Rainbow Six Wiki
Rainbow Six Wiki
Tom Clancy's Rainbow Six Siege – Patch 5.4.3
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Patch 5.4.2 • • • • • List of Patches • • • • • Patch 6.1.0

Patch 5.4.3 - January 28, 2021


Y5S4.3 Patch Size

Below you will find the download sizes for each platform.

Ubisoft Connect: 1.09 GB

Steam: 868.62 MB

Xbox One: 1.57 GB

Xbox Series X: 1.82 GB

PS4: 1.31 GB

PS5: 1.10 GB


Operator Balancing

Ash

Reduced Breaching Round explosive damage range to 2m (from 3.5m)

Buck

Increased shotgun's total ammo to 30+1 (from 26)

Added Hard Breach Charge (Removed Claymore)

Echo

Reduced Yokai drone jump cooldown to 2s (from 3s)

Reduced animation time when Yokai fails to stick to the ceiling to 0.5s (from 2s)

Reduced Sonic Burst cooldown to 16s (from 20s)

Ela

Removed resistance to Concussion effects

Removed the ""extra"" mine while in DBNO

Kali

CSRX 300 base damage set to 122

100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters

Lesion

Removed 1.5x scope from the T-5

Lion

Added Claymore (Removed Hard Breach Charge)

Melusi

Removed Angled Grip from the MP5

Mira

Removed 1.5x scope from the Vector.45 ACP

Zofia

Removed resistance to Concussion effects

Removed Withstand

Reduced impact grenade explosive damage range to 2m (was 3m)


Weapon & Gadget Balancing

Ballistic Shields

Removed (set to 0) the camera penalization during the Guard Break animation

Hard Breach Charges

Reduced deployment time to 2s (from 3s)

Reduced activation time to 5s (from 6s)

Recoil(Controller Only)

Improved recoil for: ARX, C8, M1014, TCSG12


Tweaks And Improvmenets

Game Health

Ranked Match Cancellation

  • Timer has been extended to allow disconnected player more time to rejoin a match in progress.
  • Fixing known abuses occurring when players end the first round prematurely, preventing the opposing team from cancelling the match.


Bug Fixes

Gameplay

FIXED – Disabling Hostage in matchmaking preferences prevents users from matchmaking into a Road to S.I. match.

FIXED – Players are having loadouts reset after playing an Event.

Level Design

FIXED – Various LOD issues present on Bank and Stadium maps.

FIXED – Zero's ARGUS Camera can pass through an indestructible floor at EXT Construction Site on Clubhouse map.

FIXED – Shooting the bottles and spinning a player character around quickly in a specific location at 1F Pantry can cause FPS drops for everyone in the match on Skyscraper map.

FIXED – Multiple collision issues present across various maps.

FIXED – Exploitable line of sight present in gaps visible across various maps.

FIXED – Desk panels in INT Office on Skyscraper map are not currently breakable.

FIXED – Various gadget deployment and clipping issues present across maps.

FIXED – The light source on the south-west wall of 2F Penthouse can be seen on the bottom of the north-east wall in 2F VIP Lounge on Stadium map.

FIXED – Unnecessary vault prompts are currently present on exterior garage roof near EXT Garage of Kafe Dostoyevsky map and on a police truck at the main entrance of Coastline map.

FIXED – A container in 1F Bedroom on Skyscraper map appears positioned off of the ground.

FIXED – Defenders that stay in the doorway at 1F Back Stairs will be detected by Attackers and receive a "You are detected" message on Villa map.

FIXED – Breach Charges will sometimes not destroy the floor in 2F Master Bathroom on Villa map.

FIXED – The defuser can get stuck in 2F Front Office on Consulate map after destroying the floor or if it's dropped between the electrical generator and metal pole in EXT West Spawn on Stadium map.

FIXED – Players can go out of bounds after climbing the ventilation units and dropping near EXT Ventilation Stairs or when fast rappelling down a particular tree on Skyscraper map.

FIXED – Grills above the AC unit on the 3rd floor in the Cigar Room on Kafe Dostoyevsky map are unable to be pinged.

FIXED – Attackers can be knocked back by Oryx's Remah Dash through the bulletproof transparent glass in 1F Main Lobby on Stadium map.

FIXED – Bullets can penetrate through the blue barrel located at 4F Tractor Storage on Hereford Base map.

FIXED – Under specific circumstances, Operators can float above the ground in EXT Main Entrance on Bank map.

FIXED – The Secure Area objective clips with nearby furniture in Kids Room on Hereford Base map.

FIXED – Operators can spawn with their back to the house at EXT Side Street on House map.

Operators

FIXED – Maestro's Evil Eye turret used in quick succession is occasionally causing issues with gameplay.

FIXED – The Bailiff .410's crosshair elements are clipping while Operator is crouching or prone.

FIXED – Improper hand animation is visible after Caveira activates Silent Step and performs a melee attack.

FIXED – Sprinting with Warden does not leave footsteps for Jackal's EyeNox.

FIXED – Zofia has additional resistance to her concussion projectile and Ela's GRZMOT Mine in Road to S.I. 2021 sessions.

FIXED – Melee butting with Tachanka's Shumikha Launcher causes both hands to clip into the grenade launcher.

FIXED – Maestro's Evil Eye can be deployed midair by placing it on Goyo's Volcan Shield and then removing the Volcan Shield.

FIXED – Tachanka's DP-27 LMG will only destroy one layer of destructible walls that have multiple layers.

FIXED – Audio sounds muffled when deploying a secondary Hard Breach Charge while crouching on barricades.

User Experience

FIXED – Weapons customized during the Operator Selection Phase are not visually updated in the menu.

FIXED – The "Cosplay Guide: Operation Void Edge" Reward is currently displaying a placeholder image in the Ubisoft Connect launcher.

FIXED – A pop-up will appear after each game session when the player returns to the main menu.

FIXED – Minor visual issues are present in relation to the "Road to S.I. 2021" event.

FIXED – Risen Headgear syringe glows intensively.

FIXED – Welcome pop-up message for users is not always displaying consistent messaging.

FIXED – The hands on Mute's Swamp Trek uniform have a visual issue while holding a weapon.

FIXED – Inviting players to a Custom Online Game creates a Squad instead of adding players to the Custom Online Lobby.

FIXED – Several Renown Booster packs are missing the R6 Credits button in the purchase confirmation side panel.

FIXED – Players are reporting that despite winning a match, it is counting as a loss and the player can be de-Ranked.

FIXED – If a player leaves a Road to S.I. session, the Dynamic Play button from the Player Hub will instead initiate a new search for the event.

FIXED – During the MVP screen on Stadium map, minor flickering and visual issues are present.

FIXED – The playlist name is missing when a player attempts to reconnect to a previous match.

FIXED – When hovering on 1F, the icons of the Operators, objective markers, and bomb sites are visible from 2F as a Caster on Stadium map.

FIXED – The Ubisoft Connect weekly challenges are not updated from "Terrorist Hunt" to the current title of "Training Grounds".


World Balancing

Pre-Reinforced Hatches

Following experimentation on the TS, we've made the decision to set aside the idea of pre-reinforcing roof hatches.

Our initial objective with this idea was to make these hatches more interesting points of contention between Attackers and Defenders. We hoped to make it less trivial for Attackers to open these hatches and make it possible for Defenders to try to defend these hatches (with a Kaid, for instance).

We knew this could be problematic in a meta-game where Attackers' resources are already spread thin when it comes to dealing with Defenders' setups, but we hoped the addition of the Hard Breach Charge and Hibana rework would solve that issue.

After several tests on TS, here's what we observed:

On many maps, our objective seemed to be achieved based on what we could observe, although this has been difficult to evaluate for several reasons. First, our current TS player population and behaviors don't always represent our Live player population. Second, we don't always have enough TS activity for our telemetry results to be reliable.

On some maps where opening roof hatches is particularly crucial (like Kafe Dostoyevski), it made an Operator like Hibana almost a mandatory pick.

We did not manage to convince. Most feedback we gathered was negative, and we saw few players perceiving upsides to the change.

Our conclusion is that the cons seem to outweigh the pros, which has led us to the decision set this issue aside.

Thank you to everyone who played this feature on TS and took the time to send us constructive feedback. This is always incredibly useful!

This was a very valuable experience for us, so you can expect more like this one in the near future… we have lots of wild ideas that we want to test with your help!