Rainbow Six Wiki
Rainbow Six Wiki

"Only a true leader plunges into the dark woods of defeat and emerges into the light of victory."
— Game intro

Tom Clancy's Rainbow Six Vegas 2 is a tactical shooter video game and the sequel to Tom Clancy's Rainbow Six Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360, PlayStation 3, and Microsoft Windows-based PCs on March 19, 2008 in North America and March 20 in Europe, except in Germany, where the game has been delayed.[1][2][3]

A world-exclusive first-look of the game appeared in the January edition of the Official Xbox Magazine. One of the biggest announcements of the game is that Logan Keller, the lead character from the previous game, has been removed in favor of having the player create his or her own character to play through the campaign. The player will assume the role of Bishop, a member of the Rainbow squad with a great deal more experience who is more deeply involved in the story. The game is billed as "part sequel, part prequel", as the events of the campaign run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[4][5]


New features include an enhanced version of the "Persistent Elite Creation" or "PEC" system. Players can now customize their character. Where in the first game, the player could only customize the multiplayer character, in this game there will be only 1 character for single player and multiplayer game modes. This further shows itself in the fact that experience points are now achieved through all the game modes, online as well as offline, whereas in the first game, XP was only obtained by playing the online multiplayer game modes. There is a new sprint button that allow players to weave in and out of cover at a quicker pace, the pace and stamina will be contingent upon the players armor level.

The campaign now focuses on the seedier side of Las Vegas, with more outdoor combat and daytime missions. Also, certain missions now see a real-time day/night cycle. Certain kinds of cover can now be penetrated by weapons-fire, and parts of the environment are now destructible. The player can now sprint for a short distance. Rather than two difficulty modes, the game now has three (Casual, Normal and Realistic).[6]

An additional system implemented in the game is the "Advanced Combat Enhancement and Specialization" or ACES, where players will be rewarded with different weapons based on tactics used in the game. The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle. Most kills the player makes fall into one of these three categories and scored based upon how the kill was performed (a headshot would count towards Marksmanship, or shooting through a wall counts towards assault, or killing an enemy while blinded by a flashbang would count towards CQB). By getting a high enough score in a category, the player unlocks a specific item for that category; for example, the CQB category might reward the player with a new type of shotgun, while the Marksmanship category might reward the player with a new type of sniper rifle, and the Assault category might allow the player access to a new assault rifle.


The game begins five years ago in Píc des Pyreneés, France. Bishop and Knight are deployed by Rainbow to a science observatory, in which a group of European Union hostages must be rescued. As the local police and Rainbow squads surround the area and begin the negotiations, Bishop is cheered by Domingo 'Ding' Chavez and given command of Bravo Team, consisting of them, Knight, and his two newest trainees, Logan Keller and Gabriel Nowak.

Lt. Monroe, the negotiator, plans to talk to the terrorists in-person, effectively distracting their attention while Rainbow’s Alpha (Chavez-led) and Bravo teams on the operation get into place. Bishop takes his squadmates to their assigned position and waits for Alpha to get in place. However, before Alpha arrives, Nowak fires prematurely, believing one terrorist to be about to execute a hostage. Bravo is then forced to fire on the terrorists, but Monroe is killed by collateral gunfire from the terrorists who panicked when Nowak first opened fire.

Six then radios in, giving Bishop Alpha’s sit-rep, but Bishop responds by saying that the situation "is over, but Monroe is dead. We need to talk": Nowak attempts to apologize for what he has done, but Bishop retorts back, Six then tells Bishop that there are terrorists scrambling to escape and that they need to neutralize them. He also informs Bishop that there is a bomb that needs to be defused. When Bravo arrives, Nowak is assigned to defuse the bomb, and per Nowak’s request, Bishop, Knight, and Keller distance themselves to give Nowak “space” to work with. The bomb is successfully defused, but in a sudden attack, terrorists open fire on Nowak, who falls and starts to scream helplessly into the radio, shouting “I knew this would happen! Don’t leave me here! I knew this would happen, damn it!” as his teammates assure him that they are not leaving him behind. Alpha Team arrives and quells the situation, beginning to give first aid to Nowak just as the level ends.

The game then moves five years forward to July 2, 2010, at 1827 local time, in Las Vegas. Bishop and Knight are in a Eurocopter Panther helicopter with Jung Park (electronics specialist) and Michael Walter (demolitions expert) as his teammates, Sharon Judd as their intel officer/coordinator and Gary Kenyon as the pilot of the chopper. Six contacts Bishop via secure satellite video, effectively giving Bishop a sit-rep of what operation is to come: Miguel and Alvarez Cabrero, two human traffickers (“people smugglers” or coyotes) have suddenly come in interest of taking up small arms trafficking and even more recently, chemical weapons. Though Rainbow and the National Security Agency (NSA) seem certain that the Cabrero brothers are running the operation for the opposition, they both want Bishop’s new team to investigate the matter firsthand. Six informs Bishop that Logan Keller is running a separate operation down in Mexico.

Bravo finally sets foot on the ground and makes their way into the warehouse that the NSA believes the Cabrero brothers are running their operation from. Following a failed attempt to save Scott Neville, an undercover NSA agent whose cover is blown, Bravo fights through a plethora of terrorists into another warehouse, where they find Hispanic hostages held at gunpoint by more terrorists.

After a quick rescue, the team is picked up by Rainbow's helicopter, which goes to a recreational facility where the Cabrero's chemical weapons have showed up at. Upon reaching the facility and securing the area, Walter searches the stash where the chemical bombs are presumed to be located. Not finding them, Bishop decides as team leader that the team has the responsibility to save the people inside a Las Vegas sports stadium from a bio-terrorist attack.

However, the team gets to the bomb site too late. Walter blames himself for not saving the people trapped in the stadium, but Bishop accepts full responsibility, for "[they] made the call."

Sharon Judd then notifies Bishop that he and his team need to catch the younger Cabrero brother, Miguel, who's disguised himself as a HAZMAT operative and escaped the Arena. In a chase for Miguel, Bravo eliminates all of the terrorists protecting him, leaving Miguel vulnerable to an on-the-spot interrogation, specifically as to what happened to the second bioterrorist bomb. Miguel at first denies any knowledge of the bomb, but after Bishop threatens by allowing Michael to pull the trigger, Miguel confesses the location, and attempts to draw a sidearm to shoot Bishop, but is shot before he could have a chance to fire it.

A somewhat important hostage, chief of security Dennis Cohen, is then saved by the team at the Las Vegas International Convention Center. Here, Bishop learns from Sharon that the second bomb is located on a monorail headed towards a high-density populated area of Las Vegas. Bishop heads over to the monorail, though Walter is unable to defuse the bomb. Bishop cleverly orders Walter that the bomb to be detonated, just not in a civilian area, ultimately fulfilling both NSA Deputy Director Aaron Lawrence's order to "get rid of the bomb" as well as Six's order, that "Rainbow's priority is to save civilian lives". As the team is about to evacuate, an NSA agent makes contact with Bishop, informing them of a situation in a downtown penthouse where the terrorists are taking over.

The team then heads over to the aforementioned upscale Las Vegas penthouse, where the last bomb is located. As Sharon briefs the team that Echo Team has been dispatched to assist Bravo, she is shot by a sniper. The helicopter then nearly crashes as Gary is struggling to hold Sharon and keep the aircraft steady; Bravo Team ropes down, eliminates the sniper and proceed down to the building. Echo drops in too, only to be obliterated a few minutes later when a bomb explodes, vaporizing the level Echo was securing.

In an ensuing casino battle with terrorists, Bravo relieves a SWAT team and rescues many civilian hostages, leading to a revelation that there is a third bomb held in a Chinese theater, protected by heavily armed terrorists. Walter successfully defuses the bomb, and the team proceeds to clean the roof to get extracted. As every single terrorist is killed, Ding informs Bishop that Logan's Alpha Team has been ambushed, resulting in the capture of his teammates (Kan and Gabriel); Bishop is supposed to handles leadership of Bravo to Logan and return to base.

On the roof, the NSA agent joins Bishop in the helicopter at extraction saying that Alvarez has been spotted in the Clark County Airstrip in the Mojave Desert, and that because Alvarez is responsible for the bombing of several Las Vegas hotspots (e.g. casino, hotel, convention center, stadium, train station), Alvarez is too dangerous to let escape. Not letting Alvarez have the chance to escape, Bishop and Knight board the helicopter to confront Alvarez themselves.

The helicopter arrives at an oil-refinery close to the airstrip's position. But due to heavy resistance at the airstrip, the duo are forced to make their way down from the oil refinery. They are dropped on a roof of a gas station while the NSA agent is dropped in a different location to provide them with intel on the surrounding situation.They fight their way through the refinery and into an abandoned trainyard. When they finally reach the refinery's airstrip, the NSA agent is revealed to be Gabriel Nowak, who shoots and kills Alvarez. He is revealed to be a traitor and taunts the duo before terrorists attempt to kill them. With Gary's help, they both survive.

Six orders them to stand down. However, they, Jung, and Walter follow Nowak to a Costa Rican villa estate. The team begins to storm the house, killing terrorists as they go. Suddenly, a helicopter engine is heard and Rainbow operatives begin to drop in, with Logan as their leader. As Bishop says that Bravo won't retreat, Logan quotes Bishop's teachings about trusting and protecting each other. As the teams split up to find Gabriel, Bravo is ambushed in the same fashion that they were trapped in the Pic des Pyrénée, with Michael incapacitated by a bomb as was Gabriel by a terrorist attack, with the rest of the team ambushed and under heavy fire. However, Bishop, Knight, and Jung manage to get rid of the terrorists and set Mike back on his feet quickly. Shortly after that, Bishop and Knight confront Gabriel; however, an attack helicopter and more of Gabriel's terrorists attack. Bishop and Knight manage to trick the helicopter into radioing for assistance, which lets Joanna Torres, Keller's intelligence officer, target the helicopter and shoot it down with a surface-to-air missile. Finally, Gabriel and Bishop meet face to face, with Gabriel gloating that he outsmarted all of Rainbow, and arguing that he should have been punished for what happened in the Pyreneés, blaming Bishop for covering him in every mistake he made. Gabriel draws his gun but Bishop shoots first. Michael and Jung appear out of the bordering gardens, and Rainbow operatives arrive with prisoners at gunpoint. Ding radios in, berating Bishop for disobeying direct orders. As Mike begins to defend Bishop, Ding reassures them by placing Bishop as Deputy Director of Rainbow, working in Hereford with Six. Mike expresses his happiness and Jung states that it isn't too early to happen, and they depart from the villa.


The cooperative experience has been reduced to a maximum of two players, down from four in Vegas. Unlike the CO-OP mode in the original Vegas, the AI teammates will remain in the game during co-op and can be given orders and go-codes by the primary host player (Bishop). The second player assumes the role of Knight, a silent and never mentioned character, yet stated to be Bishop's old friend and teammate. With them, however, the team is more powerful and dispatches terrorists faster. For example, Knight can assume the role of a sniper or a secondary machine gunner or even a pointman protected by a shield. They fill the usually empty 4th seat in the helicopter and backs the previously alone Bishop in the refinery level.[7]


Weapons & Equipment[]


The multiplayer in Tom Clancy’s Rainbow Six Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. The experience point (XP) system is different than the old Vegas, for every kill achieved the player gains XP. Also, unlike its predecessor, the XP system is tied in with the campaign mode as well. The gained XP results in promotions which rewards the player with new equipment.

Players also receive bonuses from the A.C.E.S combat system based on achieving goals and the methods used to kill opponents, much like the single-player and co-op modes. A.C.E.S also result in the unlocking of new weapons. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version as well to create a playable character.


There are several online game modes that can be played. Both the Story and the Terrorist Hunt modes can be played online, as well as locally in the form of split-screen multiplayer.

Terrorist Hunt[]

Terrorist Hunt is a game mode where players face a set amount of terrorists within a level. The total amount of terrorists in a level can be changed using the Enemy Density setting before launching the match. Terrorist Hunt can be played on Casual, Normal and Realistic difficulties, which modify the gameplay akin to Story Mode. Available only in local single-player, the setting Lone Wolf allows the player to either play alone or together with the AI-controlled teammates Michael Walter and Jung Park.

Only a set number of terrorists spawn in specific points on the level when the player activates a trigger upon entering a new area instead of all at once (like in some modes of Training Grounds in Rainbow Six: Siege). The amount of terrorists that may spawn at once in a Terrorist Hunt level are platform-specific, dependent on the game configuration files. PC release versions of the game don't have a platform-specific config file, but may be modified locally by creating one. By default, the values are:

  • PlayStation 3: 6 (TH and Story);
  • Xbox360: 8 (TH), 6 (Story);
  • PC: 6 (TH), 30 (Story).

Terrorist Hunt missions can be done in split-screen multiplayer as well as online multiplayer. When launching a multiplayer match, the AI-controlled teammates will be unavailable. Split-screen multiplayer allows a maximum of two players, while online multiplayer allows a maximum of four players at once. Unlike in single-player mode, which does not have a time limit, online Terrorist Hunt matches may have a time limit (which can also be set to Unlimited in the match settings by the host).

Terrorist Hunt allows players to gain experience points and A.C.E.S. points directly, just like all other game modes. Killing one's teammates or oneself deducts experience points from the player, while being killed by other enemies/players does not.

Terrorist Hunt features no checkpoints, and in single-player mode the player has to start over if Bishop is killed. In both online and split-screen multiplayer, each player has two lives and will re-spawn in ten seconds after death near the closest living player if possible. If all players in the match are dead simultaneously (or have no lives left), the game will promptly display a 'Mission Failed' message.

Terrorist Hunt is the only game mode that can be launched in online multiplayer and yet played by just one player. When playing such a 'pseudo-online single-player' game the player will have access to the online scoreboard, as well as will see and hear 'Mission Successful' and 'Mission Failed' announcements, but will have no access to the AI-controlled teammates.

Missions, also known as maps, that can be played in Terrorist Hunt are the same missions that are available for all other multiplayer game modes.

Attack & Defend[]

Attack & defend is an objective-oriented game mode that can be played by up to sixteen players. Like its past title incarnations, the game mode pits two teams against one another to fight over an objective. One team (Assault) assaults the objective location while the other team (Defenders) defends. The Assault team is declared the winner of a match after completing an objective. Defenders are declared the winners should they prevent the enemy from completing objective before the time runs out.

The game mode features three objective variants that alternate between matches:

  •    Item Extraction - The Assault team must locate and recover enemy intel by bringing it to an extraction point on the map.
  •    Hostage Rescue - The Defenders must stop the opposing team from locating and escorting hostages to the extraction point.
  •    Demolition - The Defenders must plant a bomb in one of two bomb sites and prevent the other team from defusing it. Once armed, Defenders will be unable to pick up the bomb. If the bomb is defused, Assault players must carry the bomb back to their spawn point for extraction. Should a player be killed while carrying the bomb, they will drop the bomb at their location. The game is over when either the bomb is extracted or when it explodes.


Sharpshooter (also known as Deathmatch) is a free-for-all game mode that can be played by up to sixteen players. The main goal of Sharpshooter is to achieve the largest number of kills during the match. After the match ends, best players and their score are shown on the scoreboard, as well as their stats, such as accuracy and the weapon they achieved the most kills with.

The match's settings can be changed to either include a kill limit or a time limit, whereupon reaching any of said limits the match ends.

After a player is killed, they will re-spawn in a random spot on the map. It is possible to spectate other players while one waits to re-spawn, but spectating may also be disabled by the match's host, forcing the dead player to remain in first-person view of their character.

Should there be several players remaining by the end of the match with the same number of kills, the match will be called a draw.

Team Sharpshooter[]

Team Sharpshooter (also known as Team Deathmatch) is a team-based game mode that can be played by up to sixteen players. Players are divided into two teams: the Alpha and the Bravo teams, each consisting of a maximum of eight players. Alpha and Bravo battle for the highest amount of kills in the match. At the end of the match each player will be listed on the scoreboard in the order of highest amount of kills. The total number of kills made by all players in a team decide whether Alpha or Bravo are the winners.

When a player is killed, they will re-spawn at their team's initial location.


Survivor (also known as Elimination) is a free-for-all game mode that can be played by up to sixteen players. Survivor is similar in gameplay to Sharpshooter, however, each player has a set number of lives (which can be changed in the match settings). Upon being killed with no lives left, the player stays dead for the remainder of the match. The match ends when there is only one last man standing, whereupon that player is declared the winner.

Similarly to Sharpshooter, a Survivor match may have a time limit. Once the time runs out, the match ends, and the player with both highest number of lives and kills is declared the winner. Should there be several players remaining with the same number of lives and kills, the match will be called a draw.

Team Survivor[]

Team Survivor (also known as Team Elimination) is a team-based game mode that can be played by up to sixteen players. Players are divided into two teams: the Alpha and the Bravo teams, each consisting of a maximum of eight players. Team Survivor is similar in gameplay to Team Sharpshooter, however, each player has a set number of lives (which can be changed in the match settings). Upon being killed with no lives left, the player stays dead for the remainder of the match. The match ends when a team's last player is killed with no lives left, whereupon the opposing team is declared the winner.

Similarly to Sharpshooter, a Team Survivor match may have a time limit. Once the time runs out, the match ends, and the team with both highest number of lives and kills is declared the winner. If both Alpha and Bravo teams have equal amounts of lives and kills, the match is declared a draw.

Total Conquest[]

Total Conquest (also known as Domination) is a game mode that can be played by up to sixteen players. It can be played in a free-for-all fashion or with two teams: Alpha and Bravo. Players fight to control three satellites that are scattered around a level. The match is won by holding satellites for the most amount of time at the end of the allowed time limit or by gaining possession of all three satellites for 30 seconds.

Team Leader[]

Team Leader is a game mode that is identical in gameplay to Team Sharpshooter, except each team has a team leader that is randomly selected each round. Upon the team leader's death, the team loses and the match ends. The team leader has more health and armor than other players, but he only has one life unlike others.


Assassination is a team-based game mode that can be played by up to sixteen players. Two teams are pit against one another, one of which is an escort team trying to deliver a VIP to one of two extraction points, while the other tries to kill the escort and defend the extraction points.

The VIP player uses a special escort character model, which is a bald, be-speckled business man, armed only with a handgun.


Original Release Maps[]

Downloadable Maps[]

Armor and Clothing[]

Players are able to create a custom Rainbow operator character using the newly introduced PEC system in Rainbow Six: Vegas 2. The player character is used for both Story Mode and other game modes, as well as in multiplayer play. Below is a list of the different types of armor that can be equipped.

Body Armor[]

  • Ballistic Combat vest
  • Falcon Assault Vest
  • Vulture Combat Vest
  • Raven Recon Vest
  • Raven Recon Vest
  • Goliath Assault Vest
  • Titan Combat Vest
  • Colossus Recon Vest
  • Anaconda Assault Vest
  • Diamondback Combat Vest
  • Viper Recon Vest
  • Hurricane Assault Vest

Shoulder Armor[]

  • Falcon Assault Shoulders
  • Vulture Combat Shoulders
  • Goliath Assault Shoulders
  • Colossus Recon Shoulders
  • Anaconda Assault Shoulders
  • Viper Recon Shoulders
  • Cyclone Combat Shoulders
  • Typhoon Recon Shoulders

Arm Armor[]

  • Vulture Combat Arms
  • Goliath Assault Arms
  • Titan Combat Arms
  • Colossus Recon Arms
  • Anaconda Assault Arms
  • Diamondback Combat Arms

Leg Armor[]

  • Falcon Assault Legs
  • Raven Recon Legs
  • Titan Combat Legs
  • Colossus Recon Legs
  • Anaconda Assault Legs
  • Diamondback Combat Legs
  • Viper Recon Legs
  • Cyclone Combat Legs

Head Gear[]

  • Ballistic Assault Helmet
  • Tuque
  • Boone Hat
  • Military Cap
  • Reversed Cap
  • Tactical Helmet
  • Lightweight Helmet
  • Bandana
  • Flight Helmet
  • Reinforced Helmet
  • Curved Boone Hat
  • Beret
  • Riot Helmet

Eye Wear[]

  • Tactical Sunglasses
  • Retro Sunglasses
  • Ballistic Goggles
  • Tinted Goggles
  • Tactical Goggles
  • Night Vision Goggles

Face Gear[]

  • Breathing Mask
  • Half-Face Mask
  • Ballistic Face Mask

Chest Clothing[]

  • Tactical Vest
  • BDU (Batttle Dress Uniform) Shirt
  • High-Collar Shirt
  • Raid BDU (Batttle Dress Uniform)
  • Long Sleeve Shirt
  • Assault Vest
  • Tank Top
  • Leather Vest


  • Black Camo
  • Pale Blue Camo
  • ACU Camo
  • Olive Drab Camo
  • Woodland Camo
  • Snow Camo
  • Navy Camo
  • Desert Camo
  • Urban Camo
  • DPM Desert Camo
  • Cadpat Camo
  • Russian Camo
  • Guerilla Camo
  • Fall Camo
  • Desert II Camo
  • Flecktarn Camo
  • Orange Camo
  • Swedish Camo
  • War2K5 Camo
  • Alpen Camo
  • White Camo
  • Blue Camo
  • Urban II Camo
  • Marpat Camo
  • Wasp Camo
  • Sand Camo
  • Crimson Camo
  • Yellow Camo (Unlocked at Major)
  • Red Camo (Unlocked at Major)
  • Tiger Camo (Unlocked at Major)
  • Rust Camo (Unlocked at Lieutenant Colonel)
  • Pink Camo (Unlocked at Lieutenant Colonel)
  • Grey Camo (Unlocked at Lieutenant Colonel)
  • Custom Camo (1-3) (Unlocked at Elite)


Every game mode in Rainbow Six: Vegas 2 awards the player with experience points. Experience points are awarded for every kill, and are deducted for teamkilling/suiciding. Once a player has built up enough experience points they will rank up and unlock new features for their character such as weapons, camouflage sets or armor selections. A list of the ranks that can be obtained can be seen below.

  • Private Second Class (0 XP)
  • Private First Class (3,000 XP)
  • Specialist (8,400 XP)
  • Corporal (14,500 XP)
  • Sergeant (23,500 XP)
  • Staff Sergeant (38,500 XP)
  • Sergeant First Class]] (56,500 XP)
  • Master Sergeant (82,500 XP)
  • First Sergeant (109,500 XP)
  • Sergeant Major (139,000 XP)
  • Second Lieutenant (172,000 XP)
  • First Lieutenant (214,000 XP)
  • Captain (264,000 XP)
  • Major (333,000 XP)
  • Lt. Colonel (415,000 XP)
  • Colonel (535,000 XP)
  • Elite (675,000 XP +) (Can rank up to a 99th Elite)


Limited Edition[]

The limited edition for Tom Clancy's Rainbow Six Vegas 2 was released on launch day. Differences between the regular and the limited edition include a collectible poker chip keychain, a bonus disc containing a strategy video, an interview with FinestX (a "pro gamer" according to the game box), an MLG insider video containing hints and tips about the online modes, along with a sneak peek at Tom Clancy's EndWar.



External links[]