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"They are the very definition of an unknown quantity. Our only action is to meet force, with force"
Six during the reactivation of the Rainbow program

The White Masks were a terrorist organization featured in Tom Clancy's Rainbow Six Siege. They are the main enemy faction in Terrorist Hunt (now Training Grounds) and situations. They are easily identifiable by the white masks concealing their faces.

Background[]

While the White Masks' motives were not explicitly clear, it is known that they were easily capable of carrying out attacks anywhere in the world and were known to be indiscriminate to their victims, disregarding age, religion, gender, or nationality. They were a big enough threat that the Rainbow program had been reactivated as a result.

The White Masks were defeated by Rainbow just as Aurelia Arnot left the program, with their bank accounts being taken by Rainbow.

Archetypes[]

The White Masks are the primary enemies in the Training Grounds mode. They are trained to barricade, reinforce, set up traps and ambushes, but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.

Ambusher White Mask

An Ambusher White Mask in Siege

Ambusher[]

The Ambusher is the most common archetype of the White Masks. They are easily identifiable by their dark grey hoodies, bright white vest underneath it. They are only on the Defending side, and never the Attack.

Ambushers have 125 health and wield the M590A1 shotgun or the L85A2 assault rifle. They have Stun grenades and deployable shields.

Ambushers are typically found hiding behind objects such as their Deployable Shields, holding down choke points and waiting to ambush unsuspecting attacking Operators. In the Bomb and Hostage game modes, they help to hold down the objective like anchors. In Elimination Ambushers typically gather in groups, to make taking down enemies faster. Unlike other enemy types, they will typically stay stationary until engaged. Even if engaged, they will not always pursue the Attacker, but they will use their Stun Grenades to try and blind the enemy.

Roamer White Mask

The Roamer archetype with an Engineer behind him

Roamer[]

Roamers are another common archetype of the White Masks. They wear light-grey hoodies and look lightly armored. They are the most common type of White Mask when attacking on Protect Hostage.

Roamers have only 100 health, the lowest of the White Mask archetypes, but are equipped with an offensive oriented loadout, such as their Assault Rifles, being one of the 552 Commando, AUG A2 or L85A2. Roamers are also equipped with smoke and frag grenades, as well as breach charges when attacking, so as to catch their enemies off guard.

When defending, Roamers can usually be seen walking around and patrolling the structures. If an attacking operator's location becomes known, Roamers will begin moving to that operator's location to try and engage them, sometimes going outside to try and flank. Roamers will only stop moving around the area upon gaining a visual on an Operator, when they will either open fire or throw a Frag Grenade if their target goes into cover. They sometimes cover themselves with Smoke Grenades when reloading.

When they are attacking in Protect Hostage, The Roamers will sometimes breach walls and hatches that have not been reinforced by defending operators in order to get to the hostage and catch enemies off guard.

Engineer White Mask

Engineer Archetype

Engineer[]

The Engineer archetype wears a green hoodie with a visible white vest underneath. Engineers have 110 health and use a unique array of gadgets and gizmos to help them take out their enemy. Engineers have two different functions, depending on whether they are Defending or Attacking.

When defending, their sole duty is to set up defenses such as Barricades and wall Reinforcements. Reinforcing walls is used as more of a trapping tactic rather than for protection (unless it's being set up around an objective such as a hostage or a bomb), and the Engineers will generally only appear in these reinforced rooms (several will appear on Defuse Bomb to reinforce the other bomb room once one of them is defused). Engineers wield the 552 Commando, AUG A2 and L85A2 rifles when defending.

When Attacking, Engineers will appear armed with Ballistic Shields and a M45 MEUSOC pistol, as well as Frag Grenades and Exothermic Charges similar to Thermite's charges, that the Engineers use to breach reinforced walls and hatches. Engineers when attacking are most likely to be the first enemy to enter the building and room where the hostage is, due to their ballistic shield serving as cover for other White Masks.

Nitro cells and Barbed wire were removed from defending Engineers in training grounds with the North Star update. In situations only, they tend to cover entire rooms with Barbed Wire and Nitro Cells in order to slow down or incapacitate Attacking operators, allowing other, offense-orientated archetypes to flank and eliminate any opposition.

Bomber[]

Bomber 2

A pair of Bombers

Bombers were removed in Operation Ember Rise in order for the mode to be more representative of the multiplayer.[1] They can still be found in the Situations No Intel, Cold Zero, Neutralize Cell, and Heavily Fortified

The Bomber is a less common but highly lethal archetype. They can be distinguished by their bulky white attire consisting of heavy body armor strapped with explosives. They can also be heard approaching by their signature breathing sound, which is very slow and heavy. Bombers have 360 health due to their heavy armor, which makes headshots the only viable way to quickly dispatch them.

The Bomber's only intention is to rush toward the Operator once their location has become known and commit a suicide bombing. The resulting explosion will easily destroy the surrounding area and inflict major damage on anyone in the vicinity. As a result, it is essential that they are eliminated first. Outrunning rushing Bombers is ill-advised because even though they are as slow as a 125 health operator, they will eventually catch up if they aren't dealt with soon. Shooting at the light on a bomber's back will cause the Bomber to explode instantly. This is useful for quickly dispatching Bombers, though unrecommended due to the large amounts of damage the explosion will cause. If the light is blue while shot, it will simply be disabled instead, making the Bomber act like the Roamer.

Bombers are equipped with the 552 Commando, Aug A2, and L85A2 when defending, and equipped with the 6P41 light machine gun when attacking.

Situation specific counters

  • Glaz's OTS rifle can dispatch the bomber in Cold Zero in one shot to the head or by hitting them in their chest in 12 - 15 shots, however, with limited rounds, this could be hard to pull off. Glaz's smoke grenades can cause a Bomber to not locate Glaz if used correctly while hiding in the smoke.
  • Iq's R.E.D. MK3 Spectre can detect a bomber's explosive vest from 18 meters away on the Neutralize Cell Situation. Players can use this intel to land a headshot or disable the explosives from behind.
  • In Heavily Fortified, Thatcher's EMP grenades will disable a bomber's explosive device.
  • It takes 3 melee attacks to kill a Bomber at full health, so don't even try otherwise they'll blow up before you can kill them.

Behavior[]

White Masks can be heard speaking. They exchange intel on suspicious movements, send commands to each other, inform others of their action, and taunt downed Operators. Bombers are the only White Masks who do not talk.

In the final 4 single player situations and Terrorist Hunt, Roamers will move towards the location of a bomber detonation. Headshots can prevent this.

On all Training Grounds missions and situations, enemies will try to shoot through walls and to flank Operators from behind. As Terrorists are not detected when outside like in PvP, players need to take special attention to their back.

Roamer Terrorists will move to the operators if they hear their gunfire, suppressors can prevent this.

In a Disarm Bombs game mode, the White Masks will try to stop the Bomb Defuser from deactivating their bombs. Even if one of them were to initiate disabling the defuser, they can still be stunned from Stun Grenades or Ying's Candelas, interrupting them.

If an enemy has been down for a period of time and have not engaged another enemy, the White Masks will sometimes stand over the downed player taunting them, then execute them by stomping on their head (though this is very rare).

Quotes[]

White Masks Quotes
Commands
  • "Focus fire on the wall!"
  • "Now is our chance, press forward!
  • "Push, push, push!"
  • "Stay alert, hostiles are near!"
  • "Stay focused on your mission."
  • "Shit, they are defusing a bomb! Somebody do something!"
Actions
  • "Someone needs to set this charge!"
  • "We need to set this charge!"
  • "Breach Charge set."
  • "Flash out!"
  • "Took one of them down."
  • "We've got these fuckers."
  • "They're through the wall, I'm gonna light em up!"
  • "I'll go check it out, you stay here."
Locations
  • "Gunshots on the third floor."
  • "Hostile location unknown."
  • "Hostiles on the top floor, stay focused!"
  • "Possible contact on the third floor!"
  • "That came from the ground floor."
  • "Oh, Shit! I see them!."
Vision Impaired
  • "Can't see shit!"
  • "Smoke, can't get a visual."
Ally Killed
  • "Fuck, man down! Enemy fire!"
  • "Oh, fuck."
  • "They took out one of our own!"
Taunting
  • "You are fucked now."
  • "You're all alone, asshole!"
  • "Special ops my ass."
  • "Look, this one's down!"
Killing an Operator
  • "One less to worry about!"
  • "Target down"
  • "Got a piece of one!"

Gallery[]

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