The following is a data collection of points rewarded during a round, from the general points earned from objectives, to points that are specific to Operators.
The following are points that can be earnt by anyone, as long as the requirements are reached. The list will be divided into objective and combat.
|Enemy Scanned||＋10 points to self and all allied Operator||Upon scanning an enemy Operator with a drone, or identifying them.||Once per enemy Operator each round.|
|Melee Kill||＋10 points||When using melee to kill an enemy Operator. This is an additive trait, so stacks with points earned from the kills.||Every melee kill|
The few items listed below are ways a player may lose points. These are put in place to discourage players from performing such actions. However, because there is no clear disadvantage from losing points, this is not reflective of whether a player will be actually punished with a kick or a ban. Essentially, the purpose of the system is to discourage those who desire competitiveness and not be the bottom scoring member of the team.
|Monster||－100 points||After downing the hostage the first time, triggered when downing the hostage again.||Every time the player downs the hostage after the first.|
|Cease Fire||－10 points||When friendly firing an allied Operator.||Once per instance of damage (per bullet/explosion)|
|Team Kill||－100 points||Upon killing an allied Operator.||For each ally killed.|