- "The closer you are to death, the more vibrant life becomes."
Born to a fishing family on the coast of Kenya, Furaha spent his childhood hunting sharks and collecting lost treasures from the ocean floor of the Lamu Archipelago. It soon became apparent that he was able to stay underwater far longer than his peers, and medical exploration revealed an abnormal physiology that contributed to Furaha's long-held belief that he was “not from here.” When the opportunity arose to join the Kenyan Navy, and later the Kenya Special Boat Unit, he put his skills to good use. He quickly drew the attention of generals within the navy as well as the worldwide scientific community for his prolific and frequent record-breaking freedives. He later transitioned to NIGHTHAVEN, drawn by the promise of more down-time and a private boat to take him to where his next dive site might be.
Talking to Specialist Ngũgĩ Muchoki “Wamai” Furaha is like talking underwater. Words are exchanged, but it's not certain that meaning follows. […] Surprisingly, I find myself refreshed by our exchanges. There's a purity that comes with free association, with being able to jump from one abstract concept to the next. Furaha senses, too, when other people are likely to get lost – at the moments where I find myself most without an anchor, his quick smile and change of topic reassure me that we have not gone beyond all human thought, never to return. […] It makes me question whether I should be more flexible in my thought processes, followed quickly by wondering, if I were, who I would become.
The existential questions raised by someone who spends their free time anoxic are not those we ask ourselves often. And, perhaps deprived of Furaha's particular sensitivity to these topics, I'm not certain I see value in them. His unaccustomed approach results in strategies that are completely alien. Furaha's ability to conceptualize 3D space in not just the horizontal but the vertical is something I've only seen in the most obsessive of pilots. Yet his internal dimension is surprisingly absent.
I once spoke with a renowned monk who had spent his life in pursuit of “complete zero.” In him, I saw the same depth of being I see now in Furaha, but where many people's spirituality serves to shore up those parts of their personality that they most admire, theirs is the inverse. Furaha's life is in service to his spirituality. Anoxia is part of his addiction.
In all of my consultations, I strive for neutrality. Furaha is a talented operator, capable, intelligent, and unpredictable. His ability to put a room at ease is invaluable. Yet one never has the sense that they hold the whole picture of him in their mind. Like the nitrogen that must disperse back into the diver's body before resurfacing, Furaha's true nature is diffuse. To define him would be to limit him, and I have the distinct sense that there is nothing he would despise more.
- - Dr. Harishva "Harry" Pandey, Director of Rainbow
A Medium Armored Operator, Wamai's Unique Gadget is the Mag-Net, essentially a powerful electromagnet that intercepts and redirects projectiles. As well as drawing projectiles away from their intended targets, it can be used strategically to use Attacker's projectiles against them.
- Wamai starts the round with 1 Mag-NET, and gains a new one every 40 seconds, carrying up to 5 Mag-NETs.
- The Mag-NET is deployed by throwing and can stick to any surface.
- Mag-NETs can be easily destroyed by any damage source.
- When an Attacker projectile enters a Mag-NET's active radius of 6 meters and line of sight, the Mag-NET will stop the projectile's flight midair, reset the projectile's detonation timer, attract the projectile toward it, then detonate it at the Mag-NET's location 3.5 seconds after the Mag-NET has grabbed the projectile.
- The Mag-NET self-destructs in a small explosion 0.5 seconds before detonating the projectile. The explosion deals very little damage and causes a small amount of physical destruction, but can still destroy barricades, Deployable Shields, and friendly gadgets.
- Each Mag-NET can only grab one projectile. It will always self-destruct after activating, even if the projectile was destroyed before reaching the Mag-NET.
- If a Mag-NET is destroyed before its projectile explodes, the grabbed projectile will be dropped and return to normal behavior.
- Projectiles attracted by Mag-NETs are physically normal, and those that can be destroyed by gunfire can still be destroyed when they are captured.
- The Mag-NET can attract and detonate Attacker projectiles and gadgets, including:
- Thatcher's EMP Grenades
- Ash's Breaching Rounds
- Fuze's Cluster Charges
- Capitão's Smoke and Asphyxiating Bolts
- Ying's Candelas
- Nomad's Air Jabs
- Zofia's Concussion and Impact Grenades
- Gridlock's Trax Stingers. Trax Stingers are not detonated by the Mag-NETs, and will instead drop to the ground after the Mag-NETs self-destruct, and trigger and release Stingers normally.
- Kali's LV Lances
- Frag Grenades
- Smoke Grenades
- Stun Grenades
- Hibana's X-KAIROS pellets and Twitch's Shock Drone charges are not affected by the Mag-NET.
- One projectile will not simultaneously activate Wamai's Mag-NETs and Jäger's ADS.
- If a projectile simultaneously enters the active radius of a Mag-NET and an ADS, the ADS is prioritized over the Mag-NET.
- Kills caused by projectiles that were attracted by Mag-NETs are attributed to the original owners of the projectiles, except in the case where a Hostage who has not moved is damaged by a projectile attracted by a Mag-NET, in which case Wamai is considered to have injured the hostage.
- If the Hostage was moved by an Attacker picking them up however, damage dealt to the hostage from a projectile attracted by a Mag-NET is attributed to the Attacker.
- Wamai can work with Goyo to make the Volcán Shield act like a trap if Attackers were to throw something like a Frag Grenade into a Mag-NET's area of effect.
- IQ can detect the Mag-NET, just like other electronic gadgets.
- If the Mag-NETs do not have a direct line of sight of Thatcher's EMP grenades, they will temporarily disable the Mag-NETs.
- While not a direct counter, Fuze's Cluster Charge can destroy a Mag-NET, whilst the other charges can explode within the room.
- "Thrown adhesive gadget that affects and captures an opponent's projectile, and then self-destructs to detonate it."
— In-game Description
The Mag-NET System is a thrown, adhesive gadget. It sticks to surfaces and walls. Its function is to attract an opponent's projectile to its position, reset the detonation timer, then exploding that projectile.
This way, not only can Wamai make Attackers' grenades and projectile gadgets useless, but he can also use strategic placement to turn those projectiles against them. There's nothing quite like a commandeered stun or frag grenade to turn the tide in Wamai's favor. Starting with one Mag-NET, Wamai regularly gains an additional charge up to a maximum of five. Make sure to place them wisely, as they can be destroyed with a single hit should they be spotted.
Device: Magnetic Neutralizing Electronic Targeting (Mag-NET) System
Operator: Specialist Ngũgĩ Muchoki "Wamai" Furaha
Evaluation Lead: Emmanuelle "Twitch" Pichon, Project Lead Defense R&D
Specialist Jaimini Kalimohan (Kali) Shah came to see me. Apparently Specialists Ngũgĩ Muchoki (Wamai) Furaha and Shuhrat (Fuze) Kessikbayev have been spending a lot of time in the shoot house, testing various strategies against each other. Kali was concerned that Fuze might be getting too familiar with her proprietary technology. So let's do just that.
As far as perimeter defense systems go, it's pretty smart for a "not-smart" object. Neodymium magnets, arranged in a Halbach cylinder, create the pull when an object of sufficient magnetic mass enters its detection radius. After that, the magnets pull the captured object apart, destroying the device itself in the process. This type of autothysis is wasteful, but effective. Much like Specialist Max (Mozzie) Goose's Pest, nothing is left for the enemy to analyze. Due to the alloys I use in our drones, they won't be affected. Other Operators are going to have to make a decision: Carry only Claymores or Breach Charges, or learn to recognize when the Mag-NET System is active. I will be doing both.
- Ash strongly opposed Kali and Wamai's recruitment into Rainbow, telling Six he was "making a mistake".
|Operators of Tom Clancy's Rainbow Six Siege|