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|dob = March 18, 1971
 
|dob = March 18, 1971
 
|age = {{Age
 
|age = {{Age
|birth_year=1971
+
|birth_year = 1971
|birth_month=3
+
|birth_month = 3
|birth_day=18}}
+
|birth_day = 18}}
 
|height = 6'0" (1.83m)
 
|height = 6'0" (1.83m)
 
|weight = 176 lbs (80kg)
 
|weight = 176 lbs (80kg)
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|armor = <span style="font-size:24pt">&#9679;&#9679;&#9675;</span><br /><small>Medium</small>
 
|armor = <span style="font-size:24pt">&#9679;&#9679;&#9675;</span><br /><small>Medium</small>
 
|speed = <span style="font-size:24pt">&#9679;&#9679;&#9675;</span><br /><small>Normal</small>
 
|speed = <span style="font-size:24pt">&#9679;&#9679;&#9675;</span><br /><small>Normal</small>
  +
|video = [[File:Rainbow Six Siege Operation Phantom Sight - Warden Trailer Ubisoft NA|300px]]}}
|video = [[File:Rainbow Six Siege Operation Phantom Sight - Warden Trailer Ubisoft NA|300px]]}}'''Collinn McKinley''', codenamed '''Warden''', is a Defending [[Operator]] featured in ''[[Tom Clancy's Rainbow Six Siege]]''. He was introduced in the ''[[Tom Clancy's Rainbow Six Siege: Operation Phantom Sight|Operation Phantom Sight]]'' expansion alongside [[Nøkk]].<ref name="phantomsight">[https://rainbow6.ubisoft.com/siege/en-us/game-info/seasons/phantomsight/index.aspx Update 4.2.0 Patch Notes: Phantom Sight]</ref>
 
  +
 
'''Collinn McKinley''', codenamed '''Warden''', is a Defending [[Operator]] featured in ''[[Tom Clancy's Rainbow Six Siege]]''. He was introduced in the ''[[Tom Clancy's Rainbow Six Siege: Operation Phantom Sight|Operation Phantom Sight]]'' expansion alongside [[Nøkk]].<ref name="phantomsight">[https://rainbow6.ubisoft.com/siege/en-us/game-info/seasons/phantomsight/index.aspx Update 4.2.0 Patch Notes: Phantom Sight]</ref>
   
 
==Biography==
 
==Biography==
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**Warden's glasses can be detected by [[IQ]] when activated, and they can be disabled by [[Thatcher]] using his EMP grenades.
 
**Warden's glasses can be detected by [[IQ]] when activated, and they can be disabled by [[Thatcher]] using his EMP grenades.
 
***Instead of detecting the actual glasses, IQ will detect Warden's watch.
 
***Instead of detecting the actual glasses, IQ will detect Warden's watch.
 
 
 
   
 
==Loadout==
 
==Loadout==
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|Gadget
 
|Gadget
 
|
 
|
*[https://rainbowsix.fandom.com/wiki/Nitro_Cell Nitro Cell] x 1
+
*[[Nitro Cell]] x 1
 
*[[Deployable Shield]] x 1
 
*[[Deployable Shield]] x 1
 
|-
 
|-
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|}
 
|}
 
{{Quote|Eyewear that improves visibility in smoke while standing still. Can also be activated to protect against or reduce flash blindness.|In-game description}}
 
{{Quote|Eyewear that improves visibility in smoke while standing still. Can also be activated to protect against or reduce flash blindness.|In-game description}}
  +
 
The Glance serves a function that was almost non-existent on the Defending team. With it active, Warden can see through smoke and turn around what could be a low-intel situation. Activating his Smart Glasses can also prevent Warden from being blinded by flash effects, or cleanse an existing flash blindness, salvaging an otherwise dangerous few seconds. However, the Glance's thermal vision only works as long as Warden stays immobile; otherwise, he is affected by smoke the same as everyone else. The Glance is a triggered effect, which must be restored through a cooldown after use.<ref name="phantomsight" />
 
The Glance serves a function that was almost non-existent on the Defending team. With it active, Warden can see through smoke and turn around what could be a low-intel situation. Activating his Smart Glasses can also prevent Warden from being blinded by flash effects, or cleanse an existing flash blindness, salvaging an otherwise dangerous few seconds. However, the Glance's thermal vision only works as long as Warden stays immobile; otherwise, he is affected by smoke the same as everyone else. The Glance is a triggered effect, which must be restored through a cooldown after use.<ref name="phantomsight" />
   
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*''"Throwing impact."''
 
*''"Throwing impact."''
 
*''"Throwing impact grenade."''
 
*''"Throwing impact grenade."''
;[[Reinforced Wall|Reinforcing]]
+
;[[Reinforcement|Reinforcing]]
 
*''"Floor reinforced!"''
 
*''"Floor reinforced!"''
 
*''"Reinforcing the floor."''
 
*''"Reinforcing the floor."''
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==Trivia==
 
==Trivia==
 
*Warden has several unique running animations compared to other Operators. Most of his weapons are held with one hand skywards while his other hand sways to his side, though he uses both hands while holding the M590A1.
 
*Warden has several unique running animations compared to other Operators. Most of his weapons are held with one hand skywards while his other hand sways to his side, though he uses both hands while holding the M590A1.
 
{{Siege Operators}}
 
   
 
==Patch Changes==
 
==Patch Changes==
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==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
  +
{{Operators/Siege}}
 
[[Category:Defender]]
 
[[Category:Defender]]
 
[[Category:Tom Clancy's Rainbow Six Siege: Operation Phantom Sight]]
 
[[Category:Tom Clancy's Rainbow Six Siege: Operation Phantom Sight]]

Revision as of 05:18, 8 May 2020



Collinn McKinley, codenamed Warden, is a Defending Operator featured in Tom Clancy's Rainbow Six Siege. He was introduced in the Operation Phantom Sight expansion alongside Nøkk.[1]

Biography

Collinn McKinley enrolled in the Marine Corps at 18 and earned several commendations in his service jacket for his aggressive quick-thinking, achieving Master Sergeant despite a few minor infractions on his record. After his third tour, he left the Marines and entered the Secret Service in close-protection detail. McKinley's agility was instrumental in saving Secretary of State Baldwin's life when insurgents attacked the U.S. diplomatic junket. Baldwin later went on to become President and requested McKinley be assigned to the Presidential Protective Division. McKinley has spent over a decade in Washington, protecting important political figures. He is the foremost expert in close protection detail, and with President Baldwin finishing his second term, McKinley has received high endorsements for his transition into Rainbow.[2]

Psychological Profile

I've learned to read between the lines, and when it comes to Specialist Collinn "Warden" McKinley, that's where the real story lies. His role as protector came easily to him between butting heads with his strict, hardworking father and defending his brothers at school, but it became more deeply ingrained during his three tours with the Marines.

McKinley's service with the Secret Service reads like a Washington gossip column/spy novel. During the attack on then Secretary-of-State Baldwin, the attackers used flashbangs, smoke grenades, and heavy suppressing fire to separate the protection detail. McKinley realized all their evacuation routes had been compromised and evacuated Baldwin alone. The incident clarified the reason behind McKinley's special glasses, but it's also become indicative of his modus operandi… his off-the-cuff attitude. He's never been wrong and I fear he'll rely on instinct until it finally fails him.

His access to the inner circle through the Office of the President made him the go-to in handling delicate situations. He's clever enough to lead people on the right track without implicating himself and I suspect he knows where a few bodies are buried. McKinley has amassed quite the war chest of political favors and a reputation as a lady's man. President Baldwin once told me that McKinley's dalliances eclipsed that of some Presidential administrations. The First Lady was displeased with that joke.

He knows how to manipulate; he deepens his Kentucky drawl when dealing with Republican senators, and plays the Southern gentleman around women. I was amused, watching him try to play to my personality… but I play the game too.

McKinley adores his teams and he works well with others, but his connection to the Oval Office has instilled him with a sense of invulnerability. McKinley has made many enemies among politicians, businessmen, and Lobbyists; he's a walking encyclopedia of their sins, and President Baldwin won't be around to protect him anymore.

He is the sort of non-traditional approach we need to keep the military and law enforcement more agile and surgical, someone who understands coordination on a large scale. Unfortunately, that means I owe President Baldwin a 25-year old single malt Scotch for recommending McKinley; he's insufferable when he's right.

-- Dr. Harishva Pandey[2]

Gameplay Description

A Medium Armored Operator, Warden's unique gadget is a pair of Glance Smart Glasses, special glasses that nullify the effects of Stun Grenades, Smoke Grenades, and other related gadgets.

  • The Smart Glasses have an infinite number of uses and run on a charge.
  • The effects of the Smart Glasses lasts 10 seconds.
  • The Smart Glasses take over 10 seconds to recharge and cannot be turned on unless they are fully charged.
    • All remaining charge is emptied if the Smart Glasses are turned off manually, meaning that a full recharge is always required before the Glasses can be used again.
  • Once activated, Warden attains the following properties:
    • Immunity to Flashes (Stun Grenade, Flash Shield, or Candela). If affected by any flash effects, turning the Smart Glasses on will remove the effects. This does not prevent audio impairments.
    • The ability to see through smoke. The vision through smoke fades while Warden is moving, and the faster Warden moves, the quicker the smoke vision fades.
    • Warden's glasses can be detected by IQ when activated, and they can be disabled by Thatcher using his EMP grenades.
      • Instead of detecting the actual glasses, IQ will detect Warden's watch.

Loadout

Loadout
Primary
Secondary
Gadget
Glance Smart Glasses
  • Glance Smart Glasses
"Eyewear that improves visibility in smoke while standing still. Can also be activated to protect against or reduce flash blindness."
— In-game description


The Glance serves a function that was almost non-existent on the Defending team. With it active, Warden can see through smoke and turn around what could be a low-intel situation. Activating his Smart Glasses can also prevent Warden from being blinded by flash effects, or cleanse an existing flash blindness, salvaging an otherwise dangerous few seconds. However, the Glance's thermal vision only works as long as Warden stays immobile; otherwise, he is affected by smoke the same as everyone else. The Glance is a triggered effect, which must be restored through a cooldown after use.[1]

Device Evaluation

Device: Glance Smart Glasses
Operator: Specialist Collinn "Warden" McKinley
Evaluation Lead: Specialist Elena "Mira" Maria Alvarez

Specialist McKinley has been a nuisance. He keeps asking for different styles for his Smart Glasses, but I work on the lenses themselves. I don't do designer frames.

Specialist McKinley's experience during the coordinated attack against then Secretary of State Baldwin was the catalyst for the first generation of his Smart Glasses. It was ambitious, and he must have pulled a few strings to get his prototypes built, but they lacked refinement and their limited thermal capacity and polarized lenses still added more weight and thickness than necessary. Specialist Weiss and I opted for a different approach and we managed to construct digitally enhanced glasses. The principle is simple... the sensors scan the environment through smoke, digitally removing the occlusion while a virtual retinal display sends images to the back of the user's eyes. The scan lag and transmission requires him to stand still, however. When active, the VerRet display can also clear flash effects on overwhelmed photoreceptors through near infrared light to turboboost the mitochondria's production of ATP. Specialist Lera "Finka" Melnikova rightly suggested this would allow Specialist McKinely's eyes to recover more quickly from their effects.

Unfortunately, he must manually activate the glasses for them to work... a drawback of the battery drain on his Smart Glasses, but it's a first step.

- Dr. Elena "Mira" María Álvarez, Director of R&D

Quotes

Warden's Quotes
Spawning
  • "Ah, I think we'll get along just fine."
  • "Can't, never could!"
  • "C'mon, c'mon! Sitting pretty..."
  • "Come on! I feel like a bug on a griddle."
  • "Couldn't've said it better myself."
  • "Find yourself alone, you fall back. Heroes just get themselves killed."
  • "First dibs on any drone that comes in."
  • "Heh, that's me."
  • "Hey, remind me to tell you the one about the Pope and his donkey, after this."
  • "I feel smarter already."
  • "I reckon you're right."
  • "Out with the old, in with the new."
  • "Play it smart. And when that doesn't work, play dead, then get 'em from behind!"
  • "Remember, prone gets ya home. And there's a reason nothing rhymes with 'rushing in like an asshole'."
  • "Remember, prone gets you home."
  • "Remind me to tell you the one about the astrologist's blind date, after this."
  • "Remind me to tell you the one about the bartender's son, after this."
  • "Remind me to tell you the one about the owl and the squirrel, after this."
  • "There's no shame in calling for backup. We fight as a team."
  • "This ain't no ice cream social."
  • "This is my least favorite part."
  • "Time's on our side, not theirs. All we have to do is survive."
  • "Well bless your heart."
  • "Well, well, well. This is boring."
  • "You ready? I'm ready. Yup, we're all ready."
Using Smart Glasses
  • "Activating Glance."
  • "Clear as a limestone spring."
  • "Clearing L.O.S."
  • "Countermeasure up."
  • "Filter engaged."
  • "Gaining clarity."
  • "Gettin' eyes on!"
  • "Glance activated."
  • "Glance enabled!"
  • "Glance engaged!"
  • "Glance online."
  • "Glasses up."
  • "Going blue."
  • "Huh, let's see here."
  • "Seeing clear."
  • "Using Glance!"
  • "Vision's clear."
Setting Barbed Wire
  • "Deploying razor wire!"
  • "Razor wire deployed."
  • "Razor wire up."
Throwing Impact Grenade
  • "Impact going out."
  • "Impact grenade."
  • "Standby for impact."
  • "Throwing impact."
  • "Throwing impact grenade."
Reinforcing
  • "Floor reinforced!"
  • "Reinforcing the floor."
  • "Reinforcing wall."
  • "Securing the floor."
  • "Wall fortified."
  • "Wall reinforced."
  • "Walls' done."
  • "Walls' secured!"
Barricading
  • "Barricade up."
  • "Doorway barricaded!"
  • "Doorway secured."
  • "Window barricaded."
  • "Windows' secured."
Scanning Enemies
  • "Got one, straight down the barrel."
  • "Hostile in my sights!"
  • "Target detected."
  • "Target located."
Reloading
  • "Changing mags."
  • "Gotta reload."
  • "I'm dry."
  • "Loading new mag."
  • "Loading new magazine."
  • "Loadin' her up."
  • "Mag's dry."
  • "Reloading."
  • "Reloading! Cover me!"
  • "Swapping mags!"
No More Ammunition
  • "No ammo."
  • "Ran dry; last mag."
Grenade Warning
  • "Grenade!"
  • "Grenade, get down."
  • "Grenade, get moving!"
  • "Grenade! Move!"
  • "Grenade, move it."
  • "Grenade, take cover."
Reviving
  • "Aiding friendly!"
  • "Applying first aid."
  • "Back on your feet."
  • "C'mon, lemme help you up."
  • "Come on, we need you."
  • "Get up 'n' give 'em hell!"
  • "Giving aid!"
  • "Hey. I got you."
  • "It's not as bad as it looks."
  • "I won't leave you behind. Not now, not ever."
  • "Let's get you back on your feet."
  • "Stabilizing ally."
  • "You'll be right as rain in no time."
Friendly Fire
  • "Blue on blue, don't shoot!"
  • "Cease fire, cease fire!"
  • "Friendly! Cease fire!"
White Masks Reloading
  • "Hostiles reloading."
  • "Tango reloading."
  • "Target is reloading."
  • "They're reloading!"

Trivia

  • Warden has several unique running animations compared to other Operators. Most of his weapons are held with one hand skywards while his other hand sways to his side, though he uses both hands while holding the M590A1.

Patch Changes


References