Hello, yes I am back to wikia doing something. I haven't done much so I decided that the best thing to do would be to revamp once a gain my attachment ideas. I have been sitting here doing nothing so I might as well do something. Pls note that some of the attachments are from my 2nd attachment ideas, these are just some more. Anyways let's begin!
Returns once again except a bit different. The IRNV Scope is a 1x zoom Scope with night vision capabilities. This time the Scope can see through smoke, remote gas and other particle effects. The sight is disrupted by signal jammers and being in gas or smoke while aiming. To counter this problem while aiming pressing the fire mode switch button will switch the sight into a normal sight with the same reflex reticle and acog details. The sight also can be disabled by thatchers's EMP on defenders side.
Can see in dark areas
Can see through smoke
Has a normal vision
Nearly impossible to see in bright light with IRNV on
Normal vision has no special effects
Can be disrupted by mute jammers and thatcher's EMP in IRNV mode
Most obstructive 1x zoom optic
This sight is available on all assault rifles, DMRs (excluding the Ots-03), and all SMGs (excluding the UMP-45, MP5k, Mpx, 9mm c1, M12, and P90).
A 3x zoom Scope for long distance firing. Basically it.
Highest zoom rating
Large and obstructive
Terrible close quarters
Only available for a small amount of weapons
This optic is only usable with the C7E, AR33, 556xi, Aug A2, R4-C, C8-SFW, and all DMR's excluding the Ots-03.
Basically before I go over this is taking up the Underbarrel slot for the laser because there isn't much stuff for underbarrel so this makes more sense.
You know what this is pretty much. An increase in mag caps at the cost of reload speed. Reserve ammo is however not increased. Certain weapons have a higher mag increase for example the C7E will have 40+1 but the R4-C would have 45+1.
Increase mag cap
Available on nearly every weapon
LMGs have guaranteed twice the ammo cap
Slight reload time increased (10%)
Reserve ammo not increased
Some weapons have lessor affect on the increase
This accessory is available on all weapons except for pistols, machine pistols, and DMRs.
Opposite of the extended. Faster reloads by 25% at the cost of smaller mags. Some weapons have even smaller mags then others. The C7E has 18+1 but the F2 will have 25+1.
Pros ah you know what no I don't need to
This is equipable on the same weapons as extended
Recoil control stock
This is simple, reduced horizontal and vertical recoil by 25%.
Well uh you are sacrificing some other useful attachments
Available for Assault rifles, LMGs, DMRs and the MP5SD.
For shotguns only! All attachments have no weapon restrictions
Increased range, reduced damage fall off seems op right! Well there is one problem, each pellet does less damage.
Increased range by 25%
Reduced damage fall off by 30%
Reduced damage per pellet by 30%
A barrel that changes the spread to a more horizontal approach, useful for headshots. No need for pros and cons.
Basically ammo types.
Tighter spread and increased damage per pellet by 50%. Hard to hit multiple targets and increased damage fall off by 60%.
Good at making murderholes and killing singular targets
Makes a shotgun crap further then 3 feet
Terrible for hitting multiple targets
Half the pellets are fired
Explosive rounds with extra bang for ya buck!
Slightly increased damage
Extremely great at making murderholes
Extremely powerful on direct hits
Heavily reduced range
Small aoe range (2.5 meters)
Increased chance of self inflicted and team damage
Reduced ammo count for your mag tube and reserve
Used for longer ranged attacks.
Reduced damage fall off
Cuts damage in half per pellet
Terrible at making murderholes
Those were all the new ideas! Anyways if you find anything underpowered or overpowered suggest any rebalance. Anyways bye.