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Tom Clancy's Rainbow Six Siege – Patch 2.3.2
Release Notes for 10/26/2017

Patch 2.3.1 • • • • • List of Patches • • • • • Patch 2.4.0

Patch 2.3.2 - October 26, 2017

Highlights[]

Reworked Operators[]

Kapkan[]

  • Kapkan carries 5 entry denial devices: they are harder to see and deal 60 damage each
The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender.
We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders.
Video Demonstration

Blitz[]

  • Blitz can now sprint with his shield extended
One of Blitz’ biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We’re putting the blitz into Blitz.
Video Demonstration

Ela[]

  • Ela’s SMG is getting a recoil balance, & she is losing a Grzmot Mine
After analyzing in-game stats, we found that Ela’s win rate and pick rate were too high when compared to other Operators.
With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on.
We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control.

New Content[]

Network Improvements[]

As noted in the Dev Blog that focused on high ping, we will be taking the following steps to improve the online experience for our players.

Latency alignment Latency alignment is a change that allows the server to mirror the reaction time of a shooter with an unstable connection more accurately.
Pawn-to-pawn physics We are reducing the upper limit on the latency required to initiate extra hit validation steps.
Hit validation improvements We are also optimizing the replication of actions. The result is a more responsive experience for all players and a reduction of latency.
Processing delay + ping Currently, the ping value displayed in the menus includes the processing delay. This is misleading, since running at a faster frame rate results in lower ping values being shown. We are removing this processing delay from the ping value.

Connectivity Icons[]

We are implementing a series of adjustments that will help you monitor the status of your client, of the server, and of your network connection.

R6S bloodorchid network logos

With this change, the game will display up to four icons in the upper right corner of your screen. These four icons denote the quality of your gameplay experience concerning your ping, connection stability, update rate and host stability, respectively from left to right.

Other Changes[]

  • Lone wolf terrorist hunt renown
We have discussed the removal of Renown from Lone Wolf Terrorist Hunt in the past as part of an effort to deter players from hacking their Renown gained from Situations and Lone Wolf Terrorist Hunt. Fortunately, we were able to find a way around this while still allowing Renown gain in these game modes!
Renown in Situations and Lone Wolf Terrorist Hunt will be earned based on the amount of time you spend playing, as opposed to your total score at the end of the game. An unfortunate side effect of this change is that the Renown gain will not scale based on difficulty level, or wins/losses.

Bug Fixes[]

Gameplay[]

  • Fixed – Shields can be placed in a doorway, and through a series of actions, used to clip into the walls. *These issues are Fixed on an individual basis, and we will continue to fix occurrences as they are found.
  • Fixed – Players are able to see through smoke grenade clouds when they are far away.
  • Fixed – When throwing a sticky gadget on a damaged barricade at a certain angle, removing the barricade will leave the gadget in place
  • Fixed – If a defender removes a barricade while a claymore is on the other side of it and it ends in DBNO, the slow blood prompt is not available.
  • Fixed – Minor animation glitch occur for all operators that vault & use right away their ADS
  • Fixed – Players cannot open the scoreboard when being presented with the map and game mode at the beginning of a match, or in the round presentation screen just before the planning phase.
  • Fixed – Shield animation is broken when spamming prone.
  • Fixed – – User experiences collision issues while strafing along destructible walls.
  • Fixed – Deploying Castle’s barricade and cancelling the animation will no longer cause other player’s FPS to drop.

Operators[]

  • Tachanka
    • Fixed – Players are able to duplicate Tachanka's turret indefinitely.
  • Jäger
    • Fixed – Trophy system does not intercept grenades as intended.
  • Ying
    • Fixed – Candela Charges will blind the Attacker continuously if they enter their drone camera while flashed.
  • Lesion
    • Fixed – No points are awarded for players that step on Gu mines while Lesion is dead.
  • Hibana
    • Fixed – Pellets can get attached to nothing, causing them to float.
  • Ash
    • Fixed – Ash is able to destroy Bandit's shock wire on an electrified reinforced wall and receive points when she should not be able to destroy it with her Breaching Round.
  • IQ
    • Fixed – ADS is misaligned after immediately switching from gadget.
    • Fixed – A delay is present before aiming with her Electronics Detector deployed.
  • Buck
    • Fixed – There is a clipping issue when crawling while using the Skeleton Key.
  • Bandit
    • Fixed – Explosives do not destroy Shock Wire when the reinforcement is placed on a trap door.
    • Fixed – No points gained for destroying a Breaching Round with electrified wires.
  • Montagne
    • Fixed – The replication of Montagne shield can be broken.
    • Fixed – Montagne can shoot through the extended shield.

Game Mode[]

  • General
    • Fixed – Voice chat can be heard between different PVP games.
  • Secure Area
    • Fixed – You can hear the sound of the biohazard container in the previous spawn selected.
  • Hostage
    • Fixed – Hostage clips through all walls and object when the attacker stops escorting him.
    • Fixed – Players are able to displace the hostage using the deployable shield.
  • Custom Game
    • Fixed – Participants in a custom game will remain in prep phase if the host pauses the timer after the time has ended.
    • Fixed – Clients that JIP into a Custom Game in Tactical Realism mode will be spawned with the camera in the center of the map.

Level Design[]

  • Skyscraper
    • Fixed – Placing a deployable shield in the doorframe blocks the vaulting option in 1F House Lobby and 2F Terrace.
    • Fixed – Gu is not activated if thrown at the intersection of two tiles at the bottom of the stairs in 1F House Lobby.
    • Fixed – Drone can fall out of world from under the stairs of EXT East Garden.
  • Theme Park
    • Fixed – Players can vault inside the boxes at 2F Cafe Corridor.
    • Fixed – A pile of plaid clothing asset across the map acts as an indestructible steel object when struck with the Sledgehammer.
  • Yacht
    • Fixed – Players can see outside by destroying the walls of the cockpit.
  • Kafe Dostoyevsky
    • Fixed – It is possible to kill players above Kitchen through the indestructible floor using explosives.
  • Clubhouse
    • Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.
    • Fixed – Defender can run out to a specific spot and remain undetected.
  • Consulate
    • Fixed – Rubberbanding when vaulting a shield in Basement Archives.
    • Fixed – Players are able to stand on a window frame.
    • Fixed – Vaulting over a Deployable Shield in the Archives Corridor hallway may result in the player falling out of world.
    • Fixed – Hole between table legs on 2F Hallway is acting as a penetrable wall.
    • Fixed – Valkyrie can place a camera inside a wall from 1F West Corridor from B Garage.
    • Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.
    • Fixed – After destroying the roof of the garage the player can throw a Black Eye camera into it and see through wall.
    • Fixed – Wood buffer are too large next to reinforcements, allowing players to shoot through them.
  • Coastline
    • Fixed – Drone can clip and remain stuck in Planter Foliage above Main Entrance.
  • Oregon
    • Fixed – Behind the crates in 2F Armory, there is missing collision on the wall and a drone can fall out of the world.
    • Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.
  • Bank
    • Fixed – Players are able to force their character out of the floor's collision and kill opponents outside.
  • Hereford Base
    • Fixed – The players can place the defuser in Armory on top of boxes and out of reach for defenders.
  • Presidential Plane
    • Fixed – Textures between reinforcible and indestructible walls allow bullets to pass through.

User Experience[]

  • Fixed – When interrupted, some weapon’s reload audio does not properly sync with the animation.
  • Fixed – Bad animation when you go from running to walking stance.
  • Fixed – Crouched Operators can sometimes have their foot clip into ground.
  • Fixed – Montagne's reload animation is broken when viewed from 3rd person.
  • Fixed – Inconsistency between the in game headgear and the picture for some of Valkyrie’s headgear.
  • Fixed – Arm Protection's straps clip into Rook's uniform.
  • Fixed – Knees of Blitz clipping through is Shield when Vaulting
  • Fixed – IQ's hand and shoulder have a strange animation when deploying the Electronics Detector.
  • Fixed – Rook's face clips through his headgear when being hit.
  • Fixed – After Ela’s concussion effect disappears, there is a bad animation with the hands.
  • Fixed – Blitz has missing shoulder straps on his default uniform.
  • Fixed – Bundles reappear after unlocking them.
  • Fixed – The item model will rotate without player input if the player enters a submenu or switches through the available content while rotating the model.
  • Fixed – Rook’s Créneau headgear design on the shop image does not reflect the design of the actual headgear.
  • Fixed – Valkyrie’s Pop Art headgear thumbnail has normal hair and grey glasses.
  • Fixed – Visual artifact visible on the Alpha Pack.
  • Fixed – 25 Pack Icon is distinct from the background.
  • Fixed – Distinct stripe is sometimes visible on the Alpha Pack.
  • Fixed – Sometimes there is a shadow in front of the card pulled from Alpha Packs.
  • Fixed – Inconsistency between rarity of gridlock weapon skin.
  • Fixed – While entering through a window from rappel while ADS and shooting, ADS animation is broken.
  • Fixed – For Scorpion EVO 3 A1, the muzzle flash is too far ahead when a weapon is equipped with Compensator.
  • Fixed – The rappel rope/line clips every time you end the action.
  • Fixed – When moving while in ADS with any weapon with an ACOG sight, the weapon sight displays minor rubberbanding.
  • Fixed – The weapon becomes invisible if quickly switching to and back from a gadget can be equipped and held.
  • Fixed – Currency Pack price inconsistency in British Store.
  • Fixed – Inconsistency with the Legendary skins missing rarity.
  • Fixed – The rotation axis of the Operator’s shields in the charms full screen preview is incorrect when using higher levels of zoom.
  • Fixed – Bandit’s Road Hog uniform does not have a rarity.
  • Fixed – Gridlock Assault Rifle Bundle has two items without rarity until items are previewed in the shop.
  • Fixed – Sledge’s Blood Orchid uniform camo pattern appears too dull and is not very visible.
  • Fixed – Corrupted texture can be noticed on the Alembic skin thumbnail after equipping the skin.
  • Fixed – The Valkyrie Chibi is invisible in game.
  • Fixed – Frost’s Blood Orchid uniform appears too dull, not being very visible.
  • Fixed – Blue Nebula Skin does not have a rarity.
  • Fixed – The Oak Barrel charm clips into the weapon.
  • Fixed – The text on the right side of Ela's headgear is mirrored.
  • Fixed – There are more cans of the 30 days booster then the 90 days boosters.
  • Fixed – Beatmatch charm is in low resolution.
  • Fixed – A typo is present in Ela's description in Spanish localization.
  • Fixed – There is no visual indicator for squad members when they are transmitting audio over voice chat.
  • Fixed – All Weapon Skins, Charms, Attachments, Headgear and Uniforms are reset to default on every Operator after rebooting the game.
  • Fixed – The Fragrant Harbor charm has black reflecting textures on the sails.
  • Fixed – The Dancing Auntie charm has missing backface.
  • Fixed – The Gold Chibi for Glaz has missing backface.
  • Fixed – Images are not loading properly on the Player Profile section of the Rainbow Six website
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