Shields have been a bit of a concern, although it has been for the last few seasons. I feel their capability to block bullets have become inconsistent, where I've had a few games where as Monty, I get killed. Latency maybe, but it's grinding on me.
Blitz has been on my nerves too, where he is being balanced into a freak, where you either are not as good, or have to become the annoying close-n-personal monster... which is okay, but feels like it's not a good thing to have in-game, at this point.
However, Clash is looking great. May want her damage removed, since I feel that is a balancing factor as to why she lacks power elsewhere. Plus... I may need to try grouping up, because people still are not working with me, no matter how much I communicate via mic.
Maverick has been on my nerves. Just one of those Operators who will be hard to deal with if you have unaware teammates. Both Clash and Mav excel in a coop, but I believe Maverick has a bit more to offer, pushing him to have more reward regardless of skill level. Gladly, he cannot make breached holes in reinforcements as much as the other Hard Breachers.
The lack of counters for him worry me. Clash may lack direct counters, but isn't as much of a threat if alone. Meanwhile, Maverick can do as he wants much more often.
I like new Hereford Base. It may have become a bit more complicated, but I think that even for newcomers, it's a better map to attack and defend. I might want one or two more windows open, since it feels like they boarded up one too many on floors like the top one.
I've been joining a lot of matches with level 50 or below players, or just people without a sense of teamwork or map awareness. This is regardless of time of day. Has there been another few free weekends? It does trouble me, since my success does depend more on my teammates; rarely can frag or clutch, so.
This kind of extends to Ranked, where after my first game, the last two have been with a seemingly unfair unbalance, where my team is with a lot of newcomers, the other team had some more seasoned players. As I mentioned, I cannot carry for a team that is lacking in skill, so those have been some annoying loses because my teammates didn't know how to defend sites/obj or attack them.
Misc: The changes to hatch reinforcements is a "plus" for me. Much more smooth looking. Same with the muting chat feature, which means I don't have to read the chat of some toxic nut. Reintroduction of Favela is nice; before I didn't like the map, but I believe it grew on me, since I've become that bit more competent.
The latest patch's bugfix of putting deployable shields on windows is also great. I'll admit to using it more than once, but having it gone means that people will use them as intended.
Otherwise, that's my quip. And you? How is the season going?
I find this season to be alright, but, so far I find myself getting rather bored of Siege. That's not to say I might not be around soon on the Wiki, I'm just... burnt out. I've been around since the release, and at this point I think I've gotten my fill of the game.
Much understandable. I tend to stick with games I start on, sometimes a bit more persistently than necessary. On the other end, I drop other games easily when it doesn't reach that level of interest and time spent. If you're burnt... well you're burnt. May as well take some time off like some of my colleagues and hope a return in the future will be met with more interest.
I've been busy, but I plan on getting back to the updating of formats for the operators who still have their gadget description lacking. Hopefully before the year ends, or even before the Moroccan season.
Okay, so I went ahead and gave you Discussion and Chat Moderation rights. So, you're a Trusted User now, congrats. I can't give you Content Moderation rights, you know for Rollback and Deletion, because I'm not a B'crat. Though if Awy does come back and you want the Content Moderator tools, I think it'll be fine, just say that I'm vouching for you.
Looking exciting. This time around, I do look forward to the two new Operators. Last season... was okay, but was not the most impactful. I might get Maestro first, but surely Alibi soon after.
I also look forward to the map. Of course, we don't know its layout yet, but it seems more promising than what Tower was for "competitive map."
The new cams on Defense are intriguing, but worry me. This is because even if it can see through Smoke... Glaz isn't exactly affected by addition. Yes, I'm on the side that finds that Glaz's scope needs to be less immediate in spotting people through the scope, even if that effect isn't as powerful on console.
It's pretty good, all things considered. I'm excited with Maestro, his Evil Eyes and rather Meta Guy personality intrigue.
Overall, the season seems pretty promising.
On another note, and sorry for bringing something like this up but... I've gotten in a bit of a disagreement with another User. EDBerG316, who believes that the characters don't age, and since it's a video game, it doesn't matter if something in-game is changed and tells me I should remove the year part of the dob just because it's not there anymore in the game.
I, for one, find the notion absurd. Just because something changed in the game itself, doesn't mean past information is automatically outdated. I even did some math myself. For Operators who already had their in-game birthdays passed, I added their age to the year that was in the game, and it added to 2018 (except for Smoke, for some reason, as that date had changed to 1981, but his birthday, May 19th, has already passed, yet the in-game age is 36 even though he should be 37 now, but the rest still add up to 2018, or if the rest haven't had their birthdays yet, it would be 2017 until they do.)
Now, EDBerG316 has accused me of being biased and only picking the ones I like the most because I don't use the game information.
I'd like to ask you, what is good research? Solely believing in one thing and thing only as a true source of information? Or using multiple sources, creating a conclusion using evidence from the past and then use more recent sources to remove anything that really is outdated and changed, to further refine the data to something that is, in fact, true?
You know I don't like speculation, but I know that sometimes, it really can't be helped and trying my best to not sound hypocritical here. I mean, there's nothing wrong with drawing conclusions if said conclusion was achieved with enough "valid" and "substantial" evidence and information, is there?
I too like Maestro's meta attitude. It gets me chuckling, because I sometimes make similar comments when playing with friends. "Why am I sitting here on my drone (Yokai) instead of helping my allies... wait, because I'm Echo. Well, I'll still be reported lol."
I don't want to keep my hopes up too high, but yes, the season looks promising.
As for EDBer's comment, I find them to be of an inexperienced opinion, or one biased in their own way. I can understand if a game is ten years old, and they need to adjust age because someone who is 20 is not all that the same as their 30 year old self. However, Siege is only midway through its third year. That's not enough time to rid of old DOB years, especially when Ubisoft has not mentioned anything of the likes. They may have dropped years for other reasons.
Good research is coming up with hypotheses, trying them out and getting results. It's good to be stubborn to a certain degree so that you don't get loose results, but not where you solely believe in an idea while dismissing other "evidence." So yes, multiple sources is necessary. You can absorb one idea, but you just need to be not gullible that you go "oh this source is true, oh this one too, but they contradict noooo."
You are reasonable with how much speculation to allow, and what to reject. Sometimes you are harsh, but it's within good reason.
I'll probably jump into your convo if you don't mind, and just be a third-party who "mediates" to show EDBer... that they are talking BS |3
From what I can see, I might have nightmares from the Zombie-Aliens.
Otherwise, until I play, I cannot offer much insight for gameplay due to being a more feel than think about it. For now, I wonder what they mean by "stealth will be viable," since in some games, stealth is just crouching, while in others, it is really sneaking around.
I probably won’t be able to get as hands-on as I used to. I don’t want to bore you nor give you too much with what’s going on personally, but I’m at a point of my life where I can’t afford to let myself get too distracted, otherwise it will start to take its toll if I do. Hell, it’s probably for the best if I tried to limit my interactions with Wikias for the time being. My temper just hasn’t been the best in recent memory, so I would like to curb it somehow.
But enough about that. So far, Operation Chimera seems to be either the start of an interesting experiment, or a special publicity stunt to try and invite more poor saps to buy their digital content. Crossing my fingers on the former. From where I see it, it’s definitely an interesting way to cater to the PVE Aspects of the Game.
When it comes to info, For a hands-on experience to create more detailed descriptions, like for maps, that is a definite no. I won’t put in effort for that level of detail for something that might be a one off thing. The best I would be able to do is create some kind of synopsises for what happens.
Other than that, there’s still the Patch Notes coming out, so that’s something to sift through.
Glad to see the changes to Ela along with those streamlining with reload experience. Ela's nerfs may have been overkill, but her abnormally high pickrate sort of had it in for Ela to receive this kind of nerf. Kapkan gets impacts, as I did experience a "why does he even have Barbed Wires" recently; one thing that could have been done at the time of his rebalancing, although this impact or C4 decision is interesting. And the reload streamline will please me, since I'm already bad enough with choosing when to reload; the frustration of going through a whole LMG mag will hopefully be quelled.
But... then there's Blitz... news online shows he's too much of a monster, and he isn't abiding by the Shield rule of ~10% speed reduction when shield is part of loadout. Otherwise, I can only imagine what they are planning to do.
I agree with you that it's dissappointing the maps will be only on for a month. And while it would be nice to have all the info in... it'll feel like a waist of time, unles Outbreak will be a recurring event often enough. As you say, a synopsis for them should be enough for now.
If there is anything else I can offer to help with, please let me know.
When would you like Lion and Finka to have their gameplay updated? I got some info based off the TTS, but would like to wait for when you've added such info.
As for streamlining intro sentences, I'll see if I can help with that in the near future (been a bit busy with a few projects). I'll apply this to those semi-short blurbs I've made for gameplay description.
Just apply it first and I'll fix up where needed, as usual. TTS stuff is pretty close to the released product (though I would like to mention the Blitz error in his Trivia, with the supplying reddit reference, later, on the official date of release).
Also, when I mean streamlining, I'm taking the introduction's last sentences (i.e. "An x Armored Operator, y does z - that sort of thing) and then add a bit more when needed. That's the thing I'm going for right now.