- "Sometimes, the only way out is through."
— Oryx
Saif Al Hadid (Arabic: سيف الحديد), codenamed Oryx, is a Defending Operator featured in Tom Clancy's Rainbow Six Siege, introduced in the Operation Void Edge expansion alongside Iana.
Biography[]
- "People will ruin beautiful things."
— Oryx
Little is known about Al Hadid's life. He grew up in a small town adjacent to an air force base, and by all accounts led a normal life up until he was torn from his family as a teenager. For over fifteen years, Al Hadid struggled for his freedom and was frequently moved between solitary confinement and different facilities. He eventually broke free and resurfaced in Jordan, but stayed only long enough to obtain a new passport. He learned wrestling in Istanbul, Muay Thai in Bangkok, tactical driving in Berlin, and precision marksmanship in Damascus, likely working for a paramilitary sponsor. Then he disappeared again.
He next showed up as a cadet at Jalal "Kaid" El Fassi's Fortress. As the years passed, his role evolved, from recruit to steward to instructor. Now the unofficial second-in-command, Al Hadid maintains the Fortress during Kaid's absences and acts as a trusted advisor whenever the two of them are together.
Rumors of Al Hadid's ferocity abound, but remain uncorroborated by field reports and should be disregarded.[1]
Psychological Profile[]
While his past remains a mystery, Saif “Oryx” Al Hadid’s present is one of extraordinary finesse. While unassuming in everyday life, he is capable of physical feats long considered impossible. Calm, collected, yet impenetrable, he embodies the axiom that still waters do, indeed, run deep.
Psychological Report[]
Saif "Oryx" Al Hadid has lived an exceptional life. Torn from his family as a teenager, he was outside of Jordan - he won't say where - where he was incarcerated. For over fifteen years he struggled for his freedom, moving between solitary confinement and different facilities. The rage he bears as a result of this inhumane treatment is something I have witnessed once, and hope to never see again.
My first meeting with Al Hadid took place not in my own office, but in the well-appointed private sanctuary of Jalal "Kaid" El Fassi. He had told me stories of the warrior forged from raw iron, of his outstanding strength and resilience, but also of the weeks during which the man had sat, unmoving, in the scorching desert heat, waiting for Kaid to open the Fortress' doors.
Though no outward mark remains of his transformation, it is clear Al Hadid is a man thoroughly changed.
We spoke of the ubiquitous cars of Morocco, of his trek, on foot, from Syria to the Atlas Mountains, and of poetry, for which he has a special fondness.
Despite his scars, Al Hadid does not dwell in the past. There is nothing for him there, he said. I wondered if his stoicism hid some deeper longing, but in our sessions since I have found no such indication.
Al Hadid's phenomenal self-control puts my own efforts at mastery to shame. Even Specialist Yumiko "Hibana" Imagawa has commented on the utter calm he exudes. The difference between them is that he allows his control to waver at selected moments, in service of his larger goals. He has turned a crippling affliction into overwhelming strength. This is an extraordinary skill that I have encouraged him to share, when and where he will.
Other operators are making inroads with Al Hadid, but progress is slow. I suspect, like many subjected to the depths of human cruelty, trusting others will not come naturally. Disquieting though it is to admit, Rainbow may be the one place where he is amongst those who can best understand his past.
"Six,
I know, I know, but you’re going to have to get used to the title someday. Can’t have all of the power and none of the kowtowing. You might start to think you’re a regular Joe again, and then where would we be?
I looked into the newest additions to Rainbow, like you asked. Iana was an open book – family of engineers, excelled in academia after busting out of the air force for reasons beyond her control. You’ve got to be a pro at keeping a cool head to go into orbit, at least in any kind of technical capacity. She’s stable, sure, and predictable, but that doesn’t mean her tactics are the same. I like what I’ve seen so far, and I look forward to frustrating her attempts to gather intel in future matches.
Oryx was a different story. In that, there isn’t much of one. I know he comes highly recommended by Kaid, that he’s the second-in-command as far as the Fortress goes, and I trust your judgment. Still, those 15 years where he disappeared from local AND international records give me pause. I’ve met him. I like him, or what little he’s been willing to show me of his personality. The problem is, he’s a mystery, and I don’t like mysteries in my line of work. They give me ulcers. But, as a part of the team, I’d much rather he was on my side than someone else’s. And I’m not going to lie – having the chance to observe him more closely in the field will give me the data I need to put my fears to rest.
The two of them coming on board at the same time, that’s where I scratch my head. On the one hand, you’ve got technological smarts that are out of this world (literally) and on the other, a guy who could bench-press a hundred and fifty pounds with just his face. He’s not stupid, and she’s not weak, they’re just… diametrically opposed, both in their life experiences and in how they view the world. The one thing they share is a love of the element of surprise, of catching people off-guard and seeing how they react. I never would have guessed it just from looking at them.
I’ll ask again, with no hope of a clear answer – where do you find these people? My training in psychology is largely in identifying pathologies, so my hat’s off to your teambuilding expertise. But then again, that’s why you’re Six. And it’s why I’ll keep reminding you of that fact until the cows come home.
- - Miles
Gameplay Description[]
Loadout | |
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Primary | |
Secondary
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Gadget
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Ability
Remah Dash |
A Medium Armored Operator, Oryx's unique ability is the Remah Dash. When activated, he performs a quick dash, making him move faster than any other Defender for a short period of time. While dashing, Oryx can smash through Barricades unreinforced walls, Osa shields and Deployable Shields, and can knock down any Attackers he dashes into, including shield bearers such as Montagne, Blitz and Fuze.
Oryx also possesses the ability to vault up through any open ceiling hatches, allowing him to ascend to higher levels quickly.
- Oryx's Remah Dash is powered by charges, recharging over time.
- Oryx has a maximum of three charges. Colliding with soft walls and Barricades will not reset his charges. Dashing into Operators does not deal damage, unless they collide with a wall.
- If Oryx dashes an enemy into a soft wall, the enemy will take 5 damage and have the same screen effect Oryx does when he runs into the wall.
- If an enemy is hit by the Remah Dash they will be knocked back 2 meters, undergoing the same effect as Nomad's Airjabs.
- Each charge is regained after a full 8 seconds.
- Each Remah Dash lasts a full second and at the most, can cover 5 meters of ground.
- Oryx's Remah Dash does not affect teammates and their gadgets unless he destroys a wall with friendly gadgets on it.
- Oryx receives 5 points of damage whenever he smashes through a wall, and can down and even kill himself if he was already revived.
- Recovery from colliding into an enemy and soft walls (along with general charges) are a half second.
- Oryx's Remah Dash will still inflict 5 points of damage even if Rook's Armor Plates are supplied to Oryx.
- Oryx can breach a maximum of 24 walls with all given health (if revived).
- Dashing through a wall can open up an immediate line of sight for other Defenders to take advantage of.
- When using his Remah Dash, Oryx can still be meleed even when he has direct contact into an enemy. This can only be achieved by the enemy meleeing Oryx in the chest.
- Oryx has a maximum of three charges. Colliding with soft walls and Barricades will not reset his charges. Dashing into Operators does not deal damage, unless they collide with a wall.
- When ascending hatches, Oryx will hang on the ledge, allowing him the choice of either ascending or dropping back down. Jumping fully up a hatch takes 5 seconds.
- Oryx makes noise when landing his hand for hanging and additional noise when climbing or landing on the ground when dropping back down
- While dashing and jumping up hatches, Oryx will not have access to his weapons for the duration and for a brief moment after, leaving him vulnerable for a short period of time.
- Oryx's Remah Dash and his ability to climb up hatches are completely independent of each other; he can climb up hatches no matter how many charges he has and it doesn't use up a charge or increase the time taken to replenish each charge.
- Charging into Barricades will not inflict any damage on Oryx, including Castle's Armor Panels, Osa shields, or Deployable Shields.
- After breaking a wall with his Remah Dash, the screen will show a weak concussion-like effect that lasts for half a second.
- In the Bomb gamemode, if Oryx uses his Remah Dash on an Operator planting the Defuser, it will immediately force them out of the defusing process.
Synergies[]
- Doc's Stim Pistol can give Oryx more health to give more opportunities to use his Remah Dash, especially if there's a need to break through another wall.
- Oryx can use Thunderbird's Kóna Station to compensate for the HP loss after breaking through walls using his Remah Dash. Furthermore, a Kóna Station near an open hatch allows Oryx to heal by grabbing onto the hatch from below.
- Intel gathering Defender gadgets such as Valkyrie's Black Eyes or Bulletproof Cameras can scout ahead for Oryx, being able to see from above an open hatch or the other side of a wall.
- Oryx's Remah Dash is able to knock opponents into traps like Kapkan's EDDs, Frost's Welcome Mats, and Ela's Grzmot Mines.
- Clash's CCE Shield can assist Oryx by getting him close enough to ram down opponents and finish them off.
Counters[]
- The Remah Dash can be interrupted by Gridlock's Trax Stingers, Zofia's Concussion Grenades, and Nomad's Airjabs.
- The Trax Stringers will force Oryx to either destroy or walk through them.
- The Airjabs will launch him back if he tries to go through its area of effect. If Oryx is low on health, this can possibly kill him if he hits a wall.
- The Airjabs won't affect Oryx if he's currently hanging from the ledge of a hatch. It will activate as soon as he goes up or drops back down.
- The Concussion Grenades will immediately stop Oryx mid-dash when hit.
- A well placed Claymore above a hatch will kill Oryx. Even simply hanging on the ledge will still trigger it. Placing a Claymore on an indestructible surface will prevent Oryx from destroying the Claymore, further cutting off his route from below.
- Lion's EE-ONE-D can track Oryx even when he's using a Remah Dash or moving up a hatch.
- Jackal can track Oryx's footprints whenever he's on the move and can discover his position easily.
Ability Description[]
- "Fast dash that allows for faster roaming, breaches breakable walls, and pushes back opponents."
— Remah Dash Description
- "Oryx’s jump and dash are marvels of human endurance and adaptability, much like the man himself."
— Mira
Oryx is one of the few Operators that doesn’t need fancy gadgets to hold his own. His body is all the power and utility he needs.
The Remah Dash is his signature move, and it has more than one application. Its speed allows him to roam efficiently and cover short distances with unprecedented swiftness. It can also be used to knock down opponents, which gives him a unique way to deal with an Operator like Montagne.
If you’re up for a gamble, Oryx can also dash through breakable walls, creating a wide opening. Be careful of the cost, though, as he loses health every time the Remah Dash is used for breaching.
Additionally, Oryx has the unique ability to interact with broken hatches. He can climb straight through for a quick rotation, or he can hang on the edge to peek or wait for the perfect moment to go up. As long as he’s hanging, Oryx can also opt to drop down if the climb seems too dangerous. If you bring Barbed Wire, then you're able to place it at the edge of a hatch to sometimes make it difficult to spot if Oryx is hanging from the hatch.
Ability Evaluation[]
Ability: Remah Dash
Operator: Specialist Saif "Oryx" Al Hadid
Evaluation Lead: Specialist Lera "Finka" Melnikova
When Mira showed me videos of Saif's standing vertical jump, I was astounded. I know athletes who have pushed themselves to incredible lengths, but I've never met someone in person - short of Olympians - who could perform feats so clearly contraindicated by human physiology. I had to know how his body worked, and luckily Mira agreed to give me the mandate.
Routine tests showed no abnormal physiology beyond that which was acquired. Upper body strength is disproportionate to the underlying skeletal structure; lower body showed similar signs of muscular hypertrophy and possible hyperplasia. Osteogenic remodeling is consistent with Wolff's law, despite evidence of early and multiple (possibly untreated) fractures; deviations from expected models of regrowth and strengthening are unexpected but not clinically significant.
Saif is, quite simply, a human machine. I observed his daily workout, after which I put him through several standard strength and endurance tests. Testing concluded when I ran out of feats for him to perform, at which point, he thanked me for the challenge and left, all apparently without breaking a sweat.
For bias analysis, please note some professional jealousy. Results attached.
- - Lera
Quotes[]
Oryx's Quotes |
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Trivia[]
- Oryx's bio lists him as being unaffiliated despite being Kaid's second-in-command at the Fortress.
- Oryx officially holds the record for the heaviest Operator. Also, he is the heaviest operators in Rainbow's history, who weighs 287 pounds(130kg), topping Gridlock's weight at 225 pounds(102kg), being the previous record holder. Despite this, he is 5kg heavier than Arkadi Novikov, who was 275 pounds(125kg) and appears in other installments of the franchise.
- Oryx's icon is an Oryx, a gazelle-like animal
- Oryx and Kaid are the tallest current operators in Rainbow, both being 6'5" (1.95m).
- They are tied with Karl Haider as being the second tallest operators in Rainbow's history, all surpassed only by Arkadi Novikov, who was 6'7" (2.01m).
- Oryx's Remah Dash shares some similarities to the Outbreak Event's Smasher charge.
- His name means "iron sword" in Arabic.
- The MP5 was previously available on operator Oryx, and was replaced with the more powerful T-5 SMG for balancing reasons.
- In earlier concept artworks, Oryx's nationality was supposed to be Turkish.
Gallery[]
Patch Changes[]
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