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"Did I ever tell you about the time we tree-jumped into the Congo Swamp at night? No? Oh, it's a good one."
— Maestro


Adriano "Maestro" Martello is a Defending Operator featured in Tom Clancy's Rainbow Six Siege. He was introduced in the Operation Para Bellum expansion alongside Alibi.[2]

Biography

Adriano "Maestro" Martello, oldest in a family of eight children, grew up in Rome, but attended the Military Academy of Modena at 18. He joined the Carabinieri and earned a spot as an Explorer Paratrooper in the 1st Paratrooper Regiment known as Tuscania. After several distinguished tours where he earned Silver and Bronze Medals of Military Valor, Martello qualified for Gruppo di Intervento Special (Special Intervention Group or GIS) and participated in jointed operations in Iraq, earning a facial scar from a roadside IED. He engaged in multiple actions against homegrown threats in Italy and eventually became an instructor helping train Tier 3 units in the Italian military.

After Maestro's tour was completed, he went into private consultation where his courses became a top-rated operator boot camp for teaching advanced techniques to Tier 3 and Tier 2 units, as well as private military companies. The Tuscania eventually convinced Martello to re-enlist to help upgrade one of their units to a Tier 2 Special Forces classification, and this enabled him to join Rainbow as a representative of the Italian Units.[3]

Psychological Report

I have no doubt that Specialist Adriano Martello (AKA: Maestro) is a natural leader. He had earned the nickname Maestro due to his willingness to sacrifice first place in order to help other soldiers during basic training, and while records indicate that some soldiers didn't appreciate the handholding, I think it refined Specialist Martello's teaching methodology.

I did review his school records in regards to the fights he got into, and I believe he was keeping his brothers and sisters out of trouble by fighting for them.

He initially entered the military to ease his parents' financial burden in raising eight children and he carries that sense of responsibility into his units. He cares about the men and women he serves with and has an affinity for bringing out the best in others, even if it's with a bit of good-natured bluster and perhaps more vulgarity than some of our more reserved operators are used to. I suspect Specialist Martello enjoys effect though there is no doubt that he teaches through anecdotes. He presents himself as genuine, however, and it's an undeniable part of his charm because it comes off without any sort of duplicity.

Specialist Martello will make an excellent Tactical Control Commander one day, but his biggest liability is his own wanderlust.

He loves pursuing challenges to his own detriment. Once he's conquered an objective, there's little keeping him rooted. He has personal ties with Specialist Seamus "Sledge" Cowden (Joint Operations in Iraq before Article 5 was instituted), enough that to my understanding he's invited Specialist Cowden over to visit his family when the pair were cycled off-duty rotation. Even then, I doubt it's enough to keep him tied to Rainbow Operations. His ties to Specialist Aria "Alibi" de Luca may be a different story, however. They worked closely together during Operation Spider Wasp, with Specialist Martello's unit taking down organized crime targets based on Specialist de Luca's intel. Whatever other history they share remains unknown to me... for now.

It is my estimation that Specialist Martello needs a carrot to remain invested, and that means presenting him with challenges that he's likely to fail at. It's why I recommend Specialist Martello step into the boxing ring with Specialist James "Smoke" Porter, for example, and pit him against a boxer with more training and skill. From my records, Specialist Martello grew up in the lower income neighborhoods along Rome's Lungotevere, where he befriended many Romany children. He boasts about boxing with the Romany, a strong tradition in that culture, and I believe that training him with Porter will encourage positive memories that will link his childhood with Rainbow.

Another option is to arrange for Specialist Mike "Thatcher" Baker to take a personal interest in Martello's development. Martello has nothing short of genuine respect for Specialist Baker, enough to keep him tongue-tied around the SAS veteran. That state of deference may forge a strong enough bond to keep Specialist Martello invested in the Rainbow program.[4]

- Dr. Harishva Pandey

Gameplay Description

A Heavy Armored Operator, Maestro comes equipped with two Compact Laser Emplacements (CLE-Vs), otherwise known as his "Evil Eyes". These gadgets are bulletproof, gyroscopic and can see through smoke. The laser functions of the Evil Eyes will cause it to become vulnerable as it opens up, but will unleash low-damage but rapid laser shots for a few seconds before overheating and automatically closing itself.

  • The Evil Eyes can be deployed on any solid surface, similar to Bulletproof Cameras and Jäger's Active Defense Systems.
    • As an emplaced gadget, the Evil Eye will be destroyed if the surface it is deployed on is destroyed. This applies when placed on the other side of reinforced walls, as the turret is connected to the wooden wall; destroying the wood, in this case, will cause the Evil Eye to be destroyed. It is best to deploy the Evil Eye on unbreakable walls or floors.
    • The Evil Eye is an electronic gadget, and can thus be:
      • Detected by IQ's Electronics Detector
      • Disabled by Thatcher's EMP Grenades
        • When disabled, the Evil Eye's turret will also be forcibly locked halfway open, allowing an Attacker to destroy it.
      • Disabled by darts fired by Twitch's Shock Drones, or destroyed if the dart hits the laser emitter when the Evil Eye's turret is open.
      • Destroyed by gadgets shocked by Bandit's Shock Wires or Kaid's Electroclaws
  • The Evil Eyes' outer shell is immune to gunfire and melee attacks.
    • The Evil Eyes can be destroyed by explosive damage, as well as Sledge's Breaching Hammer and flames from Maverick's Breaching Torch (both which behave as if they deal explosive damage).
  • The Evil Eyes functions both as a camera and a turret.
    • The camera has a large range of motion, like Valkyrie's Black Eyes. On the ground the Evil Eye can swivel much farther than on walls. The Evil Eye can only reach 180 degrees on walls but no more than that. However, on the ground the Evil Eye can reach a full 360 degrees.
    • Evil Eyes' cameras can see through smoke.
    • Only a living Maestro can control an Evil Eye's cameras and laser function.
  • As a turret, Maestro can activate the Evil Eye's laser by Aiming Down Sight while on one.
    • Opening and closing the Evil Eye takes one second, during which the Evil Eye is unable to fire.
    • The Evil Eyes' laser deals 5 damage per shot, shooting at a rate of four shots per second. This damage is not affected by armor ratings.
    • The lasers can destroy Attacker drones and gadgets.
    • An Evil Eye can fire a maximum of 20 shots consecutively before overheating. This is tracked by a bar displayed on screen.
      • When not firing, the bar will recover 20% per second, therefore a maximum of 5 seconds is needed to fully recover an Evil Eye.
      • When overheated, the turret will automatically close and become disabled for five seconds.
    • While the Evil Eye's turret is open and ready to fire, it exposes its internal laser emitter. The laser emitter is not bulletproof; if it is hit by bullets, melee attacks, or darts from Twitch's Shock Drones, the Evil Eye is destroyed.
    • Only a living Maestro can use the laser turret. When Maestro is dead he is unable to move the Evil Eyes and fire lasers.

Strategies

  • An Evil Eye can down an Operator on its own if all 20 shots land on an Operator before overheating.

Counters

  • While an electronic gadget, the Evil Eyes interact somewhat differently to anti-electronic gadgets.
  • Frag Grenades can destroy Evil Eyes within its explosive radius.
  • Operators such as Ash, Fuze and Zofia can destroy them with their unique explosive gadgets.
  • Sledge is able to take out an Evil Eye in one swing of his Breaching Hammer.
  • Maverick can destroy an Evil Eye by burning it with his Breaching Torch.
  • Dokkaebi's Logic Bomb can disrupt Maestro from using his Evil Eyes. Hacking into phones will also grant her and the Attackers access to the view on the Evil Eyes (though they can't rotate it or use its laser turret).

Loadout

Loadout
Primary
Secondary
Gadget
Evil Eye

Evil Eye x 2
Compact Laser Emplacement (CLE-V)

"A remote controlled bulletproof camera armed with a high-energy laser."
— Evil Eye Description


Maestro uses a remote-controlled turret firing high-energy laser beams. Once affixed to the floor or wall, Maestro can remotely-surveil and provide overwatch in a location through the swivel-mounted camera. When the camera device breaks open to fire a laser beam the core is exposed to damage. Otherwise, the turret is unaffected by bullets and melee. Lastly, an Evil Eye can see through smoke.[2]


Device Notes

"Six, as requested, I have outfitted Specialist Adriano "Maestro" Martello with the newest prototype of our Compact Laser Emplacement (CLE-V or Cleave)."

"The CLE-V serves a dual battlefield function with its camera and its laser, allowing Specialist Martello to be a lethal presence in many locations at once. Once he mounts the CLE-V on the floor or wall, he can remote-surveil and provide overwatch in a location through the swivel-mounted camera. In combat protocols, he can open the bulletproof aluminium oxynitride lens (provided by Specialist Alvarez) and fire on any threats in the area using the highly energetic laser."

"I took the liberty of resurrecting the device from the old programs that used a bulky airborne laser to shoot down incoming missiles, but my device is a sports car compared to the old wide-bodied jet liner-sized devices that they originally had in mind."

"I additionally outfitted it with an All Gas-Phase Iodine Laser (AGIL) and state of the art micro-batteries to reduce weight and to provide a short range but powerful punch in compact form."

"In closing. I do have one complaint. Specialist Martello has continually ignored my requests to use the official name of the device (CLE-V) and instead on calling it "the Evil Eye." That is not its name and I believe he calls it that to irk me."

- Specialist Emmanuelle "Twitch" Pichon, Project Lead Defense R&D

Quotes

Maestro's Quotes
Spawning
  • "After this, drinks are on me."
  • "All this waiting, someone should report me!"
  • "First we win and then we celebrate."
  • "How does anyone manage to shoot Ash? Her head is so small."
  • "I don't know about you, but I'm tired of waiting."
  • "I haven't moved in a while. You should report me."
  • "If I were my teammates, I would report me for not moving in a while."
  • "If you see Sledge, don't shoot him. He bruises easily, heheh."
  • "Mhmm."
  • "Of course."
  • "One thing at a time."
  • "Porca miseria, I'm sitting on my ass not helping!"
  • "Tell me when to go."
  • "This reminds me of the time I was sent to Kirkuk. Remind me to tell you about it later."
  • "This waiting is going to get me killed."
  • "We'll talk more about it later."
  • "Why am I waiting here, not helping my team?"
Setting Evil Eye
  • "Evil Eye deployed."
  • "Evil Eye in place."
  • "Evil Eye is in place."
  • "Evil Eye on overwatch."
  • "Evil Eye on watch!"
  • "Evil Eye on watching."
  • "Evil Eye ready."
  • "Evil Eye so very ready."
  • "Look at my Evil Eye."
  • "My beautiful Evil Eye is ready."
  • "My Evil Eye has your back."
  • "My Evil Eye ready to kill some stronzos."
  • "Placing my Evil Eye."
Setting Barbed Wire
  • "Deploying razor wire."
  • "Razor wire in position."
Setting Deployable Shield
  • "Shield deployed."
  • "Shield out."
  • "Shield's ready."
  • "Shield's up."​​​​
Reinforcing
  • "Floor reinforced."
  • "Floor reinforcements complete!"
  • "Reinforcing the floor."
  • "Wall fortified!"
Barricading
  • "Barricade up!"
  • "Doorway barricaded."
  • "This door is secure!"
  • "Window is barricaded."
Scanning Enemies
  • "Hostile found."
  • "I found one."
  • "Target detected."
  • "Target located."
  • "Targets detected!"
Reloading
  • "I'm reloading."
  • "Reload!"
  • "Reloading ammo."
  • "Reloading my ammo."
  • "Swapping mags."
No More Ammunition
  • "Ammo out."
  • "Bingo ammo!"
  • "I'm out!"
  • "I'm out of ammo."
  • "I'm out of mags."
  • "No more ammo."
  • "Out of ammo!"
  • "Zero ammo."
Reviving
  • "Applying first aid!"
  • "Friendly down."
  • "Friendly hurt."
  • "Helping friendly."
  • "Here, I've got you."
  • "It's a scratch. You're fine."
  • "Moving to help friendly."
  • "Stopping the bleeding."
  • "This will make a good scar."
Friendly Fire
  • "Cease fire! Cease fire!"
  • "Friendly crossfire!"
White Masks Reloading
  • "Enemy reloading."
  • "Target is reloading!"

Trivia

  • Maestro was first officially revealed on May 16th, 2018.[5]
  • Maestro has participated in Operation Ancient Bablyon, Operation Leonte, and Operation Spider Wasp
  • Maestro, in Italian, translates to "Master", or "Teacher". The term is also related to the conductor of an orchestra, more broadly someone who has mastery over a form of art to an almost musical point. This is referenced by the use of Ave Maria in Maestro's reveal trailer.

Gallery

Concept Art

Stills

Models

Gameplay Video

Patch Changes


References

  1. 1.0 1.1 Maestro's In-game BIO
  2. 2.0 2.1 Update 3.2.0 Patch Notes - Para Bellum
  3. Maestro's In-game BIO > BACKGROUND section
  4. Maestro's In-game BIO > PSYCHOLOGICAL REPORT section
  5. NEW DEFENDER: MAESTRO
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