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Terrorist Hunt is a gamemode in Tom Clancy's Rainbow Six Franchise. It tasks players will eliminating a set number of terrorists on maps. Each installment has their own rules and variants on the gamemode.

Rainbow Six/Rogue Spear[]

Terrorist Hunt was first introduced as a variant of the Team Survival gamemode in Tom Clancy's Rainbow Six in the Eagle Watch expansion pack. The mode and its variant later returned in Tom Clancy's Rainbow Six: Rogue Spear. Aside from engaging the enemy team in timed matches, the gamemode added AI controlled terrorists. The match is won if all members of the enemy team or more than half of the terrorists have been eliminated.

  • Scatter Hunt - A subvariant with the same rules as Terrorist Hunt except that players are scattered throughout map, away from their teammates.

Raven Shield[]

The gamemode was changed considerably in Tom Clancy's Rainbow Six 3: Raven Shield. Instead of a PvP environment, the gamemode is played alone or with another player on singleplayer missions and multiplayer maps. Players can set to the number of terrorists between 5 and 35 before the start of each match. Matches are won once all terrorists have been eliminated. The Athena Sword expansion added several variants of the gamemode to the multiplayer.

  • Terrorist Hunt Adversarial - The original version of Terrorist hunt. Matches are won by either eliminating over half of the terrorists or the enemy team.
  • Scatter Hunt Adversarial - Has the same rules as Terrorist Hunt Adversarial except that players are scattered throughout map, away from their teammates.

Rainbow Six 3 - Vegas 2[]

Terrorist Hunt remains largely unchanged as an available gamemode in the following installments:

Like Raven Shield, matches are played alone or with another player on singleplayer missions and multiplayer maps. Matches are won once all terrorist have been eliminated.

Tom Clancy's Rainbow Six 3 (Console)[]

Terrorist Hunt is played differently depending on the console. On the Xbox version, maps are locked when offline, but can be played online or in system link with the host player picking any map, regardless of them unlocking the map in single player or not. Network matches can be played with up to four players. In the PlayStation 2 and GameCube version, Terrorist Hunt is only playable with up to two player in local split screen coop. Maps need to be unlocked by playing them in the Campaign first, but they can be unlocked with a cheat code. On the PlayStation 2 and GameCube versions, playing Terrorist Hunt solo allows the player to play with AI teammates.

Tom Clancy's Rainbow Six 3: Black Arrow[]

Terrorist Hunt remains the same when it comes to Xbox Live and System Link matches. However, local split screen matches must be unlocked by playing through the single player campaign. Offline solo Terrorist Hunt allows players to play with AI teammates.

Tom Clancy's Rainbow Six: Lockdown[]

Terrorist Hunt features a few different modes depending on the port.

Tom Clancy's Rainbow Six: Critical Hour[]

Tom Clancy's Rainbow Six: Vegas[]

Terrorist Hunt plays similar to how it played in Tom Clancy's Rainbow Six 3 (Console), regardless of platform. Unlike previous Rainbow Six games however, Terrorist Hunt matches are played on multiplayer maps instead of modified campaign maps. When playing solo, players cannot play with AI teammates. However, on PlayStation 3 and Xbox 360, players can play Terrorist Hunt with a friend in split screen. PC players can play offline Terrorist Hunt via LAN with up to four players, however a mod adds support for up to sixteen players. On the Xbox 360 and PlayStation 3 versions, Terrorist Hunt matches give players XP which allows them to unlock extra cosmetics and customize a character. While the customization is only available online, the custom character can be played offline. Xbox 360 and PlayStation 3 servers are still online as of 2025. Players can also choose to play as one of various preset characters or "hero" characters, such as Logan Keller.

Tom Clancy's Rainbow Six: Vegas (PSP)[]

Terrorist Hunt appears on the PSP version of Vegas as well. However, unlike the console and PSP versions, Terrorist Hunt matches are played on modified campaign maps and are only playable alone. Players can only play as Brian Armstrong, but can still outfit Shawn Rivers if they want. Joana Torres acts at the players field commander, informing them of how many Terrorists are left starting at 3, and commenting when the player achieves a killstreak by killing several enemies in rapid succession.

Siege[]

Terrorist Hunt (later known as Training Grounds) was a PVE playlist featured in Tom Clancy's Rainbow Six Siege. While similar to past iterations of the Terrorist Hunt, it features additional game types similar to Multiplayer. This gamemode was removed from the game in year 8 season 4.

Map Layouts[]

The White Masks had different methods of setting up to defend themselves and protect their target. They would reinforce and trap rooms, while also hiding behind cover like real players.

Generally, a Terrorist Hunt match would contain one or two reinforced rooms that hold the objective. These rooms would have the doors and windows barricaded, with the walls also reinforced. The objective room would contain at least one Engineer who deploys traps, as well as several Ambushers that hide behind deployable shields.

Sometimes, a White Mask would be at a location on the map would by themselves to hold down a specific choke point. Ambushers typically hide behind deployable shields in these areas, while some Roamers and Bombers will stop their patrols and hunker down in an area attempt a surprise also.

Limited ammo and resupply crates[]

Given the duration and extra enemies on Terrorist Hunt missions, operators could run out of ammo and other supplies if not managed correctly. To counteract this, players may attempt to "loot" one of the White Masks' supply crates if they can find one; a supply box may typically be found in objective rooms. Depending on the difficulty, each box may be used infinitely, 7 times or 5 times. Care must be taken to prevent the White Masks catching the operator collecting the supplies from being flanked, supply boxes take 5 seconds to use. Once used, the resupply box will replenish both reserve ammunition and the current clip of both primary and secondary weapons. Secondary gadgets will also be refilled; however, supply boxes do not provide extra Deployable Shields and most gadgets of an operator's unique ability (Castle's armor panels were an exception).

Variations[]

Terrorist Hunt featured four different game mode variations. Each game mode featured three difficulties that increased the stakes of each mode as well as a number of enemies. They are Normal, Hard, and Realistic.

The difficulty modes affected enemy precision, damage, and Operator health on revival. Enemy behaviors also changed with increasing difficulty: on Hard games, enemies sometimes guess-fired through walls and flanked Operator by going outside; on Realistic games, both behaviors became much more aggressive.

Terrorist Hunt Classic[]

Elimination was the same as the Terrorist Hunt from other games. This mode simply involved eliminating a set number of terrorists in a map in a certain time frame. The only possible ways to lose was for the entire Attacking team to die or let the timer run out.

Depending on the difficulty setting, the number of enemies and the allotted time would be different:

Difficulty setting Enemies Allotted time
Normal 22 N/A
Hard 26 12 minutes
Realistic 30 15 minutes

On Realistic difficulty, not all terrorists were spawned when the map begins. More waves of enemies would arrive, sometimes from outside, after a set amount of kills.

On all difficulties, when the number of living White Masks is down to 3, they would all immediately learn the location of the Operators and would attempt to hunt them down (on hard it is 4, on realistic, 5 enemies).

Protect Asset[]

Protect Hostage involved defending a civilian from "waves" with an increasing number of enemies. It was the only game mode in terrorist hunt where the players were on the defending side rather than attacking. No Ambushers will spawn on Protect Asset with the enemies being Roamers, Engineers, and the occasional Bomber.

The Defenders had a preparation phase to fortify their position around the hostage and create an improvised defense before being assaulted by waves of White Masks. Upon defeating all enemies in the wave, players will have another short preparation phase before the next round begins. The Defenders will lose the game if all of them have been eliminated or if their hostage is killed. If players attempt to go outside, they will have 10 seconds to return to the building before they die instantly from "enemy overwatch" snipers.

Difficulty setting Round 1 Round 2 Round 3 Round 4 Round 5 Preparation time
Normal 8 enemies 8 enemies 10 enemies 11 enemies NO ROUND 5 30 seconds
Hard 7 enemies 8 enemies 9 enemies 10 enemies 12 enemies 25 seconds
Realistic 11 enemies 9 enemies 12 enemies 12 enemies 14 enemies 25 seconds

Extract Hostage[]

Hostage Extraction tasks players with extracting a hostage. The White Masks will place the hostage in a reinforced room and attempt to stop players from getting in and taking their hostage to safety. When the Hostage has been retrieved, the White Masks will move to intercept the attackers and attempt to secure the extraction point.

Floors with reinforced rooms will usually contain a large number of White Masks, while other floors will contain a minimal amount of them. If a map has three floors or more, there will often be a floor that is completely empty.

If the White Masks kill the hostage (most likely by luring their gunfire via a drone), the Attackers will lose.

Disarm Bomb[]

Disarm Bombs tasks Attackers with infiltrating the building and individually disarming two chemical bombs set up by the White Masks. Upon planting the defuser within the Bomb's room, the players must defend the defuser from the White Masks as in a regular "bomb" match. When the first bomb is defused, the remaining White Masks will converge on the other bomb and attempt to set up additional reinforcements around it.


Attackers are notified when the defuser is being attacked, with the progress shown with a red icon. The White Masks can be interrupted with Stun Grenades and Ying's Candelas, or shooting them outright.

Enemy Archetypes[]

Main article: White Masks

The White Masks, the primary enemies in Terrorist Hunt, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.

Unnamed OPFOR Units[]

In addition to the White Masks, Situations 1, 2, and 6 feature enemies of an unknown agenda and affiliation. These enemies use the AI and weaponry of the Ambusher enemy archetype when on defense. On attack, they act the same as attacking Roamers and Engineers but non-Ballistic Shield users will only use the L85A2.

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