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**Signal Disruptors have a rather long deployment time.<!--Needs exact time.-->
 
**Signal Disruptors have a rather long deployment time.<!--Needs exact time.-->
 
**A placed Signal Disruptor makes an audible buzzing noise.
 
**A placed Signal Disruptor makes an audible buzzing noise.
**Mute can see the effective range of the Signal Disruptors by a red circle that appears around the jammers when deploying them, and a special icon that appears on the HUD when Mute is inside their effective range.
+
**Mute can see the effective range of the Signal Disruptors by a red circle that appears around the jammers when deploying them.
  +
** Defenders see a special icon on the HUD when they are inside the effective range of Signal Disruptors.
   
 
* [[Drone]]s within the Disruptors' effective range cannot move, cannot turn, cannot scan, and their cameras are blacked out with static.
 
* [[Drone]]s within the Disruptors' effective range cannot move, cannot turn, cannot scan, and their cameras are blacked out with static.
 
** [[Twitch]]'s Shock Drones are also affected, and they cannot fire their darts when jammed.
 
** [[Twitch]]'s Shock Drones are also affected, and they cannot fire their darts when jammed.
   
* The following remotely detonated gadgets cannot be activated if they are placed within the effective range of a Signal Disruptor:
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* The following remotely detonated attacker gadgets cannot be activated if they are placed within the effective range of a Signal Disruptor:
 
** [[Breach Charge]]s
 
** [[Breach Charge]]s
 
** [[Thermite]]'s Exothermic Charges
 
** [[Thermite]]'s Exothermic Charges
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** [[Hibana]]'s X-KAIROS pellets
 
** [[Hibana]]'s X-KAIROS pellets
   
* The following remotely activated gadgets cannot be activated if the Attacker activating them is standing within the effective range of a Signal Disruptor:
+
* The following remotely activated attacker gadgets cannot be activated if the Attacker activating them is standing within the effective range of a Signal Disruptor:
 
** Remotely detonated gadgets (see above).
 
** Remotely detonated gadgets (see above).
 
** [[Blitz]]'s Flash Shield
 
** [[Blitz]]'s Flash Shield

Revision as of 11:28, 14 September 2019


 	Rainbow_Six_Siege_Operator_Video_-_Mute 	 			  

Mark R. Chandar, codenamed Mute, is a Defending Operator featured in Tom Clancy's Rainbow Six Siege.

Biography

Chandar graduated from secondary school at the age of twelve. A science prodigy, he was accepted into the University of Cambridge, Department of Engineering at fourteen after completing an internship at a British tech company during his gap year, working on prototypes for a new security system.[1]

Psychological Profile

Chandar is highly intelligent and analytical. He is used to being the youngest and smartest one in the room. A man of few words, he prefers brevity and clarity to extemporizing. His curt nature is easily misconstrued as rudeness.[2]

Gameplay Description

A Medium Armored Operator, Mute is equipped with four GC90 "Moni" Signal Disruptors, jamming communications for remotely detonated gadgets such as Breach Charges or Drones.

  • Mute's Signal Disruptors are portable devices that can be placed on the floor to jam Attacker's electronic devices in a wide area.
    • Signal Disruptors have a rather long deployment time.
    • A placed Signal Disruptor makes an audible buzzing noise.
    • Mute can see the effective range of the Signal Disruptors by a red circle that appears around the jammers when deploying them.
    • Defenders see a special icon on the HUD when they are inside the effective range of Signal Disruptors.
  • Drones within the Disruptors' effective range cannot move, cannot turn, cannot scan, and their cameras are blacked out with static.
    • Twitch's Shock Drones are also affected, and they cannot fire their darts when jammed.
  • The following remotely detonated attacker gadgets cannot be activated if they are placed within the effective range of a Signal Disruptor:
  • The following remotely activated attacker gadgets cannot be activated if the Attacker activating them is standing within the effective range of a Signal Disruptor:
    • Remotely detonated gadgets (see above).
    • Blitz's Flash Shield
    • Finka's Adrenal Surge
    • Lion's EE-ONE-D
  • Jackal's Eyenox cannot activate its scanning when Jackal is within the effective range of a Signal Disruptor. If Jackal's Eyenox is flipped down, Jackal's vision will also be affected by a disrupting static effect as he moves closer to the Disruptor.
  • Lion's EE-ONE-D cannot detect anyone standing next to a Signal Disruptor.
  • Defenders within the proximity of a Signal Disruptor are immune to the phone buzz hack from Dokkaebi's Logic Bomb. If a Defender's phone is already buzzing, the buzzing will automatically cease if they move into the range of a Signal Disruptor.
  • Signal Disruptors have an effective range of 2.25 meters in radius, effectively covering two Reinforced Walls. This jamming range also extends upwards, covering approximately 2.5 meters vertically at its highest, making it possible to jam some trapdoors from below.
    • The Signal Disruptor does not jam anything below it. If set on an elevated surface, such as a table, electronics below will not be jammed.

Strategies

  • The Signal Disruptors are essential both in the Preparation Phase and in the Active Phase. During the Prep Phase, the Signal Disruptors can be great contributors in preventing Drones from finding the objective. During the Active Phase, the Signal Disruptors can prevent Attacking Operators from using their gadgets or other electronics.
    • Mute can choose where he wishes to place his Disruptors when it comes to doorways: on the outside or the inside. If placed outside, it will prevent Drones from hopping into the room, at the cost of exposing the Disruptor's location. If placed inside, the Disruptors will still jam Drones, but may not prevent them from getting a peek at the objective.
  • Like any other gadget, if placed too close to an unreinforced wall, reinforcing that wall will crush the gadget, hence destroying it. The Disruptors will still do their job even if slightly placed away from desired walls.

Synergies

  • Together with Castle, Mute can prevent Attackers from breaching through windows swiftly or a Fuze from deploying his Cluster Charges.
  • With Maestro, Mute can jam the reinforced walls and allow Maestro to cover the outside wall.

Counters

  • Purely mechanical gadgets are not affected by the Signal Disruptors.
  • As an electronic gadget, the Signal Disruptors are susceptible to the same weaknesses as other gadgets of its type.
    • Thatcher is able to take out the Disruptors with his EMP Grenades.
    • Twitch can be effective in countering the Signal Disruptors. As long as her Shock Drones do not come into jamming range of the Disruptors, Twitch can destroy the Signal Disruptors from a distance.
    • IQ can search and destroy Signal Disruptor from a safe distance with her Electronics Detector.
  • Ash's Breaching Rounds are not affected by Signal Disruptors, as they detonate automatically.
  • Maverick's blowtorch is not affected by the Signal Disruptor, as it does not use an electronic signal.

Loadout

Loadout
Primary
Secondary
Gadget

Unique Gadget

Unique Gadget
Mute Icon - Simplified

Signal Disruptor x 4
"Moni" GC90 Signal Disruptor

"Jams communications for remotely detonated gadgets or drones in its range."
— GC90 "Moni" Signal Disruptor Description

Developed by Britain’s Government Communications Headquarters (GCHQ) the “Moni” was originally designed as a portable device that could blackout any radio transmissions or communication devices for covert or sensitive meetings between British government officials and foreign interests. As one of the primary engineers on the project, Chandar created a variant of the device that doubled the effective range of the original GCHQ signal disruptor.

Quotes

Mute's Quotes
Spawning
  • "Don't be crufty."
  • "Don't go wonky on me now. We're sorted."
  • "Hold position."
  • "I think you've said quite enough."
  • "I'm easy."
  • "I'm not looking to get snookered."
  • "Knock up. We got a job to do."
  • "We're doing a bit more than scrumping here."
  • "What are they chuttering on about?"
Setting Signal Disruptor
  • "Activating jammer."
  • "Deploying jammer."
  • "Initiating jammer."
  • "Jammer activated."
  • "Jammer deployed."
  • "Jammer down."
  • "Jammer initiated."
  • "Jammer ready."
  • "Jammer ready to activate."
Placing Nitro Cell
  • "Deploying C4!"
Detonating Nitro Cell
  • "Activating nitro."
  • "C4 activated."
  • "Detonating nitro."
  • "Nitro activated."
  • "Setting C4."
  • "Setting nitro."
Scanning Enemies
  • "Located target."
Reinforcing
  • "Fortified the wall."
  • "Reinforcing the wall."
  • "Wall reinforced."
  • "Wall secured."
Barricading
  • "Door barricaded."
  • "Door blocked."
  • "Door secured."
  • "Window blocked."
Reloading
  • "Swapping mags."
  • "Loading mag."
No More Ammunition
  • "Out of ammo!"
Reviving
  • "I'll patch you up. Stay still."
  • "It's not that bad."
  • "Medic."
  • "Stay still, I'll get you sorted."
Friendly Fire
  • "Friendly! Cease fire!"
  • "Friendly! Don't shoot!"
White Masks Reloading
  • "Enemy reloaded!"
  • "Hostiles reloading!"

Trivia

  • Mute's height was originally labelled as 5'6" (1.70m) but was later changed to 6'1" (1.85m) following the release of the Operation Black Ice expansion.[3]
  • The loadout overview for Mute incorrectly spelled Disruptor as "Disrupter". This has since been fixed.
  • Mute wears an M50 CBRN mask. Whilst Mute's mask bears some resemblance to the GSR, it shares more in common with the M50.
  • Mute somehow managed to find a friendly target of jests in 707th SMB Operator Chul Kyung Hwa, who is often told by Mark that he is 'too quiet.'[4]

Gameplay Video

Rainbow_Six_Siege_-_Operator_Profile_MUTE-0

Rainbow Six Siege - Operator Profile MUTE-0

Patch Changes


References

  1. Mute's In-game BIO > BACKGROUND section
  2. Mute's In-game BIO > PYSCHOLOGICAL PROFILE section
  3. Operator Spotlight #3: Mute
  4. Vigil's In-game BIO > NOTES section