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[[Image:Scar h.jpg|left|thumb|SCAR-H CQC]]
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[[File:Scar_h.jpg|thumb|300px|A SCAR-H CQC in reality. This one has a foregrip and an ACOG optic attached.]]
 
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The '''SCAR-H CQC '''is a usable assault rifle in the Rainbow Six series. This SCAR-H is the battle rifle variant of the SCAR weapon system. It fires 7.62x51mm NATO rounds from a 20-round box magazine. The CQC variant in game features a shorter barrel than the regular SCAR-H to imporve handling in close quarters.
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==History==
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The US Special Operations Command (US SOCOM) issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) on October 15th, 2003. This solicitation requested a new combat rifle, specially tailored for the current and proposed future needs of the US Special Forces, which are somewhat different from latest generic US Army requirements, which are being fulfilled by the newest Heckler-Koch XM8 assault rifle. The key difference in basic requirements between XM8 and SCAR is that, while XM8 is a single-caliber weapon system, tailored for 5.56x45mm NATO ammunition, the SCAR should be available in various different calibers. Initial SOF requirements included two basic versions of SCAR system - the SCAR Light (SCAR-L), available in 5.56mm NATO, and the SCAR heavy (SCAR-H), which should be initially available in significantly more powerful 7.62x51 NATO chambering, and should be easily adaptable in the field to other chamberings. These other chamberings initially include the well-spread 7.62x39 M43 ammunition of the Soviet / Russian origins, and probably some others (like the proposed 6.8x43 Remington SPC cartridge, especially developed for US Special Forces). The key idea of SCAR rifle system is that it will provide the Special Forces operators with wide variety of options, from short-barreled 5.56mm SCAR-L CQC variation, tailored for urban close combat, and up to long range 7.62x51 SCAR-H Sniper variant, as well as 7.62x39 SCAR-H, which will accept "battlefield pickup" AK-47/AKM magazines with 7.62 M43 ammunition, available during the operations behind the enemy lines. Both SCAR-L and SCAR-H shall be initially available in three versions, Standard (S), Close Quarters Combat (CQC) and Sniper Variant (SV; now it is dubbed Long Barrel - LB). All these variants, regardless the caliber and exact configuration, will provide the operator with the same controls layout, same handling and maintenance procedures, and same optional equipment, such as sights, scopes, and other current and future attachments. The SCAR-H CQC in the game fires the 7.62x51mm (.308 Winchester) round.
 
The US Special Operations Command (US SOCOM) issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) on October 15th, 2003. This solicitation requested a new combat rifle, specially tailored for the current and proposed future needs of the US Special Forces, which are somewhat different from latest generic US Army requirements, which are being fulfilled by the newest Heckler-Koch XM8 assault rifle. The key difference in basic requirements between XM8 and SCAR is that, while XM8 is a single-caliber weapon system, tailored for 5.56x45mm NATO ammunition, the SCAR should be available in various different calibers. Initial SOF requirements included two basic versions of SCAR system - the SCAR Light (SCAR-L), available in 5.56mm NATO, and the SCAR heavy (SCAR-H), which should be initially available in significantly more powerful 7.62x51 NATO chambering, and should be easily adaptable in the field to other chamberings. These other chamberings initially include the well-spread 7.62x39 M43 ammunition of the Soviet / Russian origins, and probably some others (like the proposed 6.8x43 Remington SPC cartridge, especially developed for US Special Forces). The key idea of SCAR rifle system is that it will provide the Special Forces operators with wide variety of options, from short-barreled 5.56mm SCAR-L CQC variation, tailored for urban close combat, and up to long range 7.62x51 SCAR-H Sniper variant, as well as 7.62x39 SCAR-H, which will accept "battlefield pickup" AK-47/AKM magazines with 7.62 M43 ammunition, available during the operations behind the enemy lines. Both SCAR-L and SCAR-H shall be initially available in three versions, Standard (S), Close Quarters Combat (CQC) and Sniper Variant (SV; now it is dubbed Long Barrel - LB). All these variants, regardless the caliber and exact configuration, will provide the operator with the same controls layout, same handling and maintenance procedures, and same optional equipment, such as sights, scopes, and other current and future attachments. The SCAR-H CQC in the game fires the 7.62x51mm (.308 Winchester) round.
   
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The magazine for the 7.62x51 mm only houses 20 rounds while the specifications within the game state 30 rounds. This is an error and misleading.
 
The magazine for the 7.62x51 mm only houses 20 rounds while the specifications within the game state 30 rounds. This is an error and misleading.
 
The Current production models of the SCAR-H will only use box magazines capable of holding 20 rounds maximum.
 
The Current production models of the SCAR-H will only use box magazines capable of holding 20 rounds maximum.
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==In Rainbow Six==
 
'''In Game'''
 
   
 
In game, some terrorists are known to fire the SCAR. It is also [[Gabriel Nowak]]'s secondary weapon in the first level of Vegas 2 and [[Logan Keller]]'s primary weapon the final level of the same game.
 
In game, some terrorists are known to fire the SCAR. It is also [[Gabriel Nowak]]'s secondary weapon in the first level of Vegas 2 and [[Logan Keller]]'s primary weapon the final level of the same game.
   
In multiplayer it'sextremly powerful, with stopping power, a high fire rate, and reasonable spread in full auto. Because of these stats, It would be recommended if you use it if your a new player to the game.
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In multiplayer its extremely powerful, with very high stopping power, a high fire rate, and reasonable spread in full auto. Because of these stats, It would be recommended if you use it if your a new player to the game. It can also except every attachment in-game thanks to its many RIS rails.
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[[Category:Weapons]]
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[[Category:Rainbow six vegas weapons]]
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[[Category:Vegas 2 Weapons]]

Revision as of 15:18, 14 March 2010

Scar h

A SCAR-H CQC in reality. This one has a foregrip and an ACOG optic attached.

Template:WeaponInformationV2 The SCAR-H CQC is a usable assault rifle in the Rainbow Six series. This SCAR-H is the battle rifle variant of the SCAR weapon system. It fires 7.62x51mm NATO rounds from a 20-round box magazine. The CQC variant in game features a shorter barrel than the regular SCAR-H to imporve handling in close quarters.

History

The US Special Operations Command (US SOCOM) issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) on October 15th, 2003. This solicitation requested a new combat rifle, specially tailored for the current and proposed future needs of the US Special Forces, which are somewhat different from latest generic US Army requirements, which are being fulfilled by the newest Heckler-Koch XM8 assault rifle. The key difference in basic requirements between XM8 and SCAR is that, while XM8 is a single-caliber weapon system, tailored for 5.56x45mm NATO ammunition, the SCAR should be available in various different calibers. Initial SOF requirements included two basic versions of SCAR system - the SCAR Light (SCAR-L), available in 5.56mm NATO, and the SCAR heavy (SCAR-H), which should be initially available in significantly more powerful 7.62x51 NATO chambering, and should be easily adaptable in the field to other chamberings. These other chamberings initially include the well-spread 7.62x39 M43 ammunition of the Soviet / Russian origins, and probably some others (like the proposed 6.8x43 Remington SPC cartridge, especially developed for US Special Forces). The key idea of SCAR rifle system is that it will provide the Special Forces operators with wide variety of options, from short-barreled 5.56mm SCAR-L CQC variation, tailored for urban close combat, and up to long range 7.62x51 SCAR-H Sniper variant, as well as 7.62x39 SCAR-H, which will accept "battlefield pickup" AK-47/AKM magazines with 7.62 M43 ammunition, available during the operations behind the enemy lines. Both SCAR-L and SCAR-H shall be initially available in three versions, Standard (S), Close Quarters Combat (CQC) and Sniper Variant (SV; now it is dubbed Long Barrel - LB). All these variants, regardless the caliber and exact configuration, will provide the operator with the same controls layout, same handling and maintenance procedures, and same optional equipment, such as sights, scopes, and other current and future attachments. The SCAR-H CQC in the game fires the 7.62x51mm (.308 Winchester) round.

Update: The magazine for the 7.62x51 mm only houses 20 rounds while the specifications within the game state 30 rounds. This is an error and misleading. The Current production models of the SCAR-H will only use box magazines capable of holding 20 rounds maximum.

In Rainbow Six

In game, some terrorists are known to fire the SCAR. It is also Gabriel Nowak's secondary weapon in the first level of Vegas 2 and Logan Keller's primary weapon the final level of the same game.

In multiplayer its extremely powerful, with very high stopping power, a high fire rate, and reasonable spread in full auto. Because of these stats, It would be recommended if you use it if your a new player to the game. It can also except every attachment in-game thanks to its many RIS rails.