|Tom Clancy's Rainbow Six Siege – Patch 184.108.40.206|
|Release Notes for 07/11/2017|
- Patch 220.127.116.11 - July 11, 2017
As originally communicated, we planned on deploying two larger patches during Operation Health, TU 2.1 and TU 2.2. As we continued our work on improving the game, we realized that deploying a smaller patch in-between these two would allow us to free up resources to focus more on the work that we want to complete before the end of Operation Health. As a result, we will be deploying Title Update 2.1.1 on July 11th for all platforms. We will be focusing on deploying a few gameplay fixes during this update, as well as Alpha Packs. Please note that the Alpha Packs will not be available immediately following the deployment of 2.1.1.
Alpha Packs are designed as a way to give you free cosmetics, just for playing the game! Arriving in a staggered release, Alpha Packs will introduce a chance-based loot system that will contain many past cosmetics (like the Black Ice skins), as well as exclusive Legendary tier items that you will only be able to get in Alpha Packs. We will be staggering their activation across every platform in an effort to ensure the most stable deployment possible. We understand this may be frustrating for some, but it is imperative that we do not impact performance. To celebrate the launch, everyone will be receiving one free Alpha Pack when it launches on your platform. We will be publishing a Blog/FAQ with more information pertaining to Alpha Packs next week, so keep an eye out!
As detailed when we first announced Operation Health, we have been working on the recoding for Hibana’s unique gadget, the X-KAIROS Launcher, in order to address the key bugs. We are excited about the improvements that have been made, and below you will find a few more steps in the process of the overall fix to share with you.
- X-KAIROS pellets will sometimes not explode.
- We will be deploying a fix for the issue that prevents Hibana's second X-KAIROS charge from exploding when activated quickly after the first charge. When this bug occurred, the X-KAIROS pellets would light up normally, as if they were about to explode, but after a few seconds the animation ended and the pellets remained on the surface that was fired upon. It is important to note that there may be other situations that prevent a set of X-KAIROS charges from exploding. We will continue to look into these instances when they occur.
- X-KAIROS pellets are not displayed properly when shot between two reinforced walls.
- If you aim the X-KAIROS Launcher between two reinforced walls, you will see the shape change. If you fire, you will see that the pellets appear far too close to each other, leading to some issues with the destruction of the reinforced wall. You can see the unintended behavior in the following screenshot.
- We have adjusted how the pellets are distributed across adjoining reinforced walls, and as a result, you will now have an even spread of pellets as intended!
- Able to trigger X-KAIROS pellets in mid-air.
- There is a way to trigger your initial set of pellets, and fire another set at the same time. This leads to the second set of pellets being triggered in mid-air, and exploding at the same time as the first set. There is now a delay that will prevent players from exploiting this, and the sets will now need to be set off individually. This will not impact players that fire two sets of charges and wish to trigger both sets at the same time.
- Lingering visual effects after detonation.
- In some instances, the X-KAIROS pellets would remain on the wall after they were detonated. This will be corrected in 2.1.1, and all pellets will be destroyed properly once they have detonated.
Please be aware that the process to recode Hibana’s gadget is on-going, and the aforementioned fixes being deployed do not mean that everything is final quite yet. To learn more about the full fix coming to Hibana, read this detailed blog.
In Title Update 2.1, we implemented a few fixes for spawn locations that allowed the Defenders to have a clear line of sight, and thus land kills as soon as the Attacking team spawned. One of the maps that we implemented this change for was on Kanal. The feedback that we received from our various communities was taken into consideration, and we have decided to make a change to how this spawn location is handled. As a result, we have re-opened the window on Kanal, which will allow more options for Defenders from Control Room. See the screenshots below for a visual representation of the change that will be implemented.
Some walls in the Blue Bar of Coastline are not reacting to destruction properly. As a result, we have gone through and rebuilt the walls that are impacted to ensure that destruction is properly replicated throughout the entire wall.