Rainbow Six Wiki
Rainbow Six Wiki
(→‎Quotes: It's probably useless to not tell readers that the "ahhh" are for showing rappeling...)
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{{Stub}}
 
 
{{Infobox/Organization
 
{{Infobox/Organization
 
|name = White Masks
 
|name = White Masks
 
|image = White Masks 2.jpg
 
|image = White Masks 2.jpg
|appearances = [[Tom Clancy's Rainbow Six Siege]]}}
+
|appearances = [[Tom Clancy's Rainbow Six Siege]]}}{{Quote|They are the very definition of an unknown quantity. Our only action is to meet force, with force|[[Six (Siege)|Six]] during the reactivation of the Rainbow program}}
 
The '''White Masks''' are a terrorist organization featured in ''[[Tom Clancy's Rainbow Six Siege]]''. They are the main enemy faction in [[Terrorist Hunt (Siege)|Terrorist Hunt]], easily identifiable by the white masks concealing their faces. While their motives are not explicitly clear, it is known that they are easily capable of carrying out attacks anywhere in the world and are known to be indiscriminate to their victims, disregarding age, religion, gender, or nationality. They have become a big enough threat that the [[Rainbow]] program has been reactivated as a result.
{{Quote|They are the very definition of an unknown quantity. Our only action is to meet force, with force|[[Six (Siege)|Six]] during the reactivation of the Rainbow program}}
 
 
The '''White Masks''' are a mysterious terrorist organization featured in ''[[Tom Clancy's Rainbow Six Siege]]''. They are the main enemy faction in [[Terrorist Hunt (Siege)|Terrorist Hunt]], easily identifiable by the white masks concealing their faces. While their motives are not explicitly clear, it is known that they are easily capable of carrying out attacks anywhere in the world and are known to be indiscriminate to their victims, disregarding age, religion, gender, or nationality. They have become a big enough threat that the [[Rainbow]] program has been reactivated as a result.
 
   
 
==Archetypes==
 
==Archetypes==
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===Ambusher===
 
===Ambusher===
The Ambusher is the most common archetype of the White Masks. They are typically found hiding behind objects such as [[Deployable Shield]]s, waiting to ambush the unsuspecting Attacking Operator. This is usually done in groups, so they can usually be eliminated in just a few shots. Unlike other enemy types, they will typically stay stationary until engaged. Even if engaged, they will not always pursue the Attacker.
+
The Ambusher is the most common archetype of the White Masks. They are typically found hiding behind objects such as [[Deployable Shield]]s, waiting to ambush the unsuspecting Attacking Operator. This is usually done in groups, so they can usually be eliminated in just a few shots. Unlike other enemy types, they will typically stay stationary until engaged. Even if engaged, they will not always pursue the Attacker, but they will use [[Stun Grenade]]s to blind the enemy.
   
They are easily identifiable by their dark grey hoodies and bright white vest underneath it. They usually wield the [[M500|M590A1]] shotgun or the [[L85/Siege|L85A2]] assault rifle. They are only seen on the Defending side, never the Attack.
+
They are easily identifiable by their dark grey hoodies and bright white vest underneath it. They usually wield the [[M500/Siege|M590A1]] shotgun or the [[L85/Siege|L85A2]] assault rifle. They are only seen on the Defending side, never the Attack.
   
 
===Roamer===
 
===Roamer===
Roamers are another common archetype of the White Masks. While essentially the same as Ambushers, Roamers will actively leave the structure occupied by the White Masks and seek out Operators. They will only stop moving around the entire area upon gaining a visual on an Operator and open fire. They are also more likely to follow when he moves out of sight after engaging. When they are attacking Defending Operators, they are the most common enemies and are also equipped with [[Smoke Grenade]]s and [[Breach Charge]]s.
+
Roamers are another common archetype of the White Masks. While essentially the same as Ambushers, Roamers will actively leave the structure occupied by the White Masks and seek out Operators. They will only stop moving around the entire area upon gaining a visual on an Operator and will open fire or throw a [[Frag_Grenade/Siege|Frag Grenade]]. They are also more likely to follow when he moves out of sight after engaging. When they are attacking Defending Operators, they are the most common enemies and are also equipped with [[Smoke Grenade]]s and [[Breach Charge]]s.
   
Roamers are typically armed with Assault Rifles, such as the [[552 Commando]], [[AUG/Siege|AUG A2]] or [[L85/Siege|L85A2]], and wear light-grey hoodies, compared to the Ambusher's dark-grey.
+
Roamers are typically armed with Assault Rifles, such as the [[552 Commando/Siege|552 Commando]], [[AUG/Siege|AUG A2]] or [[L85/Siege|L85A2]], but rarely carry the [[M500/Siege|M590A1]] shotgun. They wear light-grey hoodies, compared to the Ambusher's dark-grey.
   
 
===Engineer===
 
===Engineer===
 
The Engineer archetype has two different functions, depending on whether or not they are Defending or Attacking.
 
The Engineer archetype has two different functions, depending on whether or not they are Defending or Attacking.
   
When it comes to Defending, its sole duty is to set up defenses such as [[Barricade]]s and [[Nitro Cell]]s meant to thwart Attacking Operators. They tend to cover entire rooms with [[Barbed Wire]] and [[Nitro Cell]]s in order to slow down or incapacitate Attackers, allowing other, offense-orientated archetypes to flank and eliminate any opposition. Reinforcing walls is much less common but is still used as more of a trapping tactic rather than for protection.
+
When it comes to Defending, its sole duty is to set up defenses such as [[Barricade]]s and [[Nitro Cell]]s meant to thwart Attacking Operators. They tend to cover entire rooms with [[Barbed Wire]] and [[Nitro Cell]]s in order to slow down or incapacitate Attackers, allowing other, offense-orientated archetypes to flank and eliminate any opposition. Reinforcing walls is much less common but is still used as more of a trapping tactic rather than for protection.
   
When in comes to Attacking, they generally only appear in reinforced rooms (and several will appear on Defuse Bomb to reinforce the other bomb room once one of them is defused). However, on attack, they will appear with [[Ballistic Shield]]s, as well as Exothermic Charges similar to [[Thermite]].
+
When it comes to Attacking, they generally only appear in reinforced rooms (and several will appear on Defuse Bomb to reinforce the other bomb room once one of them is defused). However, on attack, they will appear with a custom [[Ballistic Shield]]s with a [[M45 MEUSOC/Siege|M45 MEUSOC]], as well as [[Frag_Grenade/Siege|Frag Grenades]] and Exothermic Charges similar to [[Thermite]].
   
 
They wield the [[L85/Siege|L85A2]] rifle and wear a green hoodie with a visible white vest underneath.
 
They wield the [[L85/Siege|L85A2]] rifle and wear a green hoodie with a visible white vest underneath.
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===Bomber===
 
===Bomber===
 
[[File:Bomber 2.jpg|thumb|250px|A pair of Bombers]]
 
[[File:Bomber 2.jpg|thumb|250px|A pair of Bombers]]
  +
Bombers were removed in ''[[Operation Ember Rise]]'' in order for the mode to be more representative of the multiplayer.<ref> https://www.google.com/amp/s/www.pcgamesn.com/rainbow-six-siege/ember-rise-patch-notes%3famp</ref> They can still be found in the Situations No Intel, Cold Zero, Neutralize Cell, and Heavily Fortified
  +
 
The Bomber is a less common but highly lethal archetype. The Bomber's only intention is to rush toward the Operator once their location has become known and commit a suicide bombing. The resulting explosion will easily destroy the surrounding area and inflict major damage on anyone in the vicinity. As a result, it is essential that they are eliminated first in order to easily dispatch other enemy types.
 
The Bomber is a less common but highly lethal archetype. The Bomber's only intention is to rush toward the Operator once their location has become known and commit a suicide bombing. The resulting explosion will easily destroy the surrounding area and inflict major damage on anyone in the vicinity. As a result, it is essential that they are eliminated first in order to easily dispatch other enemy types.
   
Bombers can be distinguished by their bulky attire consisting of heavy body armor strapped with explosives and flashing red and blue lights. They can also be heard approaching by their signature breathing sound, which is very slow and heavy. Outrunning rushing Bombers is ill-advised, especially for Heavy Armored Operators, as they will eventually catch up if they aren't dealt with soon. Their heavy-duty body armor makes them incredibly impervious to body shots, making headshots the only viable way to quickly dispatch them. They can also be dispatched by disabling their vest with [[Thatcher|Thatcher's]] EMP grenades to prevent them from exploding, giving you a chance to gain a kill, or by stunning them with [[Stun Grenade]]s or [[Blitz|Blitz's]] Flash Shield, giving some extra time to kill them.
+
Bombers can be distinguished by their bulky white attire consisting of heavy body armor strapped with explosives and flashing red and blue lights. They can also be heard approaching by their signature breathing sound, which is very slow and heavy. Outrunning rushing Bombers is ill-advised as they will eventually catch up if they aren't dealt with soon. Their heavy-duty body armor makes them incredibly impervious to body shots, making headshots the only viable way to quickly dispatch them. Bombers can drop smoke grenades and stand in the smoke, concealing their position, and from a distance their distinctive red or blue light on their head.
   
Shooting at the explosives strapped on the Bomber has a chance to cause the Bomber to explode instantly. This is useful for quickly dispatching Bombers, though unrecommended due to the large amounts of damage the explosion can cause.
+
Shooting at the explosives strapped on the Bomber has a chance to cause the Bomber to explode instantly. This is useful for quickly dispatching Bombers, though unrecommended due to the large amounts of damage the explosion will cause.
   
There are typically two Bombers per Terrorist Hunt game session on Normal difficulty (Classic, Disarm, and Extract), and only one during the last wave of Protect Asset.
+
There typically were two Bombers per Terrorist Hunt game session on Normal difficulty (Classic, Disarm, and Extract), and only one during the last wave of Protect Asset.
   
Bombers are generally equipped with the same weapons as roamers. However, in Article 5 and the last wave of Protect Asset, they can be equipped with the [[6P41]] light machine gun.
+
Bombers were generally equipped with the same weapons as roamers. However, in Article 5 and the last wave of Protect Asset, they could be equipped with the [[6P41]] light machine gun. Currently, Bombers are almost always equipped with the [[552 Commando]].
   
  +
'''''Situation specific counters'''''
==Behavior==
 
  +
*Glaz's OTS rifle can dispatch the bomber in Cold Zero in one shot to the head or by hitting them in their chest in 12 - 15 shots, however, with only 10 rounds, this can be hard to pull off. His smoke grenades can cause a bomber to not locate Glaz and begin their rush if used correctly
White Masks can be heard speaking. They exchange intel on suspicious movements, send commands to each other, inform others of their action, and taunt downed players.
 
   
  +
*Iq's R.E.D. MK3 Spectre can detect a bomber's explosive vest from 18 meters away on the Neutralize Cell Situation. Players can use this intel to land a headshot or s\detonate the explosives
On higher difficulties, enemies will try to shoot through walls and to flank the player from behind.
 
   
  +
*In Heavily Fortified, Thatcher's EMP grenades will disable a bomber's explosive device.
Unlike Operators controlled by Players, White Masks stop defusing a [[Bomb]] when flashed.
 
  +
 
==Behavior==
 
White Masks can be heard speaking. They exchange intel on suspicious movements, send commands to each other, inform others of their action, and taunt downed Operators. In the final 4 single player situations, roamers will move towards the location of a bomber detonation. Headshots can prevent this.
  +
On all terrorist hunt missions and situations, enemies will try to shoot through walls and to flank Operators from behind. As terrorists are not detected when outside like in PvP, players need to take special attention to their back.
  +
  +
In a [[Terrorist Hunt (Siege)|Disarm Bombs]] gamemode, the White Masks will try to stop the Bomb Defuser from deactivating their bombs. Even if one of them were to initiate disabling the defuser, they can still be stunned from [[Stun Grenade]]s or [[Ying|Ying's]] Candelas, interrupting them.
   
 
==Quotes==
 
==Quotes==
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*''"Stay focused on your mission."''
 
*''"Stay focused on your mission."''
 
*''"Shit, they are defusing a bomb! Somebody do something!"''
 
*''"Shit, they are defusing a bomb! Somebody do something!"''
;Location
 
*''"Gunshots on the third floor."''
 
*''"Hostile location unknown."''
 
*''"Hostiles on the top floor, stay focused!"''
 
*''"Possible contact on the third floor!"''
 
*''"That came from the ground floor."''
 
 
;Actions
 
;Actions
*''"Ahhhh!"'' (swinging in)
 
 
*''"[[Breach Charge]] set."''
 
*''"[[Breach Charge]] set."''
 
*''"[[Stun Grenade|Flash]] out!"''
 
*''"[[Stun Grenade|Flash]] out!"''
 
*''"Took one of them down."''
 
*''"Took one of them down."''
 
*''"We've got these fuckers."''
 
*''"We've got these fuckers."''
  +
;Locations
;Assessing Surroundings
 
 
*''"Gunshots on the third floor."''
 
*''"Hostile location unknown."''
 
*''"Hostiles on the top floor, stay focused!"''
 
*''"Possible contact on the third floor!"''
 
*''"That came from the ground floor."''
  +
*''"Oh, Shit! I see them!."''
  +
;Vision Impaired
 
*''"Can't see shit!"''
 
*''"Can't see shit!"''
 
*''"[[Smoke Grenade|Smoke]], can't get a visual."''
  +
;Ally Killed
 
*''"Fuck, man down! Enemy fire!"''
 
*''"Fuck, man down! Enemy fire!"''
 
*''"Oh, fuck."''
 
*''"Oh, fuck."''
*''"[[Smoke Grenade|Smoke]], can't get a visual."''
 
 
*''"They took out one of our own!"''
 
*''"They took out one of our own!"''
 
;Taunting
 
;Taunting
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Rainbow Six Siege - Official "White Masks" Trailer - E3 2015
+
Tom Clancy’s Rainbow Six Siege Official – E3 2015 White Masks Reveal Angela Bassett US
 
White masks concept design.jpg|White Masks concept art
 
White masks concept design.jpg|White Masks concept art
 
White Masks Guarding the bomb.jpg
 
White Masks Guarding the bomb.jpg
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{{Siege Organizations}}
 
{{Siege Organizations}}
[[Category:Organizations]]
+
[[Category:Terrorist Organizations]]
[[Category:Terrorists]]
 

Revision as of 08:21, 11 March 2020

"They are the very definition of an unknown quantity. Our only action is to meet force, with force"
Six during the reactivation of the Rainbow program

The White Masks are a terrorist organization featured in Tom Clancy's Rainbow Six Siege. They are the main enemy faction in Terrorist Hunt, easily identifiable by the white masks concealing their faces. While their motives are not explicitly clear, it is known that they are easily capable of carrying out attacks anywhere in the world and are known to be indiscriminate to their victims, disregarding age, religion, gender, or nationality. They have become a big enough threat that the Rainbow program has been reactivated as a result.

Archetypes

The White Masks, the primary enemies in Terrorist Hunt mode, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.

Ambusher

The Ambusher is the most common archetype of the White Masks. They are typically found hiding behind objects such as Deployable Shields, waiting to ambush the unsuspecting Attacking Operator. This is usually done in groups, so they can usually be eliminated in just a few shots. Unlike other enemy types, they will typically stay stationary until engaged. Even if engaged, they will not always pursue the Attacker, but they will use Stun Grenades to blind the enemy.

They are easily identifiable by their dark grey hoodies and bright white vest underneath it. They usually wield the M590A1 shotgun or the L85A2 assault rifle. They are only seen on the Defending side, never the Attack.

Roamer

Roamers are another common archetype of the White Masks. While essentially the same as Ambushers, Roamers will actively leave the structure occupied by the White Masks and seek out Operators. They will only stop moving around the entire area upon gaining a visual on an Operator and will open fire or throw a Frag Grenade. They are also more likely to follow when he moves out of sight after engaging. When they are attacking Defending Operators, they are the most common enemies and are also equipped with Smoke Grenades and Breach Charges.

Roamers are typically armed with Assault Rifles, such as the 552 Commando, AUG A2 or L85A2, but rarely carry the M590A1 shotgun. They wear light-grey hoodies, compared to the Ambusher's dark-grey.

Engineer

The Engineer archetype has two different functions, depending on whether or not they are Defending or Attacking.

When it comes to Defending, its sole duty is to set up defenses such as Barricades and Nitro Cells meant to thwart Attacking Operators. They tend to cover entire rooms with Barbed Wire and Nitro Cells in order to slow down or incapacitate Attackers, allowing other, offense-orientated archetypes to flank and eliminate any opposition. Reinforcing walls is much less common but is still used as more of a trapping tactic rather than for protection.

When it comes to Attacking, they generally only appear in reinforced rooms (and several will appear on Defuse Bomb to reinforce the other bomb room once one of them is defused). However, on attack, they will appear with a custom Ballistic Shields with a M45 MEUSOC, as well as Frag Grenades and Exothermic Charges similar to Thermite.

They wield the L85A2 rifle and wear a green hoodie with a visible white vest underneath.

Bomber

Bomber 2

A pair of Bombers

Bombers were removed in Operation Ember Rise in order for the mode to be more representative of the multiplayer.[1] They can still be found in the Situations No Intel, Cold Zero, Neutralize Cell, and Heavily Fortified

The Bomber is a less common but highly lethal archetype. The Bomber's only intention is to rush toward the Operator once their location has become known and commit a suicide bombing. The resulting explosion will easily destroy the surrounding area and inflict major damage on anyone in the vicinity. As a result, it is essential that they are eliminated first in order to easily dispatch other enemy types.

Bombers can be distinguished by their bulky white attire consisting of heavy body armor strapped with explosives and flashing red and blue lights. They can also be heard approaching by their signature breathing sound, which is very slow and heavy. Outrunning rushing Bombers is ill-advised as they will eventually catch up if they aren't dealt with soon. Their heavy-duty body armor makes them incredibly impervious to body shots, making headshots the only viable way to quickly dispatch them. Bombers can drop smoke grenades and stand in the smoke, concealing their position, and from a distance their distinctive red or blue light on their head.

Shooting at the explosives strapped on the Bomber has a chance to cause the Bomber to explode instantly. This is useful for quickly dispatching Bombers, though unrecommended due to the large amounts of damage the explosion will cause.

There typically were two Bombers per Terrorist Hunt game session on Normal difficulty (Classic, Disarm, and Extract), and only one during the last wave of Protect Asset.

Bombers were generally equipped with the same weapons as roamers. However, in Article 5 and the last wave of Protect Asset, they could be equipped with the 6P41 light machine gun. Currently, Bombers are almost always equipped with the 552 Commando.

Situation specific counters

  • Glaz's OTS rifle can dispatch the bomber in Cold Zero in one shot to the head or by hitting them in their chest in 12 - 15 shots, however, with only 10 rounds, this can be hard to pull off. His smoke grenades can cause a bomber to not locate Glaz and begin their rush if used correctly
  • Iq's R.E.D. MK3 Spectre can detect a bomber's explosive vest from 18 meters away on the Neutralize Cell Situation. Players can use this intel to land a headshot or s\detonate the explosives
  • In Heavily Fortified, Thatcher's EMP grenades will disable a bomber's explosive device.

Behavior

White Masks can be heard speaking. They exchange intel on suspicious movements, send commands to each other, inform others of their action, and taunt downed Operators. In the final 4 single player situations, roamers will move towards the location of a bomber detonation. Headshots can prevent this. On all terrorist hunt missions and situations, enemies will try to shoot through walls and to flank Operators from behind. As terrorists are not detected when outside like in PvP, players need to take special attention to their back.

In a Disarm Bombs gamemode, the White Masks will try to stop the Bomb Defuser from deactivating their bombs. Even if one of them were to initiate disabling the defuser, they can still be stunned from Stun Grenades or Ying's Candelas, interrupting them.

Quotes

White Masks Quotes
Commands
  • "Focus fire on the wall!"
  • "Now is our chance, press forward!
  • "Push, push, push!"
  • "Stay alert, hostiles are near!"
  • "Stay focused on your mission."
  • "Shit, they are defusing a bomb! Somebody do something!"
Actions
Locations
  • "Gunshots on the third floor."
  • "Hostile location unknown."
  • "Hostiles on the top floor, stay focused!"
  • "Possible contact on the third floor!"
  • "That came from the ground floor."
  • "Oh, Shit! I see them!."
Vision Impaired
  • "Can't see shit!"
  • "Smoke, can't get a visual."
Ally Killed
  • "Fuck, man down! Enemy fire!"
  • "Oh, fuck."
  • "They took out one of our own!"
Taunting
  • "Elite operator my ass."
  • "You are fucked now."
  • "You're all alone, asshole!"
Killing an Operator
  • "One less to worry about!"

Gallery