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Striker is an Attacking Operator featured in Tom Clancy's Rainbow Six Siege. A remaster of the Recruit, she was introduced in the Operation New Blood expansion alongside Sentry.

Biography[]

Rainbow’s Attack Recruits, known as Strikers, are a cornerstone of the institution and despite internal perception, are not a generic monolith of identical soldiers. Generally speaking, they are much more youthful than our experienced Specialists and Operators, but that doesn’t make them any less integral to the smooth running of our missions. Furthermore, there are worse things than being overly enthusiastic, even if occasionally there will be some Recruits who get a little too excitable around our elite Specialists. Despite the confidential nature of Rainbow’s missions, some Recruits have been known to treat our Ops like near-celebrities, coming up with their own theories about who did what in various missions and pressing them for details and stories. Due to this and other concerns from Specialists, the Recruits now have their own mess hall and generally only interact with the Ops directly involved in their training. Though all of these Recruits hail from the most elite of elite military and counter-terror institutions, they all know that Rainbow is a cut above and treat the organization with the respect and discipline it demands.

Although not full-fledged Operators, many Recruits have gone through trials by fire, like the survivors of Deimosattack on Tower. They performed valiantly, collaborating effectively with Vigil to down the helicopter that led the attack and took so many young lives. While this event was tragic, it was also a true test of field composure, leading one such survivor, Ram, to become a Specialist.

Psychology Report[]

As I’m running Rainbow’s Attack Recruit training, I’d be the most useful to weigh in here. I’ve got them mastering vertical breaching, flanking maneuvers, and drone use. While Recruits arrive from all sorts of CTUs, military, or other enforcement units, bringing a ton of solid experience, it’s important we still put ‘em through a bit of a wringer.

Once they’ve moved beyond training, Recruits are the frontline in any ground, air or naval assault. While some of our more hardened and jaded Specialists may dismiss them as mere cannon fodder, a successful Recruit will create the windows of time that allow Rainbow’s Specialists to run a successful mission. I know I’ve counted on them more than once in my tenure.

Rainbow’s Specialists are the best of the best, and the bottom line is that most Attack Recruits won’t make the cut. Those that do, however, could find a home on numerous Squads. Thanks to their single-minded focus on completing mission objectives, Ghosteyes and Redhammer are the most logical spots, but no two Recruits are the same, so predictions like this can often prove futile. I’m more focused on getting them in fighting shape, anyhow.

-- Specialist Sam “Zero” Fisher, Attack Recruit Training Lead


Gameplay Description[]

Striker's unique ability is the "Gadget Kit", which allows her to pick any 2 types of attacker secondary gadgets to use in the field, with one of them occupying her unique gadget slot. This can lead to multiple different combinations.

Loadout
Primary
  • M4
    Assault Rifle
  • M249
    Light Machine Gun
Secondary
Gadget
Ability

Gadget Kit

  • Striker can utilize Hard Breach Charges + Impact EMP Grenades to become a self-sustainable hard breacher.
  • She can also use Breach Charges + Claymores to flank-watch her own vertical play.
  • Stun Grenades + Frag Grenades make for a good entry-fragger unit.
  • Smoke Grenades + Stuns or Claymores allow for quick pushes and safe plants.

Device Description[]

I've seen a lot of Recruits come and go over the year - more that go. Unfortunately, in recent times, we lost some the hard way after Deimos took the cheapest of cheap shots at Tower. Well, since then we've revamped our training program from the ground up, and given the newest batch of Recruits a chance to learn a bit more self-reliance and adaptability. We used to limit them to a specific list of gadgets when training, but why prevent a future Operator from learning as many skills as possible? Honestly, now that they can choose from any of the offensive secondary gadgets, and I've seen the positive utility of that in the field training, I think we should implement this in missions too. Hell, these Recruits are hungry for action, and if they want mission experience, I say we give it to them. I'd way rather send one person out to both disable electricity with an Impact EMP Grenade and then blast through a wall with a Breaching Charge than use two ops that could be busy getting the enemy in their crosshairs.

It's a two birds with one stone kinda situation, and kudos to Mira for redesigning their packs - the previous model had some organizational issues, only allowing for specific combinations of devices to be packed... With these Attack Recruits, I'm gonna have an arm-wrestle with Caveira to see who gets 'em on their Squad.

-- Jordan "Thermite" Trace, Redhammer Squad Leader.

Trivia[]

  • Unlike the rest of the operators in Siege, Striker and Sentry don't have specific identities or backgrounds, with their Operator Bios simply being marked as "Undefined" in any categories that involve the operator's real identity and characteristics. However, it should be noted that, in-game, Striker seems to be a British female, while Sentry is an American male.
  • Despite being labeled as members of the ROS in their bios, Striker and Sentry use the old phone screen when deploying observation tools, rather than the ROS logo used by Zero.
    • Additionally, during the Operator Selection Phase, both Striker and Sentry have their ORG labeled as "Reliable And Available" instead, similar to the old Recruit.

Gallery[]

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