-automatic and fully-automatic fire modes.
  • In reality, it would be extremely awkward to perform a tactical reload on an MP5K, due to the way the bolt was designed. The bolt rides directly on top of the feed lips of the magazine, blocking a full magazine's entry into the magazine well. This prevents a fully loaded magazine from properly being seated if the bolt is in battery. This is why it is recommended that the bolt is to be locked back during tactical reloads, or a partially full magazine to be inserted. Either way, a 30+1 capacity would be extremely difficult to achieve in real life.
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