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Reputation System.jpeg

The Reputation System is a new morality system featured in Tom Clancy's Rainbow Six Siege. The purpose of the system is to discourage toxicity within the game's community and promote positive behavior by giving players tools to help them understand when and why an action is disruptive. The system will award each player with a score based on their community standing. Low ranked players will have sanction and messaging restrictions on their account while high ranked players will receive unspecified rewards.

The system was initially announced during the Six Invitational 2020 and was set to release at the end of 2020.[1] Due to the Covid-19 pandemic, however, the system's full release was delayed into 2021. Despite this, parts of the system have been released with the launch of every season since Operation Shifting Tides. The Reputation System is currently live within the game but is not currently visible and has no impact on players.[2] The system was fully activated with the release of the Crimson Heist expansion.[3]

Overview[]

The Reputation system ranks players with a score based on positive or negative actions taken during gameplay. This score is calculated based on two layers: actions and branches. Player actions and their resulting branches are summed up to then influence a player's reputation. Reputation is divided into five levels. A Negative Standing is obtained by repeated toxic behavior and violations of the game's Code of Conduct. Players with a Negative Standing will be dealt a Sanction for a specified amount of time. Additionally, the system will also deal preventative sanctions and warnings to offending players based on the resulting reputation score of their immediate actions. By contrast, players with a high reputation score will have a Positive Standing and will be given various awards such as Alpha Packs or recognition within the community.

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