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(Honestly, I'd chalk that up to game balance, like with the ACS12, or AA-12. Although, 8 pellets of 30 damage at point blank will still kill an Operator, even Heavy Armored ones.)
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==Overview==
 
==Overview==
The SPAS-15 inflicts 28 damage per pellet. Paired with a fast semi-automatic rate of fire, on par with the [[SASG-12/Siege|SASG-12]] and a longer effective range before the damage starts to fall off. This makes it more viable in mid-range engagements, but the pellet dispersion leaves something to be desired at any range longer than that.
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The '''SPAS-15''' inflicts 30 damage per pellet. Paired with a fast semi-automatic rate of fire, on par with the [[SASG-12/Siege|SASG-12]] and a longer effective range before the damage starts to fall off. This makes it more viable in mid-range engagements, but the pellet dispersion leaves something to be desired at any range longer than that.
   
 
==Weapon Attachments==
 
==Weapon Attachments==
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|Sight
 
|Sight
 
|
 
|
*[[Red Dot Sight]]
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*[[Red Dot Sight/Siege|Red Dot Sight]]
 
*[[Holographic Sight]]
 
*[[Holographic Sight]]
*[[Red Dot Sight|Reflex Sight]]
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*[[Red Dot Sight/Siege|Reflex Sight]]
 
|-
 
|-
 
|Under Barrel
 
|Under Barrel
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==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{Weapons/R6Siege}}
 
{{Weapons/R6Siege}}
 
[[Category:Subpage]]
 
[[Category:Subpage]]
[[Category:Weapons of Tom Clancy's Rainbow Six Siege: Operation Skull Rain]]
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[[Category:Tom Clancy's Rainbow Six Siege: Operation Skull Rain]]
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[[Category:Weapons of Tom Clancy's Rainbow Six Siege]]

Revision as of 06:01, 17 February 2020

Overview Lockdown Siege

"Magazine-fed semi-automatic bringing a modern twist on the SPAS 12."
— In-game description


The SPAS-15 is a shotgun featured in Tom Clancy's Rainbow Six Siege. It was introduced in the Operation Skull Rain expansion pack and is available for use by the Operator Caveira.[1]

Overview

The SPAS-15 inflicts 30 damage per pellet. Paired with a fast semi-automatic rate of fire, on par with the SASG-12 and a longer effective range before the damage starts to fall off. This makes it more viable in mid-range engagements, but the pellet dispersion leaves something to be desired at any range longer than that.

Weapon Attachments

Sight
Under Barrel


Patch Changes


References